Player Matchup

Ullr
Ullr
AlphaKeep
Ullr
Level 114
God Stats
1W - 1L
1,538 SR
Queue Stats
58W - 42L
1,542 Elo+
Party 2
Anubis
Anubis
Blobro
Anubis
Level 49
God Stats
7W - 4L
1,627 SR
Queue Stats
39W - 37L
1,425 Elo+
Party 2
Cthulhu
Cthulhu
CynicalCaffeine
Cthulhu
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 31L
1,502 Elo+
Party 2
Fafnir
Fafnir
DegDaddy
Fafnir
Level 101
God Stats
1W - 1L
1,539 SR
Queue Stats
159W - 151L
1,523 Elo+
Solo
Skadi
Skadi
justinIscool260
Skadi
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 52L
1,310 Elo+
Solo
Team Averages
Level 65
1,541 SR
1,460 Elo+

VS

Team Averages
Level 70
1,426 SR
1,396 Elo+
Susano
Susano
AceDracul
Susano
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 23L
1,360 Elo+
Solo
Chaac
Chaac
CousinBoom
Chaac
Level 109
God Stats
2W - 1L
1,428 SR
Queue Stats
259W - 233L
1,477 Elo+
Solo
Medusa
Medusa
Dior NL
Medusa
Level 36
God Stats
4W - 7L
1,363 SR
Queue Stats
7W - 13L
1,312 Elo+
Solo
Bacchus
Bacchus
ThirdShelf81466
Bacchus
Level 27
God Stats
2W - 3L
1,262 SR
Queue Stats
35W - 48L
1,360 Elo+
Party 1
Zeus
Zeus
natestime
Zeus
Level 80
God Stats
53W - 38L
1,578 SR
Queue Stats
98W - 102L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
4 / 3 / 1
7,608
507
7,160
10,047
3,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
Blobro
Anubis
11
1 / 6 / 0
7,065
471
3,362
11,114
4,628
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
0 / 4 / 0
6,861
457
4,058
8,144
7,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fafnir
DegDaddy
Fafnir
13
1 / 5 / 1
7,623
508
8,730
14,750
10,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 1 / 3
6,662
444
5,320
9,228
3,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
AceDracul
Susano
16
5 / 1 / 5
9,008
601
6,131
11,350
3,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
16
5 / 1 / 1
10,116
674
6,737
12,486
8,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
Dior NL
Medusa
13
2 / 2 / 3
7,813
521
7,045
9,220
3,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 2 / 1
7,954
530
5,292
9,081
7,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
15
5 / 2 / 2
9,209
614
8,412
6,759
1,491
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
7
Kills
19
19
Deaths
8
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Susano
AceDracul
Susano
5
1
5
7.5
L
Ullr
4
3
1
1.5
L
Anubis
Blobro
Anubis
1
6
0
0.17
W
Chaac
5
1
1
5.5
L
0
4
0
0
L
Fafnir
DegDaddy
Fafnir
1
5
1
0.3
W
Medusa
Dior NL
Medusa
2
2
3
1.75
W
2
2
1
1.25
L
1
1
3
2.5
W
Zeus
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,630
Damage
33,617
53,283
Taken
48,896
28,619
Mitigated
24,328
9,251
Healing
16,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
AceDracul
Susano
6,131
1,087
0
5,138
11,350
3,542
160
2,924
8,426
0
66,993
L
Ullr
7,160
2,852
0
964
10,047
3,681
0
2,522
7,525
0
58,019
L
Anubis
Blobro
Anubis
3,362
354
0
2,869
11,114
4,628
0
6,646
4,468
39,919
1,933
W
Chaac
6,737
1,027
0
3,803
12,486
8,345
168
5,011
6,790
0
69,176
L
4,058
95
0
500
8,144
7,024
0
0
8,144
33,262
0
L
Fafnir
DegDaddy
Fafnir
8,730
2,030
0
4,918
14,750
10,113
0
2,686
12,064
52,980
14,156
W
Medusa
Dior NL
Medusa
7,045
2,640
0
2,987
9,220
3,028
765
1,840
7,380
0
53,318
W
5,292
256
0
2,686
9,081
7,922
25
703
8,378
20,598
0
L
5,320
1,751
0
0
9,228
3,173
10
1,850
7,378
0
25,446
W
Zeus
8,412
986
0
1,692
6,759
1,491
297
4,558
2,201
63,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,819
Gold Earned
44,100
383
Minions Killed
480
0
Camps Cleared
0
1,438,220
Distance Traveled
1,535,209
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
9,008
601
107
7
0
365,766
2
L
Ullr
7,608
507
87
6
0
288,752
0
L
Anubis
7,065
471
85
6
0
267,025
2
W
Chaac
10,116
674
128
9
0
289,208
0
L
Cthulhu
6,861
457
69
5
0
284,145
0
L
Fafnir
7,623
508
106
7
0
295,349
1
W
Medusa
7,813
521
93
6
0
281,591
0
W
Bacchus
7,954
530
33
2
0
325,664
5
L
Skadi
6,662
444
36
2
0
302,949
4
W
Zeus
9,209
614
119
8
0
272,980
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role