Player Matchup

Tyr
Tyr
Axphire
Tyr
Level 189
God Stats
2W - 1L
1,305 SR
Queue Stats
21W - 19L
1,612 Elo+
Party 1
Neith
Neith
Baaby7rc
Neith
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,468 Elo+
Solo
Sylvanus
Sylvanus
EnderELMaster
Sylvanus
Level 180
God Stats
2W - 2L
1,630 SR
Queue Stats
21W - 23L
1,538 Elo+
Party 1
Hel
Hel
ShionAriees
Hel
Level 164
God Stats
48W - 53L
1,454 SR
Queue Stats
347W - 348L
1,505 Elo+
Solo
Kali
Kali
Theørγ
Kali
Level 157
God Stats
6W - 3L
1,698 SR
Queue Stats
32W - 8L
1,836 Elo+
Party 1
Team Averages
Level 167
1,517 SR
1,592 Elo+

VS

Team Averages
Level 152
1,582 SR
1,515 Elo+
Thor
Thor
Daruh
Thor
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
140W - 140L
1,524 Elo+
Party 2
Medusa
Medusa
Guilx2
Medusa
Level 155
God Stats
11W - 4L
1,844 SR
Queue Stats
428W - 423L
1,503 Elo+
Solo
Athena
Athena
Naitsirc
Athena
Level 180
God Stats
1W - 3L
1,345 SR
Queue Stats
70W - 73L
1,540 Elo+
Solo
Discordia
Discordia
TheGreedSeed
Discordia
Level 154
God Stats
2W - 3L
1,471 SR
Queue Stats
247W - 241L
1,476 Elo+
Party 2
King Arthur
King Arthur
Willker2006
King Arthur
Level 116
God Stats
1W - 1L
1,752 SR
Queue Stats
39W - 41L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
13
2 / 3 / 2
7,633
545
9,000
18,699
14,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Baaby7rc
Neith
14
6 / 2 / 3
8,419
601
5,497
8,257
2,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
EnderELMaster
Sylvanus
12
4 / 1 / 5
7,201
514
7,371
11,887
8,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
1 / 3 / 5
7,706
550
5,213
12,166
4,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kali
15
7 / 0 / 5
8,677
620
7,017
14,455
6,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Daruh
Thor
11
5 / 5 / 2
6,995
500
7,100
10,833
4,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
Guilx2
Medusa
13
0 / 5 / 2
7,039
503
6,304
9,292
3,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
Naitsirc
Athena
10
0 / 3 / 3
6,072
434
5,364
11,575
9,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
TheGreedSeed
Discordia
13
2 / 4 / 1
7,121
509
8,323
6,798
2,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Willker2006
King Arthur
13
2 / 3 / 1
7,455
533
13,265
15,483
14,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
20
Kills
9
9
Deaths
20
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tyr
2
3
2
1
W
Neith
Baaby7rc
Neith
6
2
3
3.75
L
Thor
Daruh
Thor
5
5
2
1.2
W
Sylvanus
EnderELMaster
Sylvanus
4
1
5
6.5
L
Medusa
Guilx2
Medusa
0
5
2
0.2
L
Athena
Naitsirc
Athena
0
3
3
0.5
W
1
3
5
1.17
L
Discordia
TheGreedSeed
Discordia
2
4
1
0.63
W
Kali
7
0
5
9.5
L
King Arthur
Willker2006
King Arthur
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,098
Damage
40,356
65,464
Taken
53,981
37,525
Mitigated
33,589
35,264
Healing
9,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
9,000
1,113
0
7,335
18,699
14,875
0
1,552
17,147
0
48,554
W
Neith
Baaby7rc
Neith
5,497
2,018
0
2,746
8,257
2,862
854
1,067
7,150
0
55,923
L
Thor
Daruh
Thor
7,100
1,722
0
1,701
10,833
4,387
0
1,621
9,212
0
40,088
W
Sylvanus
EnderELMaster
Sylvanus
7,371
2,319
1,974
2,859
11,887
8,786
175
3,655
8,020
25,433
6,469
L
Medusa
Guilx2
Medusa
6,304
1,522
0
1,296
9,292
3,493
0
1,380
7,912
0
60,230
L
Athena
Naitsirc
Athena
5,364
1,187
0
2,101
11,575
9,499
0
5,585
5,990
19,299
0
W
5,213
311
2,881
7,189
12,166
4,839
201
5,831
5,889
56,465
1,328
L
Discordia
TheGreedSeed
Discordia
8,323
268
0
910
6,798
2,208
0
2,319
4,479
51,517
0
W
Kali
7,017
3,360
0
10,280
14,455
6,163
0
1,441
13,000
0
76,376
L
King Arthur
Willker2006
King Arthur
13,265
1,463
0
3,478
15,483
14,002
0
1,075
14,408
1,430
53,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,636
Gold Earned
34,682
464
Minions Killed
381
0
Camps Cleared
0
1,491,007
Distance Traveled
1,433,939
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,633
545
84
6
0
287,684
4
W
Neith
8,419
601
107
8
0
251,887
3
L
Thor
6,995
500
64
5
0
297,048
0
W
Sylvanus
7,201
514
52
4
0
299,854
2
L
Medusa
7,039
503
104
7
0
269,284
1
L
Athena
6,072
434
26
2
0
301,971
4
W
Hel
7,706
550
104
7
0
290,106
3
L
Discordia
7,121
509
99
7
0
288,756
2
W
Kali
8,677
620
117
8
0
361,476
0
L
King Arthur
7,455
533
88
6
0
276,880
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role