Player Matchup

Ra
Ra
DaRaRoLa
Ra
Level 148
God Stats
2W - 0L
1,761 SR
Queue Stats
163W - 157L
1,522 Elo+
Solo
Chiron
Chiron
Extendo Bean
Chiron
Level 147
God Stats
3W - 0L
1,832 SR
Queue Stats
134W - 133L
1,502 Elo+
Solo
Nu Wa
Nu Wa
InstrmntOfPain
Nu Wa
Level 116
God Stats
2W - 1L
1,743 SR
Queue Stats
31W - 34L
1,539 Elo+
Solo
Skadi
Skadi
Mugiwαrα
Skadi
Level 156
God Stats
1W - 0L
1,308 SR
Queue Stats
73W - 65L
1,547 Elo+
Party 1
Surtr
Surtr
killfest45
Surtr
Level 86
God Stats
1W - 0L
1,479 SR
Queue Stats
19W - 19L
1,446 Elo+
Party 1
Team Averages
Level 131
1,624 SR
1,511 Elo+

VS

Team Averages
Level 152
1,530 SR
1,548 Elo+
Raijin
Raijin
EchoTheory_
Raijin
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
268W - 277L
1,508 Elo+
Solo
Nut
Nut
LIMIchan
Nut
Level 147
God Stats
5W - 9L
1,433 SR
Queue Stats
599W - 648L
1,595 Elo+
Solo
Chang'e
Chang'e
Leo-Naya-5
Chang'e
Level 157
God Stats
2W - 1L
1,716 SR
Queue Stats
20W - 20L
1,534 Elo+
Solo
Cthulhu
Cthulhu
LightAndWay
Cthulhu
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,581 Elo+
Solo
Jormungandr
Jormungandr
OstrichGuy
Jormungandr
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
216W - 242L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 13
9,531
953
8,410
8,940
3,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
16
9 / 1 / 10
9,449
945
11,425
7,975
3,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 1 / 12
8,697
870
9,604
3,480
1,287
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
13
3 / 1 / 12
8,312
831
9,892
6,388
2,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
14
3 / 2 / 14
8,477
848
8,427
11,784
8,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
1 / 5 / 1
6,922
692
3,412
7,707
2,230
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 2 / 3
6,761
676
3,822
5,423
1,789
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
Leo-Naya-5
Chang'e
12
1 / 6 / 3
7,064
706
6,738
12,822
4,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
LightAndWay
Cthulhu
14
2 / 4 / 1
8,180
818
8,055
11,244
10,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jormungandr
OstrichGuy
Jormungandr
13
0 / 6 / 4
7,151
715
8,917
12,833
11,956
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
16
23
Kills
4
5
Deaths
23
61
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
0
13
11.5
L
Raijin
1
5
1
0.3
W
Chiron
9
1
10
14
W
3
1
12
9
L
0
2
3
0.75
L
Chang'e
Leo-Naya-5
Chang'e
1
6
3
0.42
L
Cthulhu
LightAndWay
Cthulhu
2
4
1
0.63
W
Skadi
3
1
12
9
L
Jormungandr
OstrichGuy
Jormungandr
0
6
4
0.33
W
Surtr
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,758
Damage
30,944
38,567
Taken
50,029
18,845
Mitigated
30,515
20,773
Healing
12,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,410
943
7,229
5,670
8,940
3,800
472
6,387
2,408
31,720
915
L
Raijin
3,412
515
143
289
7,707
2,230
0
2,668
4,915
9,500
0
W
Chiron
11,425
4,149
907
1,425
7,975
3,023
1,440
4,520
3,402
0
19,098
W
9,604
1,700
857
132
3,480
1,287
1,063
2,530
799
20,000
58
L
3,822
1,025
745
1,502
5,423
1,789
0
3,259
2,131
0
12,873
L
Chang'e
Leo-Naya-5
Chang'e
6,738
297
3,343
4,164
12,822
4,360
0
3,588
9,114
17,498
0
L
Cthulhu
LightAndWay
Cthulhu
8,055
99
186
1,132
11,244
10,180
0
4,249
6,741
25,427
0
W
Skadi
9,892
4,164
681
906
6,388
2,427
686
5,120
1,171
0
16,529
L
Jormungandr
OstrichGuy
Jormungandr
8,917
2,577
188
1,256
12,833
11,956
0
4,313
8,286
23,687
0
W
Surtr
8,427
2,287
303
2,663
11,784
8,308
0
7,882
3,665
478
10,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,466
Gold Earned
36,078
119
Minions Killed
135
0
Camps Cleared
0
983,179
Distance Traveled
847,190
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,531
953
42
4
0
231,574
0
L
Raijin
6,922
692
22
2
0
144,662
0
W
Chiron
9,449
945
32
3
0
188,627
0
W
Nu Wa
8,697
870
20
2
0
187,069
0
L
Nut
6,761
676
19
2
0
181,050
0
L
Chang'e
7,064
706
21
2
0
174,761
0
L
Cthulhu
8,180
818
42
4
0
185,866
0
W
Skadi
8,312
831
16
2
0
187,297
0
L
Jormungandr
7,151
715
31
3
0
160,851
0
W
Surtr
8,477
848
9
1
0
188,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role