Player Matchup

Hera
Hera
Bonzia5870
Hera
Level 107
God Stats
4W - 2L
1,576 SR
Queue Stats
74W - 80L
1,482 Elo+
Solo
Hercules
Hercules
Criaden
Hercules
Level 107
God Stats
4W - 11L
1,343 SR
Queue Stats
58W - 65L
1,480 Elo+
Solo
Achilles
Achilles
Freerkelly2811
Achilles
Level 82
God Stats
1W - 0L
1,387 SR
Queue Stats
151W - 133L
1,532 Elo+
Solo
Sol
Sol
RiseOfOutis
Sol
Level 106
God Stats
4W - 2L
1,604 SR
Queue Stats
59W - 45L
1,537 Elo+
Solo
Jing Wei
Jing Wei
shrimpdck0
Jing Wei
Level 64
God Stats
10W - 12L
1,357 SR
Queue Stats
162W - 156L
1,503 Elo+
Solo
Team Averages
Level 93
1,453 SR
1,507 Elo+

VS

Team Averages
Level 103
1,483 SR
1,522 Elo+
Horus
Horus
 
Horus
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
BlaiseMckinley
Bellona
Level 67
God Stats
5W - 6L
1,442 SR
Queue Stats
31W - 18L
1,656 Elo+
Party 1
Nu Wa
Nu Wa
BloodEyes75
Nu Wa
Level 115
God Stats
13W - 11L
1,517 SR
Queue Stats
244W - 234L
1,475 Elo+
Solo
Mercury
Mercury
SlupeeKid
Mercury
Level 119
God Stats
0W - 4L
1,410 SR
Queue Stats
51W - 31L
1,575 Elo+
Party 1
Artemis
Artemis
XXguietooXX
Artemis
Level 120
God Stats
1W - 2L
1,544 SR
Queue Stats
137W - 148L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 2
6,688
608
3,146
2,365
562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Criaden
Hercules
11
3 / 0 / 7
6,822
620
3,813
9,098
6,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
13
4 / 1 / 2
6,540
595
4,294
8,795
3,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
4 / 0 / 0
8,086
735
9,402
8,381
2,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
shrimpdck0
Jing Wei
11
6 / 1 / 4
6,996
636
6,004
6,817
2,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
2 / 5 / 0
5,431
494
3,306
9,573
6,386
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 3 / 0
5,404
491
2,665
11,724
10,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
0 / 3 / 1
5,966
542
4,017
6,182
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
SlupeeKid
Mercury
9
0 / 3 / 0
4,962
451
1,449
7,465
2,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Artemis
XXguietooXX
Artemis
9
0 / 4 / 2
5,249
477
4,051
7,019
1,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
18
Kills
2
2
Deaths
18
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
5
0
0.4
L
0
3
0
0
L
0
3
1
0.17
W
1
0
2
2
W
Hercules
Criaden
Hercules
3
0
7
6.5
W
Achilles
4
1
2
5
W
4
0
0
4
L
Mercury
SlupeeKid
Mercury
0
3
0
0
L
Artemis
XXguietooXX
Artemis
0
4
2
0.25
W
Jing Wei
shrimpdck0
Jing Wei
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,659
Damage
15,488
35,456
Taken
41,963
15,421
Mitigated
22,636
16,698
Healing
8,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,306
1,363
160
2,745
9,573
6,386
0
179
9,394
0
13,269
L
2,665
389
0
2,512
11,724
10,207
0
7,725
3,999
0
31,035
L
4,017
639
0
782
6,182
1,694
0
2,617
3,565
46,101
0
W
3,146
134
0
456
2,365
562
0
828
1,364
50,681
1,439
W
Hercules
Criaden
Hercules
3,813
924
0
3,578
9,098
6,408
341
1,035
7,877
0
20,761
W
Achilles
4,294
1,227
0
5,455
8,795
3,156
0
689
7,955
0
47,764
W
9,402
3,641
0
5,012
8,381
2,593
384
376
7,895
52,888
10,738
L
Mercury
SlupeeKid
Mercury
1,449
747
0
606
7,465
2,425
0
1,065
6,400
0
30,756
L
Artemis
XXguietooXX
Artemis
4,051
1,134
0
1,404
7,019
1,924
0
0
7,019
0
28,025
W
Jing Wei
shrimpdck0
Jing Wei
6,004
4,663
0
2,197
6,817
2,702
699
359
6,348
0
45,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,132
Gold Earned
27,012
418
Minions Killed
287
0
Camps Cleared
0
1,128,942
Distance Traveled
1,031,980
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,431
494
20
2
0
203,730
0
L
Bellona
5,404
491
63
6
0
208,845
0
L
Nu Wa
5,966
542
93
8
0
200,000
2
W
Hera
6,688
608
106
10
0
227,085
0
W
Hercules
6,822
620
33
3
0
207,887
5
W
Achilles
6,540
595
86
8
0
274,938
0
W
Sol
8,086
735
115
10
0
203,325
0
L
Mercury
4,962
451
59
5
0
261,816
3
L
Artemis
5,249
477
52
5
0
157,589
0
W
Jing Wei
6,996
636
78
7
0
215,707
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role