Player Matchup

Medusa
Medusa
IAMBatman87
Medusa
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 87L
1,371 Elo+
Party 1
Bellona
Bellona
PROTOHZ
Bellona
Level 88
God Stats
9W - 3L
1,695 SR
Queue Stats
308W - 111L
1,742 Elo+
Party 2
Bacchus
Bacchus
Shmandles0503
Bacchus
Level 99
God Stats
3W - 2L
1,451 SR
Queue Stats
58W - 61L
1,406 Elo+
Party 1
Merlin
Merlin
SpK2UrMngr
Merlin
Level 143
God Stats
4W - 3L
1,485 SR
Queue Stats
151W - 152L
1,408 Elo+
Party 1
Chronos
Chronos
Winshox12
Chronos
Level 155
God Stats
15W - 6L
1,723 SR
Queue Stats
1,493W - 748L
1,611 Elo+
Party 2
Team Averages
Level 118
1,571 SR
1,508 Elo+

VS

Team Averages
Level 97
1,467 SR
1,447 Elo+
King Arthur
King Arthur
Censedbull60476
King Arthur
Level 65
God Stats
0W - 3L
1,157 SR
Queue Stats
482W - 497L
1,370 Elo+
Solo
Heimdallr
Heimdallr
HEART-ATTACK-25
Heimdallr
Level 143
God Stats
2W - 8L
1,515 SR
Queue Stats
340W - 352L
1,484 Elo+
Solo
Scylla
Scylla
Karac__Pandra
Scylla
Level 49
God Stats
1W - 1L
1,717 SR
Queue Stats
88W - 88L
1,383 Elo+
Solo
Da Ji
Da Ji
Sir__Chaos
Da Ji
Level 140
God Stats
1W - 4L
1,446 SR
Queue Stats
118W - 105L
1,499 Elo+
Solo
Jing Wei
Jing Wei
SqueedleSquee
Jing Wei
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
3 / 8 / 12
9,744
812
10,822
12,414
5,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
PROTOHZ
Bellona
18
12 / 4 / 12
11,776
981
11,916
14,784
16,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
16
0 / 3 / 12
9,042
754
5,989
14,864
19,667
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Merlin
SpK2UrMngr
Merlin
17
2 / 6 / 20
10,179
848
15,194
9,526
3,574
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos
Winshox12
Chronos
20
13 / 2 / 12
12,184
1,015
18,577
9,570
5,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Censedbull60476
King Arthur
17
4 / 7 / 13
10,172
848
11,957
20,238
24,566
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
HEART-ATTACK-25
Heimdallr
16
2 / 5 / 11
9,057
755
8,446
12,261
4,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
2 / 6 / 10
9,279
773
8,513
11,004
4,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Da Ji
18
13 / 5 / 4
10,581
882
12,637
12,515
7,021
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
SqueedleSquee
Jing Wei
15
2 / 7 / 12
9,413
784
7,912
14,036
5,387
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
73
30
Kills
23
23
Deaths
30
68
Assists
50
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Censedbull60476
King Arthur
4
7
13
1.5
L
Heimdallr
HEART-ATTACK-25
Heimdallr
2
5
11
1.5
W
Medusa
3
8
12
1.13
L
2
6
10
1.17
W
Bellona
PROTOHZ
Bellona
12
4
12
4.5
W
Bacchus
0
3
12
2
L
Da Ji
13
5
4
3
W
Merlin
SpK2UrMngr
Merlin
2
6
20
2
L
Jing Wei
SqueedleSquee
Jing Wei
2
7
12
1.14
W
Chronos
Winshox12
Chronos
13
2
12
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,498
Damage
49,465
61,158
Taken
70,054
50,016
Mitigated
45,960
13,727
Healing
18,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Censedbull60476
King Arthur
11,957
1,207
1,320
4,306
20,238
24,566
0
11,074
8,943
6,125
13,968
L
Heimdallr
HEART-ATTACK-25
Heimdallr
8,446
3,377
1,134
2,358
12,261
4,895
298
6,418
5,584
0
24,430
W
Medusa
10,822
5,443
48
675
12,414
5,059
374
2,931
9,481
0
19,946
L
8,513
1,359
1,916
1,577
11,004
4,091
0
6,876
4,014
17,765
459
W
Bellona
PROTOHZ
Bellona
11,916
3,010
1,186
2,431
14,784
16,714
486
2,726
12,058
0
14,618
W
Bacchus
5,989
807
1,888
3,217
14,864
19,667
196
4,164
10,693
13,232
1,390
L
Da Ji
12,637
1,283
691
1,882
12,515
7,021
0
6,759
5,460
0
21,009
W
Merlin
SpK2UrMngr
Merlin
15,194
1,104
601
953
9,526
3,574
310
1,334
8,192
34,759
178
L
Jing Wei
SqueedleSquee
Jing Wei
7,912
6,783
0
2,940
14,036
5,387
468
7,306
6,523
0
18,177
W
Chronos
Winshox12
Chronos
18,577
7,854
398
2,330
9,570
5,002
3,766
1,642
7,928
38,276
918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,925
Gold Earned
48,502
145
Minions Killed
111
0
Camps Cleared
0
1,263,131
Distance Traveled
960,593
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,172
848
10
1
0
209,962
0
L
Heimdallr
9,057
755
33
3
0
144,347
0
W
Medusa
9,744
812
32
3
0
211,564
0
L
Scylla
9,279
773
32
3
0
197,857
0
W
Bellona
11,776
981
12
1
0
325,792
0
W
Bacchus
9,042
754
11
1
0
241,765
0
L
Da Ji
10,581
882
14
1
0
220,373
0
W
Merlin
10,179
848
48
4
0
254,738
0
L
Jing Wei
9,413
784
22
2
0
188,054
0
W
Chronos
12,184
1,015
42
4
0
229,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role