Player Matchup

Ra
Ra
BlueprintV2
Ra
Level 69
God Stats
6W - 0L
1,563 SR
Queue Stats
96W - 88L
1,544 Elo+
Solo
He Bo
He Bo
ChromosomeDiff
He Bo
Level 118
God Stats
2W - 1L
1,557 SR
Queue Stats
93W - 80L
1,551 Elo+
Party 1
Hercules
Hercules
JuulMeDaddy
Hercules
Level 159
God Stats
3W - 2L
1,677 SR
Queue Stats
90W - 82L
1,549 Elo+
Party 1
Ullr
Ullr
TheRipperMx
Ullr
Level 98
God Stats
1W - 0L
1,740 SR
Queue Stats
18W - 7L
1,372 Elo+
Party 2
Horus
Horus
khorp
Horus
Level 165
God Stats
1W - 0L
1,288 SR
Queue Stats
548W - 514L
1,504 Elo+
Party 2
Team Averages
Level 122
1,565 SR
1,504 Elo+

VS

Team Averages
Level 135
1,403 SR
1,560 Elo+
Mercury
Mercury
Suda2151
Mercury
Level 124
God Stats
0W - 6L
1,229 SR
Queue Stats
113W - 102L
1,568 Elo+
Party 3
Tiamat
Tiamat
TbotTheRobot
Tiamat
Level 142
God Stats
5W - 8L
1,273 SR
Queue Stats
268W - 225L
1,628 Elo+
Party 3
Ravana
Ravana
Valcarycain
Ravana
Level 125
God Stats
7W - 8L
1,493 SR
Queue Stats
161W - 152L
1,511 Elo+
Solo
Rama
Rama
et3rnalllll
Rama
Level 127
God Stats
1W - 4L
1,293 SR
Queue Stats
143W - 148L
1,539 Elo+
Solo
Ganesha
Ganesha
smastersx
Ganesha
Level 155
God Stats
1W - 2L
1,725 SR
Queue Stats
316W - 284L
1,552 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 0
7,316
732
3,833
5,105
1,865
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

11
2 / 2 / 2
5,975
598
4,171
5,452
1,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
JuulMeDaddy
Hercules
12
5 / 0 / 1
7,482
748
8,448
7,462
4,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

12
5 / 0 / 3
7,188
719
4,902
6,574
2,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
khorp
Horus
11
2 / 1 / 8
6,499
650
4,413
6,670
4,829
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Suda2151
Mercury
8
0 / 3 / 0
4,855
486
1,367
8,323
2,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
9
1 / 1 / 0
5,062
506
3,363
5,631
2,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
10
0 / 4 / 0
5,606
561
2,516
7,256
1,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
1 / 3 / 1
5,280
528
2,329
7,441
2,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
smastersx
Ganesha
8
0 / 5 / 2
4,979
498
3,375
10,943
5,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
16
Kills
2
3
Deaths
16
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
W
2
2
2
1.5
W
Hercules
JuulMeDaddy
Hercules
5
0
1
5.5
L
Mercury
Suda2151
Mercury
0
3
0
0
L
Tiamat
1
1
0
1
W
5
0
3
6.5
L
Ravana
0
4
0
0
L
1
3
1
0.5
W
Horus
khorp
Horus
2
1
8
6
L
Ganesha
smastersx
Ganesha
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,767
Damage
12,950
31,263
Taken
39,594
14,977
Mitigated
14,090
13,489
Healing
9,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,833
112
380
2,260
5,105
1,865
84
2,186
2,919
72,819
2,115
W
4,171
134
0
2,429
5,452
1,414
76
987
4,465
39,129
0
W
Hercules
JuulMeDaddy
Hercules
8,448
4,445
0
4,220
7,462
4,544
0
1,160
6,302
0
45,617
L
Mercury
Suda2151
Mercury
1,367
326
0
3,447
8,323
2,163
0
1,683
6,550
0
26,497
L
Tiamat
3,363
219
0
989
5,631
2,515
0
2,265
3,324
22,032
0
W
4,902
1,708
0
1,830
6,574
2,325
233
322
6,252
0
52,764
L
Ravana
2,516
513
0
1,959
7,256
1,968
0
0
6,935
0
37,541
L
2,329
1,879
0
1,405
7,441
2,026
0
1,036
6,405
0
33,517
W
Horus
khorp
Horus
4,413
1,805
600
1,770
6,670
4,829
24
1,467
5,203
402
13,560
L
Ganesha
smastersx
Ganesha
3,375
67
0
2,188
10,943
5,418
0
3,226
7,552
12,824
728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,460
Gold Earned
25,782
411
Minions Killed
259
0
Camps Cleared
0
1,143,954
Distance Traveled
1,076,832
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,316
732
131
13
0
209,455
0
W
He Bo
5,975
598
74
7
0
245,882
0
W
Hercules
7,482
748
88
9
0
223,857
0
L
Mercury
4,855
486
57
6
0
242,123
0
L
Tiamat
5,062
506
63
6
0
212,431
2
W
Ullr
7,188
719
94
9
0
218,055
2
L
Ravana
5,606
561
62
6
0
217,271
0
L
Rama
5,280
528
76
8
0
199,707
0
W
Horus
6,499
650
24
2
0
246,705
2
L
Ganesha
4,979
498
1
0
0
205,300
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role