Player Matchup

Nemesis
Nemesis
CBA Livrenub
Nemesis
Level 107
God Stats
24W - 30L
1,515 SR
Queue Stats
624W - 614L
1,423 Elo+
Solo
Kumbhakarna
Kumbhakarna
ILikeOrphans
Kumbhakarna
Level 79
God Stats
2W - 4L
1,240 SR
Queue Stats
249W - 238L
1,480 Elo+
Solo
Ra
Ra
Rochaid
Ra
Level 113
God Stats
1W - 1L
1,710 SR
Queue Stats
208W - 198L
1,515 Elo+
Solo
Sylvanus
Sylvanus
Tr867ip
Sylvanus
Level 90
God Stats
2W - 5L
1,363 SR
Queue Stats
98W - 80L
1,507 Elo+
Party 1
Fafnir
Fafnir
pigeonsneedlove
Fafnir
Level 125
God Stats
3W - 2L
1,631 SR
Queue Stats
99W - 88L
1,484 Elo+
Party 1
Team Averages
Level 103
1,492 SR
1,482 Elo+

VS

Team Averages
Level 111
1,557 SR
1,521 Elo+
Hou Yi
Hou Yi
DarkCharge
Hou Yi
Level 90
God Stats
7W - 9L
1,320 SR
Queue Stats
87W - 67L
1,526 Elo+
Solo
Sobek
Sobek
SittaInDarkness
Sobek
Level 108
God Stats
8W - 4L
1,676 SR
Queue Stats
118W - 123L
1,521 Elo+
Party 2
Ra
Ra
Skorpizon
Ra
Level 108
God Stats
12W - 16L
1,471 SR
Queue Stats
237W - 197L
1,449 Elo+
Solo
Hades
Hades
deno-batman
Hades
Level 126
God Stats
17W - 7L
1,734 SR
Queue Stats
222W - 222L
1,545 Elo+
Party 2
Osiris
Osiris
juniorleo159
Osiris
Level 123
God Stats
10W - 6L
1,585 SR
Queue Stats
189W - 184L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CBA Livrenub
Nemesis
11
1 / 4 / 1
6,970
536
5,369
11,314
3,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Kumbhakarna
ILikeOrphans
Kumbhakarna
11
1 / 3 / 1
5,881
452
5,074
11,747
4,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 1
6,815
524
5,630
6,139
2,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Tr867ip
Sylvanus
11
1 / 5 / 2
5,994
461
6,285
10,681
5,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
2 / 2 / 1
6,308
485
3,899
6,769
4,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DarkCharge
Hou Yi
13
5 / 1 / 3
7,593
584
7,941
7,656
2,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 3 / 5
6,339
488
3,180
11,078
7,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 0 / 3
7,614
586
4,786
8,871
2,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 0 / 7
8,234
633
6,680
5,881
2,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
12
3 / 1 / 3
7,475
575
9,483
12,398
11,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
5
Kills
17
17
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nemesis
CBA Livrenub
Nemesis
1
4
1
0.38
W
Hou Yi
DarkCharge
Hou Yi
5
1
3
6.5
L
Kumbhakarna
ILikeOrphans
Kumbhakarna
1
3
1
0.5
L
0
3
1
0.17
W
0
3
5
0.83
W
4
0
3
5.5
L
Sylvanus
Tr867ip
Sylvanus
1
5
2
0.4
W
5
0
7
8.5
W
Osiris
3
1
3
4.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,257
Damage
32,070
46,650
Taken
45,884
20,510
Mitigated
26,675
11,077
Healing
21,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
CBA Livrenub
Nemesis
5,369
2,379
0
2,502
11,314
3,621
515
892
10,422
0
33,730
W
Hou Yi
DarkCharge
Hou Yi
7,941
4,090
0
3,574
7,656
2,574
1,036
4,180
3,275
0
47,298
L
Kumbhakarna
ILikeOrphans
Kumbhakarna
5,074
1,066
0
3,087
11,747
4,802
0
5,170
6,474
26,491
12,801
L
5,630
611
426
908
6,139
2,138
0
3,167
2,972
52,773
279
W
3,180
150
0
3,991
11,078
7,731
28
6,743
4,115
21,061
0
W
4,786
647
975
6,575
8,871
2,628
44
3,471
5,353
55,403
1,083
L
Sylvanus
Tr867ip
Sylvanus
6,285
2,703
502
2,350
10,681
5,044
0
2,390
8,291
28,516
9,793
W
6,680
192
451
3,308
5,881
2,162
0
2,852
2,989
49,206
2,112
W
Osiris
9,483
4,195
0
3,013
12,398
11,580
56
2,467
9,931
0
40,058
L
3,899
833
0
1,302
6,769
4,905
0
2,576
4,193
18,685
576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,968
Gold Earned
37,255
330
Minions Killed
361
0
Camps Cleared
0
1,254,030
Distance Traveled
1,228,331
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,970
536
73
6
0
229,359
0
W
Hou Yi
7,593
584
81
6
0
226,656
0
L
Kumbhakarna
5,881
452
70
5
0
274,989
0
L
Ra
6,815
524
101
8
0
272,222
4
W
Sobek
6,339
488
31
2
0
259,783
4
W
Ra
7,614
586
90
7
0
280,062
0
L
Sylvanus
5,994
461
60
5
0
215,949
0
W
Hades
8,234
633
97
7
0
259,611
2
W
Osiris
7,475
575
62
5
0
202,219
0
L
Fafnir
6,308
485
26
2
0
261,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role