Player Matchup

Sol
Sol
 
Sol
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Flameturd
Charybdis
Level 88
God Stats
18W - 9L
1,630 SR
Queue Stats
53W - 54L
1,493 Elo+
Party 2
Yemoja
Yemoja
PhatWilly__
Yemoja
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 60L
1,526 Elo+
Solo
Chronos
Chronos
cookiemonstersex
Chronos
Level 127
God Stats
1W - 2L
1,479 SR
Queue Stats
94W - 99L
1,507 Elo+
Party 2
Fenrir
Fenrir
vinny marks1426
Fenrir
Level 108
God Stats
5W - 8L
1,441 SR
Queue Stats
65W - 86L
1,434 Elo+
Solo
Team Averages
Level 103
1,510 SR
1,492 Elo+

VS

Team Averages
Level 73
1,582 SR
1,498 Elo+
Artemis
Artemis
DaDoodleBob
Artemis
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 4L
1,550 Elo+
Solo
Cliodhna
Cliodhna
Dr Breadcrust74
Cliodhna
Level 104
God Stats
3W - 3L
1,534 SR
Queue Stats
214W - 218L
1,467 Elo+
Party 1
Anubis
Anubis
emanzmanz
Anubis
Level 30
God Stats
12W - 5L
1,699 SR
Queue Stats
58W - 51L
1,422 Elo+
Party 1
Lancelot
Lancelot
gingisback
Lancelot
Level 63
God Stats
9W - 3L
1,904 SR
Queue Stats
56W - 58L
1,529 Elo+
Party 1
Horus
Horus
inkzi
Horus
Level 85
God Stats
1W - 2L
1,273 SR
Queue Stats
236W - 203L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 6 / 3
6,776
521
5,258
10,205
1,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
Flameturd
Charybdis
11
0 / 1 / 2
6,643
511
4,590
7,639
1,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
9
0 / 2 / 5
6,168
474
3,378
7,555
3,783
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 7 / 4
6,396
492
7,138
13,619
3,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

13
4 / 4 / 2
8,002
616
6,112
10,671
5,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DaDoodleBob
Artemis
14
12 / 2 / 1
8,613
663
18,122
10,801
3,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
13
5 / 1 / 2
8,606
662
7,300
10,614
4,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
emanzmanz
Anubis
11
0 / 0 / 5
6,631
510
3,557
4,507
1,896
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lancelot
gingisback
Lancelot
12
1 / 2 / 6
6,974
536
5,181
9,750
3,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
inkzi
Horus
10
1 / 2 / 7
7,161
551
4,564
11,606
10,148
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
7
Kills
19
20
Deaths
7
16
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
6
3
0.58
W
Artemis
DaDoodleBob
Artemis
12
2
1
6.25
W
Cliodhna
5
1
2
6
L
Charybdis
Flameturd
Charybdis
0
1
2
1
L
Yemoja
0
2
5
1.25
L
1
7
4
0.43
W
Anubis
emanzmanz
Anubis
0
0
5
2.5
W
Lancelot
gingisback
Lancelot
1
2
6
2
W
Horus
inkzi
Horus
1
2
7
2.25
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,476
Damage
38,724
49,689
Taken
47,278
16,562
Mitigated
23,951
13,745
Healing
11,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,258
2,181
0
2,316
10,205
1,851
0
535
9,670
21,914
7,211
W
Artemis
DaDoodleBob
Artemis
18,122
6,183
0
1,598
10,801
3,690
0
5,035
5,730
0
57,860
W
Cliodhna
7,300
548
0
3,758
10,614
4,424
191
2,572
7,710
0
54,968
L
Charybdis
Flameturd
Charybdis
4,590
1,991
0
2,462
7,639
1,671
821
1,628
6,011
0
46,510
L
Yemoja
3,378
606
3,367
2,446
7,555
3,783
0
879
6,676
16,284
0
L
7,138
2,260
0
1,498
13,619
3,341
0
502
13,117
35,761
777
W
Anubis
emanzmanz
Anubis
3,557
298
0
1,794
4,507
1,896
833
1,265
3,242
39,147
1,066
W
Lancelot
gingisback
Lancelot
5,181
742
0
1,034
9,750
3,793
24
3,527
6,147
0
52,754
W
Horus
inkzi
Horus
4,564
2,062
632
2,745
11,606
10,148
0
2,949
8,532
1,382
17,377
L
6,112
1,020
0
1,656
10,671
5,916
0
0
10,671
0
38,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,985
Gold Earned
37,985
293
Minions Killed
356
0
Camps Cleared
0
1,176,321
Distance Traveled
1,329,447
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,776
521
56
4
0
231,230
0
W
Artemis
8,613
663
81
6
0
253,550
1
W
Cliodhna
8,606
662
94
7
0
265,355
0
L
Charybdis
6,643
511
78
6
0
242,669
0
L
Yemoja
6,168
474
24
2
0
216,199
0
L
Chronos
6,396
492
61
5
0
232,728
0
W
Anubis
6,631
510
72
6
0
241,280
0
W
Lancelot
6,974
536
75
6
0
310,353
0
W
Horus
7,161
551
34
3
0
258,909
2
L
Fenrir
8,002
616
74
6
0
253,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role