Player Matchup

Agni
Agni
 
Agni
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
Coryaa
Fafnir
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 70L
1,498 Elo+
Solo
Raijin
Raijin
back-712
Raijin
Level 153
God Stats
4W - 2L
1,634 SR
Queue Stats
171W - 188L
1,456 Elo+
Party 1
Artemis
Artemis
themadbeast69
Artemis
Level 122
God Stats
2W - 2L
1,188 SR
Queue Stats
89W - 91L
1,461 Elo+
Party 1
Team Averages
Level 118
1,464 SR
1,483 Elo+

VS

Team Averages
Level 100
1,393 SR
1,445 Elo+
Fenrir
Fenrir
Abrarogar99
Fenrir
Level 104
God Stats
1W - 8L
1,070 SR
Queue Stats
470W - 483L
1,456 Elo+
Party 2
Cerberus
Cerberus
BlackhawkCS
Cerberus
Level 86
God Stats
5W - 11L
1,295 SR
Queue Stats
468W - 462L
1,488 Elo+
Solo
Chaac
Chaac
JosePetax
Chaac
Level 128
God Stats
9W - 8L
1,533 SR
Queue Stats
271W - 271L
1,478 Elo+
Party 2
Tiamat
Tiamat
RagnarS0684
Tiamat
Level 78
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 43L
1,334 Elo+
Solo
Chronos
Chronos
apkolypso
Chronos
Level 105
God Stats
3W - 4L
1,569 SR
Queue Stats
464W - 467L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
9 / 4 / 7
9,751
1,083
7,456
7,161
2,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Nut
 
Nut
15
5 / 3 / 13
9,049
1,005
11,827
7,451
3,269
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
Coryaa
Fafnir
16
4 / 3 / 15
9,296
1,033
5,396
10,515
11,131
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
back-712
Raijin
15
1 / 3 / 16
8,850
983
10,342
7,589
2,688
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
16
6 / 1 / 14
9,533
1,059
10,366
5,681
2,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 8 / 5
7,272
808
5,383
10,841
6,159
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
BlackhawkCS
Cerberus
12
2 / 5 / 3
7,161
796
5,157
13,406
13,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chaac
JosePetax
Chaac
16
5 / 4 / 6
8,935
993
10,850
14,206
16,743
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Tiamat
14
3 / 6 / 2
7,271
808
4,760
10,601
5,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
apkolypso
Chronos
7
0 / 2 / 5
5,980
664
1,083
2,399
678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
33
25
Kills
12
14
Deaths
25
65
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
9
4
7
3.13
W
Nut
 
Nut
5
3
13
3.83
L
Fenrir
2
8
5
0.56
L
Cerberus
BlackhawkCS
Cerberus
2
5
3
0.7
W
Fafnir
Coryaa
Fafnir
4
3
15
3.83
L
Chaac
JosePetax
Chaac
5
4
6
2
L
Tiamat
3
6
2
0.67
L
Chronos
apkolypso
Chronos
0
2
5
1.25
W
Raijin
back-712
Raijin
1
3
16
3
W
Artemis
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,387
Damage
27,233
38,397
Taken
51,453
22,135
Mitigated
42,749
9,449
Healing
12,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
7,456
121
124
1,387
7,161
2,621
446
1,540
5,621
16,267
105
W
Nut
 
Nut
11,827
8,015
910
1,006
7,451
3,269
3,063
2,262
5,189
0
25,899
L
Fenrir
5,383
546
396
1,369
10,841
6,159
0
4,674
6,167
0
11,995
L
Cerberus
BlackhawkCS
Cerberus
5,157
358
681
2,673
13,406
13,783
0
5,928
7,478
13,977
279
W
Fafnir
Coryaa
Fafnir
5,396
1,762
800
3,288
10,515
11,131
762
3,195
7,320
8,342
591
L
Chaac
JosePetax
Chaac
10,850
544
300
3,880
14,206
16,743
0
5,941
8,265
0
26,323
L
Tiamat
4,760
294
221
2,330
10,601
5,386
0
4,644
5,957
10,223
252
L
Chronos
apkolypso
Chronos
1,083
700
0
372
2,399
678
0
997
1,402
1,535
0
W
Raijin
back-712
Raijin
10,342
1,024
553
1,381
7,589
2,688
1,328
2,244
5,345
19,030
1,252
W
Artemis
10,366
2,136
0
0
5,681
2,426
1,767
1,480
4,201
41
17,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,479
Gold Earned
36,619
99
Minions Killed
86
0
Camps Cleared
0
872,150
Distance Traveled
683,378
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,751
1,083
19
2
0
204,858
0
W
Nut
9,049
1,005
27
3
0
147,526
0
L
Fenrir
7,272
808
15
2
0
149,099
0
L
Cerberus
7,161
796
31
3
0
129,997
0
W
Fafnir
9,296
1,033
10
1
0
182,279
0
L
Chaac
8,935
993
26
3
0
180,277
0
L
Tiamat
7,271
808
11
1
0
172,461
0
L
Chronos
5,980
664
3
0
0
51,544
0
W
Raijin
8,850
983
25
3
0
150,543
0
W
Artemis
9,533
1,059
18
2
0
186,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role