Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Dilapidation
Awilix
Level 148
God Stats
1W - 1L
1,880 SR
Queue Stats
60W - 52L
1,506 Elo+
Party 1
Sobek
Sobek
ShinOni
Sobek
Level 155
God Stats
0W - 1L
1,815 SR
Queue Stats
8W - 9L
1,433 Elo+
Party 1
Anhur
Anhur
iTzViking
Anhur
Level 119
God Stats
22W - 14L
1,599 SR
Queue Stats
49W - 29L
1,621 Elo+
Party 1
Janus
Janus
xiPopASmurf
Janus
Level 143
God Stats
3W - 5L
1,486 SR
Queue Stats
121W - 116L
1,448 Elo+
Solo
Team Averages
Level 149
1,656 SR
1,501 Elo+

VS

Team Averages
Level 147
1,518 SR
1,526 Elo+
Bastet
Bastet
 
Bastet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Aikoaik
Zhong Kui
Level 108
God Stats
59W - 33L
1,618 SR
Queue Stats
115W - 95L
1,487 Elo+
Solo
Ne Zha
Ne Zha
IamMRstump
Ne Zha
Level 158
God Stats
3W - 2L
1,502 SR
Queue Stats
68W - 57L
1,520 Elo+
Party 2
Nu Wa
Nu Wa
mochirou
Nu Wa
Level 154
God Stats
26W - 22L
1,519 SR
Queue Stats
158W - 131L
1,610 Elo+
Solo
Neith
Neith
xShleem
Neith
Level 157
God Stats
6W - 4L
1,451 SR
Queue Stats
299W - 284L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
2 / 0 / 0
5,799
580
4,045
5,997
1,961
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
11
1 / 1 / 0
5,672
567
1,440
5,805
1,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
ShinOni
Sobek
12
4 / 0 / 1
6,779
678
4,869
10,520
5,209
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Anhur
iTzViking
Anhur
8
0 / 3 / 1
4,921
492
1,780
8,313
4,035
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 2 / 0
4,774
477
1,542
4,805
1,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
1 / 0 / 3
5,112
511
3,061
6,021
1,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Zhong Kui
Aikoaik
Zhong Kui
10
0 / 3 / 0
5,780
578
5,160
7,057
3,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
IamMRstump
Ne Zha
9
1 / 2 / 4
5,727
573
4,520
7,246
3,558
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
mochirou
Nu Wa
11
3 / 1 / 1
6,147
615
5,592
3,438
913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
xShleem
Neith
10
1 / 1 / 0
5,569
557
3,871
4,261
1,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
7
Kills
6
6
Deaths
7
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
2
0
0
2
W
Bastet
 
Bastet
1
0
3
2.5
W
Zhong Kui
Aikoaik
Zhong Kui
0
3
0
0
L
Awilix
1
1
0
1
W
Ne Zha
IamMRstump
Ne Zha
1
2
4
1.5
L
Sobek
ShinOni
Sobek
4
0
1
4.5
L
Anhur
iTzViking
Anhur
0
3
1
0.17
W
Nu Wa
mochirou
Nu Wa
3
1
1
3.5
W
Neith
xShleem
Neith
1
1
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,676
Damage
22,204
35,440
Taken
28,023
14,330
Mitigated
11,259
14,100
Healing
13,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
4,045
2,216
0
3,774
5,997
1,961
0
513
5,348
0
44,346
W
Bastet
 
Bastet
3,061
987
0
4,151
6,021
1,566
52
660
5,305
0
32,186
W
Zhong Kui
Aikoaik
Zhong Kui
5,160
1,443
0
4,027
7,057
3,988
0
2,987
3,458
33,759
2,102
L
Awilix
1,440
617
0
1,618
5,805
1,940
0
952
4,662
0
45,182
W
Ne Zha
IamMRstump
Ne Zha
4,520
656
0
3,076
7,246
3,558
0
1,025
6,125
0
19,687
L
Sobek
ShinOni
Sobek
4,869
448
0
5,319
10,520
5,209
0
4,975
4,897
33,828
0
L
Anhur
iTzViking
Anhur
1,780
908
0
2,268
8,313
4,035
0
1,051
7,069
0
8,014
W
Nu Wa
mochirou
Nu Wa
5,592
1,025
0
738
3,438
913
28
855
2,463
36,351
361
W
Neith
xShleem
Neith
3,871
1,403
0
1,513
4,261
1,234
0
0
4,261
0
41,519
L
1,542
0
0
1,121
4,805
1,185
0
1,764
2,867
32,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,945
Gold Earned
28,335
327
Minions Killed
317
0
Camps Cleared
0
1,050,861
Distance Traveled
1,038,923
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,799
580
90
9
0
201,438
0
W
Bastet
5,112
511
59
6
0
245,327
0
W
Zhong Kui
5,780
578
90
9
0
191,436
0
L
Awilix
5,672
567
80
8
0
262,035
0
W
Ne Zha
5,727
573
27
3
0
212,359
4
L
Sobek
6,779
678
77
8
0
209,712
0
L
Anhur
4,921
492
11
1
0
208,012
2
W
Nu Wa
6,147
615
74
7
0
199,278
2
W
Neith
5,569
557
67
7
0
190,523
0
L
Janus
4,774
477
69
7
0
169,664
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role