Player Matchup

Shiva
Shiva
CHUBLETIC
Shiva
Level 148
God Stats
9W - 3L
1,721 SR
Queue Stats
286W - 277L
1,534 Elo+
Party 2
Nut
Nut
CHUBLETIV
Nut
Level 150
God Stats
37W - 33L
1,604 SR
Queue Stats
270W - 270L
1,517 Elo+
Party 2
Bake Kujira
Bake Kujira
San_Defen66
Bake Kujira
Level 155
God Stats
9W - 10L
1,647 SR
Queue Stats
149W - 138L
1,595 Elo+
Solo
Sylvanus
Sylvanus
Unmotivated
Sylvanus
Level 185
God Stats
226W - 197L
1,565 SR
Queue Stats
836W - 774L
1,513 Elo+
Solo
Nu Wa
Nu Wa
squanchy024
Nu Wa
Level 120
God Stats
34W - 35L
1,572 SR
Queue Stats
158W - 148L
1,534 Elo+
Solo
Team Averages
Level 152
1,622 SR
1,539 Elo+

VS

Team Averages
Level 147
1,520 SR
1,528 Elo+
Maui
Maui
 
Maui
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Boodiecraig
Janus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,510 Elo+
Party 1
Erlang Shen
Erlang Shen
HamCity
Erlang Shen
Level 159
God Stats
1W - 2L
1,546 SR
Queue Stats
23W - 23L
1,554 Elo+
Party 1
Mercury
Mercury
WizardKingMagna
Mercury
Level 77
God Stats
1W - 2L
1,555 SR
Queue Stats
38W - 29L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
CHUBLETIC
Shiva
11
3 / 1 / 9
8,052
619
8,053
11,524
8,996
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
5 / 1 / 3
8,573
659
8,179
5,537
2,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bake Kujira
San_Defen66
Bake Kujira
14
5 / 4 / 0
8,900
685
10,686
12,523
13,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sylvanus
Unmotivated
Sylvanus
13
7 / 2 / 2
7,873
606
8,701
9,887
5,111
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 3 / 6
7,117
547
6,428
5,895
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
1 / 5 / 4
6,303
485
5,048
12,986
8,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
 
Izanami
11
0 / 6 / 3
6,039
465
4,634
10,008
2,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
5 / 3 / 3
7,826
602
8,213
7,821
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
HamCity
Erlang Shen
14
5 / 3 / 0
7,743
596
6,305
14,876
9,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 5 / 7
6,447
496
4,395
10,751
3,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
28
22
Kills
11
11
Deaths
22
20
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
5
4
0.6
L
Izanami
 
Izanami
0
6
3
0.25
L
5
3
3
2.17
W
Shiva
CHUBLETIC
Shiva
3
1
9
7.5
W
5
1
3
6.5
L
Erlang Shen
HamCity
Erlang Shen
5
3
0
1.67
W
Bake Kujira
San_Defen66
Bake Kujira
5
4
0
1.25
W
Sylvanus
Unmotivated
Sylvanus
7
2
2
4
L
0
5
7
0.7
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,047
Damage
28,595
45,366
Taken
56,442
31,195
Mitigated
26,199
13,344
Healing
11,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
5,048
1,393
0
1,517
12,986
8,263
0
3,541
9,159
13,718
823
L
Izanami
 
Izanami
4,634
3,276
0
1,260
10,008
2,672
0
2,194
7,554
0
42,975
L
8,213
1,038
0
1,502
7,821
2,007
0
4,431
3,046
46,493
1,003
W
Shiva
CHUBLETIC
Shiva
8,053
1,549
382
2,384
11,524
8,996
0
4,472
7,052
0
23,709
W
8,179
5,131
0
1,397
5,537
2,062
2,015
2,206
3,331
0
68,514
L
Erlang Shen
HamCity
Erlang Shen
6,305
3,542
0
6,377
14,876
9,822
0
8,155
5,849
0
42,971
W
Bake Kujira
San_Defen66
Bake Kujira
10,686
3,861
0
3,498
12,523
13,092
24
605
11,918
59,037
1,853
W
Sylvanus
Unmotivated
Sylvanus
8,701
1,731
216
4,841
9,887
5,111
124
2,163
7,724
41,388
14,565
L
4,395
1,524
0
344
10,751
3,435
0
4,839
5,605
0
43,758
W
6,428
655
0
626
5,895
1,934
0
4,103
1,792
35,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,515
Gold Earned
34,358
439
Minions Killed
326
0
Camps Cleared
0
1,317,501
Distance Traveled
1,349,900
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,303
485
10
1
0
254,647
4
L
Izanami
6,039
465
75
6
0
239,726
0
L
Janus
7,826
602
93
7
0
275,190
5
W
Shiva
8,052
619
33
3
0
292,239
4
W
Nut
8,573
659
128
10
0
229,757
3
L
Erlang Shen
7,743
596
68
5
0
269,660
0
W
Bake Kujira
8,900
685
115
9
0
248,985
0
W
Sylvanus
7,873
606
82
6
0
283,622
2
L
Mercury
6,447
496
80
6
0
310,677
0
W
Nu Wa
7,117
547
81
6
0
262,898
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role