Player Matchup

Medusa
Medusa
 
Medusa
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
II RaZador II
Bacchus
Level 220
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 50L
1,536 Elo+
Party 1
Thor
Thor
Nargx
Thor
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,494 Elo+
Solo
Kukulkan
Kukulkan
NoobyNick
Kukulkan
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 186L
1,533 Elo+
Solo
Cu Chulainn
Cu Chulainn
xOmikami
Cu Chulainn
Level 172
God Stats
3W - 5L
1,524 SR
Queue Stats
110W - 98L
1,623 Elo+
Party 1
Team Averages
Level 154
1,505 SR
1,537 Elo+

VS

Team Averages
Level 86
1,637 SR
1,594 Elo+
Ishtar
Ishtar
CraQHOT
Ishtar
Level 145
God Stats
6W - 2L
1,681 SR
Queue Stats
198W - 203L
1,607 Elo+
Party 2
Surtr
Surtr
RuthlessIyy
Surtr
Level 61
God Stats
2W - 0L
1,808 SR
Queue Stats
253W - 237L
1,501 Elo+
Solo
Sylvanus
Sylvanus
Waarner
Sylvanus
Level 141
God Stats
3W - 10L
1,429 SR
Queue Stats
181W - 137L
1,640 Elo+
Party 2
Eset
Eset
neilyl
Eset
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 9L
1,673 Elo+
Party 2
Chaac
Chaac
roketchips
Chaac
Level 67
God Stats
5W - 4L
1,768 SR
Queue Stats
120W - 104L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
0 / 7 / 2
6,814
524
6,676
11,082
2,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bacchus
10
3 / 3 / 0
6,670
513
5,624
12,212
11,818
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thor
Nargx
Thor
11
2 / 5 / 1
6,402
492
3,463
11,186
3,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kukulkan
NoobyNick
Kukulkan
12
0 / 5 / 0
6,644
511
1,128
7,234
1,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
xOmikami
Cu Chulainn
14
3 / 4 / 1
8,137
626
10,517
15,189
11,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
CraQHOT
Ishtar
15
6 / 2 / 5
8,711
670
11,064
8,915
3,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 4 / 4
7,451
573
6,422
13,565
9,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
Waarner
Sylvanus
13
3 / 1 / 10
8,055
620
5,391
10,136
6,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Eset
neilyl
Eset
14
9 / 0 / 4
8,855
681
11,808
6,903
2,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
14
4 / 1 / 3
7,720
594
6,124
9,780
5,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
8
Kills
24
24
Deaths
8
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
7
2
0.14
W
Ishtar
CraQHOT
Ishtar
6
2
5
4.25
L
Bacchus
3
3
0
1
L
Thor
Nargx
Thor
2
5
1
0.5
L
Kukulkan
NoobyNick
Kukulkan
0
5
0
0
W
2
4
4
1
W
Sylvanus
Waarner
Sylvanus
3
1
10
8
W
Eset
neilyl
Eset
9
0
4
11
W
Chaac
4
1
3
5.5
L
Cu Chulainn
xOmikami
Cu Chulainn
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,408
Damage
40,809
56,903
Taken
49,299
31,722
Mitigated
28,378
12,073
Healing
24,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,676
2,834
0
2,246
11,082
2,804
0
4,220
6,718
0
62,852
W
Ishtar
CraQHOT
Ishtar
11,064
7,405
0
4,067
8,915
3,882
30
2,047
6,868
0
78,070
L
Bacchus
5,624
956
0
2,041
12,212
11,818
0
4,920
6,968
16,802
0
L
Thor
Nargx
Thor
3,463
982
0
2,864
11,186
3,340
0
2,037
9,032
0
39,574
L
Kukulkan
NoobyNick
Kukulkan
1,128
48
0
1,080
7,234
1,776
0
4,492
2,460
46,361
0
W
6,422
2,518
0
4,248
13,565
9,659
0
685
12,880
613
37,249
W
Sylvanus
Waarner
Sylvanus
5,391
1,202
3,327
4,490
10,136
6,759
40
2,068
8,068
18,671
2,396
W
Eset
neilyl
Eset
11,808
657
216
1,076
6,903
2,982
10
2,727
4,176
52,922
71
W
Chaac
6,124
2,022
0
6,933
9,780
5,096
0
51
9,729
0
66,610
L
Cu Chulainn
xOmikami
Cu Chulainn
10,517
2,528
0
3,842
15,189
11,984
0
773
13,773
0
61,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,667
Gold Earned
40,792
413
Minions Killed
428
0
Camps Cleared
0
1,396,390
Distance Traveled
1,431,918
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,814
524
94
7
0
264,572
0
W
Ishtar
8,711
670
121
9
0
252,772
2
L
Bacchus
6,670
513
32
2
0
288,368
2
L
Thor
6,402
492
74
6
0
288,358
1
L
Kukulkan
6,644
511
96
7
0
278,313
4
W
Surtr
7,451
573
77
6
0
256,602
2
W
Sylvanus
8,055
620
28
2
0
302,003
4
W
Eset
8,855
681
101
8
0
311,503
3
W
Chaac
7,720
594
101
8
0
309,038
0
L
Cu Chulainn
8,137
626
117
9
0
276,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role