Player Matchup

Discordia
Discordia
Ashaoi4976
Discordia
Level 64
God Stats
4W - 9L
1,354 SR
Queue Stats
150W - 172L
1,425 Elo+
Solo
Horus
Horus
ClausTheName
Horus
Level 29
God Stats
0W - 2L
1,329 SR
Queue Stats
23W - 32L
1,320 Elo+
Party 1
Aphrodite
Aphrodite
DR3Wsm1th803
Aphrodite
Level 48
God Stats
12W - 16L
1,374 SR
Queue Stats
31W - 44L
1,311 Elo+
Party 1
Fenrir
Fenrir
KingsKid316
Fenrir
Level 49
God Stats
7W - 13L
1,431 SR
Queue Stats
67W - 85L
1,413 Elo+
Solo
Medusa
Medusa
RubrumVita66
Medusa
Level 48
God Stats
7W - 6L
1,540 SR
Queue Stats
16W - 33L
1,280 Elo+
Party 1
Team Averages
Level 48
1,406 SR
1,350 Elo+

VS

Team Averages
Level 66
1,596 SR
1,442 Elo+
Hachiman
Hachiman
AxellHoll
Hachiman
Level 49
God Stats
15W - 14L
1,598 SR
Queue Stats
66W - 92L
1,415 Elo+
Solo
Cthulhu
Cthulhu
ForgiveRJ
Cthulhu
Level 63
God Stats
5W - 1L
1,667 SR
Queue Stats
20W - 13L
1,462 Elo+
Solo
Arachne
Arachne
Smoka1660
Arachne
Level 87
God Stats
5W - 2L
1,487 SR
Queue Stats
261W - 273L
1,318 Elo+
Solo
Jing Wei
Jing Wei
wils0319
Jing Wei
Level 56
God Stats
9W - 12L
1,434 SR
Queue Stats
54W - 71L
1,352 Elo+
Party 2
Chaac
Chaac
xRDx_elbriga05
Chaac
Level 74
God Stats
2W - 1L
1,793 SR
Queue Stats
6W - 2L
1,662 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Ashaoi4976
Discordia
8
0 / 5 / 1
4,569
457
2,853
5,926
1,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

7
0 / 4 / 2
4,427
443
1,586
7,493
3,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Aphrodite
DR3Wsm1th803
Aphrodite
8
2 / 4 / 3
5,344
534
3,752
6,708
2,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
7
1 / 1 / 2
4,712
471
3,684
6,669
2,391
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Medusa
9
3 / 5 / 2
5,899
590
7,298
7,543
2,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AxellHoll
Hachiman
10
3 / 4 / 3
6,129
613
5,844
8,114
3,078
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
ForgiveRJ
Cthulhu
11
4 / 0 / 4
6,703
670
4,619
5,412
4,523
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Arachne
Smoka1660
Arachne
10
1 / 0 / 2
5,840
584
632
6,220
2,220
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Jing Wei
wils0319
Jing Wei
11
5 / 2 / 4
6,647
665
5,257
7,821
3,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
6 / 0 / 3
6,289
629
5,672
6,485
5,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
6
Kills
19
19
Deaths
6
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Discordia
Ashaoi4976
Discordia
0
5
1
0.1
W
Hachiman
AxellHoll
Hachiman
3
4
3
1.13
L
0
4
2
0.25
L
Aphrodite
DR3Wsm1th803
Aphrodite
2
4
3
0.88
W
Cthulhu
ForgiveRJ
Cthulhu
4
0
4
6
L
Fenrir
1
1
2
2
L
Medusa
3
5
2
0.8
W
Arachne
Smoka1660
Arachne
1
0
2
2
W
Jing Wei
wils0319
Jing Wei
5
2
4
3.5
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,173
Damage
22,024
34,339
Taken
34,052
12,105
Mitigated
18,692
9,748
Healing
9,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Ashaoi4976
Discordia
2,853
92
0
952
5,926
1,210
0
0
5,723
18,938
0
W
Hachiman
AxellHoll
Hachiman
5,844
3,523
0
2,536
8,114
3,078
836
1,891
6,223
0
23,284
L
1,586
712
84
1,192
7,493
3,583
0
2,034
5,343
0
11,869
L
Aphrodite
DR3Wsm1th803
Aphrodite
3,752
853
2,711
2,253
6,708
2,748
118
1,080
5,586
17,367
0
W
Cthulhu
ForgiveRJ
Cthulhu
4,619
239
69
1,470
5,412
4,523
381
435
4,911
34,431
1,254
L
Fenrir
3,684
541
0
2,257
6,669
2,391
0
423
6,147
0
20,949
L
Medusa
7,298
3,192
0
299
7,543
2,173
425
1,184
6,359
0
34,347
W
Arachne
Smoka1660
Arachne
632
227
0
1,824
6,220
2,220
510
347
5,873
0
29,488
W
Jing Wei
wils0319
Jing Wei
5,257
3,534
0
1,989
7,821
3,128
484
2,731
5,018
0
37,454
W
5,672
453
233
1,300
6,485
5,743
0
1,201
5,142
243
25,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,951
Gold Earned
31,608
159
Minions Killed
234
0
Camps Cleared
0
1,010,542
Distance Traveled
972,060
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
4,569
457
30
3
0
180,571
0
W
Hachiman
6,129
613
26
3
0
158,342
0
L
Horus
4,427
443
26
3
0
195,395
0
L
Aphrodite
5,344
534
31
3
0
194,510
1
W
Cthulhu
6,703
670
44
4
0
188,493
3
L
Fenrir
4,712
471
30
3
0
237,571
0
L
Medusa
5,899
590
42
4
0
202,495
0
W
Arachne
5,840
584
62
6
0
210,056
0
W
Jing Wei
6,647
665
49
5
0
176,299
0
W
Chaac
6,289
629
53
5
0
238,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role