Player Matchup

Danzaburou
Danzaburou
Silver I
Crazyboy-01
Danzaburou
Silver I
Level 152
God Stats
2W - 1L
1,652 SR
Queue Stats
217W - 261L
1,309 MMR
Party 1
Kuzenbo
Kuzenbo
Gold V
YungTerra44
Kuzenbo
Gold V
Level 160
God Stats
14W - 19L
1,509 SR
Queue Stats
260W - 316L
1,368 MMR
Party 1
Discordia
Discordia
Silver II
lostravager212
Discordia
Silver II
Level 39
God Stats
2W - 0L
1,832 SR
Queue Stats
8W - 5L
1,573 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,664 SR
1,417 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 118
1,477 SR
1,423 MMR
Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
GoldenCarmine20
Bacchus
Gold III
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 122L
1,530 MMR
Solo
Chang'e
Chang'e
Silver II
LevisSmurf
Chang'e
Silver II
Level 104
God Stats
4W - 8L
1,431 SR
Queue Stats
67W - 86L
1,238 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Crazyboy-01
Danzaburou
15
3 / 1 / 1
9,386
782
7,386
6,614
2,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
YungTerra44
Kuzenbo
15
1 / 0 / 2
9,000
750
6,341
7,907
10,014
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
lostravager212
Discordia
16
0 / 1 / 3
9,461
788
10,262
4,518
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Ne ZhaAchillesThothKumbhakarnaCthulhu

VS

Bans
JormungandrMulanMedusaBaron SamediSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
2 / 0 / 0
9,773
814
4,870
12,787
8,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

15
0 / 1 / 2
8,710
726
8,726
11,246
12,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
LevisSmurf
Chang'e
11
0 / 3 / 1
7,694
641
1,802
5,309
1,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
4
Kills
2
2
Deaths
4
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
0
0
2
W
Danzaburou
Crazyboy-01
Danzaburou
3
1
1
3.5
L
0
1
2
1
L
Chang'e
LevisSmurf
Chang'e
0
3
1
0.17
W
Kuzenbo
YungTerra44
Kuzenbo
1
0
2
2
W
Discordia
lostravager212
Discordia
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,989
Damage
15,398
19,039
Taken
29,342
14,615
Mitigated
22,896
4,255
Healing
9,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,870
3,236
0
5,054
12,787
8,370
0
6,896
5,877
0
44,413
W
Danzaburou
Crazyboy-01
Danzaburou
7,386
1,230
0
774
6,614
2,916
0
4,053
2,561
0
28,262
L
8,726
439
0
1,804
11,246
12,816
0
5,704
5,514
27,030
391
L
Chang'e
LevisSmurf
Chang'e
1,802
163
971
1,482
5,309
1,710
0
3,330
1,972
11,633
0
W
Kuzenbo
YungTerra44
Kuzenbo
6,341
2,023
0
2,313
7,907
10,014
251
3,540
4,360
19,243
2,877
W
Discordia
lostravager212
Discordia
10,262
34
0
1,168
4,518
1,685
236
2,726
1,792
53,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,847
Gold Earned
26,177
200
Minions Killed
148
0
Camps Cleared
0
706,324
Distance Traveled
650,875
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,773
814
68
6
0
272,470
0
W
Danzaburou
9,386
782
67
6
0
224,002
0
L
Bacchus
8,710
726
55
5
0
252,162
0
L
Chang'e
7,694
641
25
2
0
126,243
0
W
Kuzenbo
9,000
750
42
4
0
218,692
8
W
Discordia
9,461
788
91
8
0
263,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role