Player Matchup

Scylla
Scylla
Gold III
BanEvading
Scylla
Gold III
Level 88
God Stats
1W - 2L
1,632 SR
Queue Stats
7W - 3L
1,792 MMR
Party 1
Cerberus
Cerberus
Bronze III
IFVG
Cerberus
Bronze III
Level 148
God Stats
0W - 2L
1,187 SR
Queue Stats
6W - 12L
1,430 MMR
Solo
Charybdis
Charybdis
Gold IV
InsaneGhost9822
Charybdis
Gold IV
Level 121
God Stats
0W - 2L
1,735 SR
Queue Stats
6W - 2L
1,750 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,518 SR
1,657 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 90
1,434 SR
1,942 MMR
Fafnir
Fafnir
Masters
AlmightyYerf
Fafnir
Masters
Level 102
God Stats
16W - 6L
1,500 SR
Queue Stats
168W - 62L
2,413 MMR
Party 2
Zhong Kui
Zhong Kui
Bronze III
ISlayMemers
Zhong Kui
Bronze III
Level 111
God Stats
1W - 0L
1,303 SR
Queue Stats
15W - 16L
1,350 MMR
Solo
Serqet
Serqet
Diamond III
SikDopeJesus
Serqet
Diamond III
Level 58
God Stats
4W - 0L
1,500 SR
Queue Stats
113W - 37L
2,064 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BanEvading
Scylla
17
2 / 6 / 1
11,341
756
10,433
12,738
3,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
IFVG
Cerberus
16
0 / 4 / 3
9,700
647
7,533
24,079
24,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
InsaneGhost9822
Charybdis
17
1 / 7 / 2
10,538
703
11,554
14,100
4,340
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Ix ChelNe ZhaAchillesKuzenboPoseidon

VS

Bans
ThothAnubisMulanSolAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
20
8 / 0 / 8
14,196
946
20,478
14,774
18,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
ISlayMemers
Zhong Kui
19
5 / 3 / 4
12,648
843
10,363
13,305
8,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Serqet
19
4 / 0 / 11
13,041
869
14,344
15,501
12,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
3
Kills
17
17
Deaths
3
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fafnir
8
0
8
12
L
Scylla
BanEvading
Scylla
2
6
1
0.42
L
Cerberus
IFVG
Cerberus
0
4
3
0.38
W
Zhong Kui
ISlayMemers
Zhong Kui
5
3
4
2.33
L
Charybdis
InsaneGhost9822
Charybdis
1
7
2
0.29
W
Serqet
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,520
Damage
45,185
50,917
Taken
43,580
32,752
Mitigated
39,381
7,580
Healing
15,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
20,478
4,174
0
6,784
14,774
18,629
1,368
4,320
9,682
51,995
2,741
L
Scylla
BanEvading
Scylla
10,433
1,396
0
630
12,738
3,501
0
6,493
4,917
51,493
691
L
Cerberus
IFVG
Cerberus
7,533
294
0
5,192
24,079
24,911
0
12,285
10,521
19,793
0
W
Zhong Kui
ISlayMemers
Zhong Kui
10,363
809
0
4,829
13,305
8,046
940
6,539
6,164
56,273
1,227
L
Charybdis
InsaneGhost9822
Charybdis
11,554
5,163
0
1,758
14,100
4,340
0
9,235
3,926
0
39,734
W
Serqet
14,344
2,137
0
4,299
15,501
12,706
1,228
4,829
10,038
0
47,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,579
Gold Earned
39,885
167
Minions Killed
231
0
Camps Cleared
0
713,921
Distance Traveled
921,624
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
14,196
946
52
3
0
304,145
0
L
Scylla
11,341
756
85
6
0
230,847
1
L
Cerberus
9,700
647
20
1
0
250,926
4
W
Zhong Kui
12,648
843
116
8
0
266,737
2
L
Charybdis
10,538
703
62
4
0
232,148
2
W
Serqet
13,041
869
63
4
0
350,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role