Player Matchup

Sobek
Sobek
CNA_Fede
Sobek
Level 40
God Stats
0W - 3L
1,266 SR
Queue Stats
68W - 126L
1,348 Elo+
Party 1
Fenrir
Fenrir
ITz__Keso
Fenrir
Level 26
God Stats
6W - 18L
1,254 SR
Queue Stats
17W - 59L
1,174 Elo+
Party 1
Erlang Shen
Erlang Shen
LuckyEmma
Erlang Shen
Level 27
God Stats
3W - 14L
1,386 SR
Queue Stats
32W - 88L
1,234 Elo+
Party 1
Vulcan
Vulcan
Nickdelrio241
Vulcan
Level 28
God Stats
2W - 5L
1,500 SR
Queue Stats
65W - 146L
1,302 Elo+
Party 1
Neith
Neith
rocket_15rt
Neith
Level 50
God Stats
29W - 59L
1,432 SR
Queue Stats
78W - 164L
1,301 Elo+
Party 1
Team Averages
Level 34
1,368 SR
1,272 Elo+

VS

Team Averages
Level 135
1,461 SR
1,477 Elo+
Merlin
Merlin
KINGxSKORCH
Merlin
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
189W - 202L
1,524 Elo+
Solo
Ne Zha
Ne Zha
SlaadM
Ne Zha
Level 139
God Stats
16W - 13L
1,561 SR
Queue Stats
799W - 778L
1,457 Elo+
Solo
Achilles
Achilles
Sneekster
Achilles
Level 144
God Stats
1W - 6L
1,171 SR
Queue Stats
191W - 182L
1,485 Elo+
Party 2
Neith
Neith
forgetyourheart
Neith
Level 128
God Stats
35W - 27L
1,539 SR
Queue Stats
194W - 185L
1,476 Elo+
Party 2
Jormungandr
Jormungandr
gamerxl2
Jormungandr
Level 106
God Stats
8W - 4L
1,534 SR
Queue Stats
164W - 166L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CNA_Fede
Sobek
11
0 / 2 / 3
6,491
464
2,568
13,053
9,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
ITz__Keso
Fenrir
13
6 / 3 / 0
7,578
541
4,579
9,891
3,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Erlang Shen
LuckyEmma
Erlang Shen
11
0 / 6 / 3
6,547
468
4,571
13,663
11,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 4 / 1
6,458
461
2,690
7,815
2,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 1 / 1
6,595
471
6,956
6,776
2,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
4 / 1 / 0
8,456
604
6,301
4,703
1,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
SlaadM
Ne Zha
16
5 / 0 / 1
8,511
608
7,311
11,634
4,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Achilles
Sneekster
Achilles
14
4 / 3 / 3
8,776
627
8,433
12,109
15,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 2 / 4
6,944
496
6,716
5,701
2,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
gamerxl2
Jormungandr
12
0 / 2 / 2
7,440
531
5,916
9,688
8,397
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
8
Kills
14
16
Deaths
8
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sobek
CNA_Fede
Sobek
0
2
3
0.75
L
Fenrir
ITz__Keso
Fenrir
6
3
0
2
W
Merlin
4
1
0
4
L
Erlang Shen
LuckyEmma
Erlang Shen
0
6
3
0.25
L
0
4
1
0.13
W
Ne Zha
SlaadM
Ne Zha
5
0
1
5.5
W
Achilles
Sneekster
Achilles
4
3
3
1.83
W
1
2
4
1.5
W
Jormungandr
gamerxl2
Jormungandr
0
2
2
0.5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,364
Damage
34,677
51,198
Taken
43,835
29,201
Mitigated
31,693
12,066
Healing
14,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
CNA_Fede
Sobek
2,568
157
2,154
4,734
13,053
9,101
0
2,907
10,146
14,971
475
L
Fenrir
ITz__Keso
Fenrir
4,579
610
0
791
9,891
3,913
0
2,012
7,879
0
51,064
W
Merlin
6,301
70
0
500
4,703
1,554
135
1,848
2,855
61,413
1,304
L
Erlang Shen
LuckyEmma
Erlang Shen
4,571
2,841
0
2,933
13,663
11,750
0
375
12,444
0
30,777
L
2,690
98
0
500
7,815
2,242
0
4,881
2,889
29,894
1,241
W
Ne Zha
SlaadM
Ne Zha
7,311
2,809
0
6,676
11,634
4,246
0
949
10,685
0
77,949
W
Achilles
Sneekster
Achilles
8,433
2,891
0
3,498
12,109
15,422
280
98
12,011
970
46,013
W
6,716
2,160
0
506
5,701
2,074
489
545
5,156
0
47,409
W
Jormungandr
gamerxl2
Jormungandr
5,916
2,074
0
2,894
9,688
8,397
0
1,806
7,882
35,480
3,349
L
6,956
1,910
0
954
6,776
2,195
0
1,661
5,115
0
62,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,669
Gold Earned
40,127
325
Minions Killed
465
0
Camps Cleared
0
1,438,566
Distance Traveled
1,399,838
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,491
464
29
2
0
282,095
0
L
Fenrir
7,578
541
84
6
0
326,486
0
W
Merlin
8,456
604
130
9
0
270,193
4
L
Erlang Shen
6,547
468
50
4
0
274,632
0
L
Vulcan
6,458
461
65
5
0
268,476
0
W
Ne Zha
8,511
608
116
8
0
357,109
4
W
Achilles
8,776
627
78
6
0
242,127
0
W
Neith
6,944
496
70
5
0
255,374
2
W
Jormungandr
7,440
531
71
5
0
275,035
0
L
Neith
6,595
471
97
7
0
286,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role