Player Matchup

Lancelot
Lancelot
Asttrox
Lancelot
Level 87
God Stats
5W - 0L
1,797 SR
Queue Stats
34W - 26L
1,551 Elo+
Party 3
Neith
Neith
Bagnarad
Neith
Level 63
God Stats
1W - 0L
1,265 SR
Queue Stats
8W - 1L
1,842 Elo+
Party 2
Baron Samedi
Baron Samedi
LiliumRegale
Baron Samedi
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,728 Elo+
Party 2
Erlang Shen
Erlang Shen
MeacherZ
Erlang Shen
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,753 Elo+
Party 2
Zhong Kui
Zhong Kui
Toc1n0
Zhong Kui
Level 19
God Stats
1W - 0L
1,746 SR
Queue Stats
8W - 9L
1,323 Elo+
Party 3
Team Averages
Level 79
1,562 SR
1,639 Elo+

VS

Team Averages
Level 145
1,553 SR
1,515 Elo+
Sol
Sol
 
Sol
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Devilhead
Arachne
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 96L
1,522 Elo+
Solo
Pele
Pele
IIStrucnjakII
Pele
Level 154
God Stats
12W - 10L
1,673 SR
Queue Stats
361W - 342L
1,531 Elo+
Party 1
Baron Samedi
Baron Samedi
Jendrinjo
Baron Samedi
Level 146
God Stats
9W - 12L
1,579 SR
Queue Stats
322W - 299L
1,530 Elo+
Party 1
Xing Tian
Xing Tian
Robit5611
Xing Tian
Level 148
God Stats
41W - 50L
1,514 SR
Queue Stats
299W - 300L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Asttrox
Lancelot
12
4 / 1 / 1
6,283
571
6,004
8,083
3,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Neith
Bagnarad
Neith
11
5 / 0 / 2
6,499
591
4,071
5,028
1,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
LiliumRegale
Baron Samedi
11
3 / 0 / 5
6,797
618
4,699
6,090
3,704
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
MeacherZ
Erlang Shen
12
4 / 0 / 4
7,326
666
10,716
7,560
7,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Toc1n0
Zhong Kui
11
0 / 2 / 1
5,852
532
3,178
5,313
3,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 6 / 0
5,143
468
4,872
9,135
2,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Devilhead
Arachne
10
0 / 6 / 0
5,343
486
2,961
13,159
3,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 3 / 0
5,869
534
3,923
9,339
3,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Jendrinjo
Baron Samedi
11
0 / 1 / 3
5,937
540
3,013
3,662
1,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Xing Tian
Robit5611
Xing Tian
8
0 / 1 / 1
5,169
470
1,415
8,877
4,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
16
Kills
3
3
Deaths
17
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
6
0
0
W
Lancelot
Asttrox
Lancelot
4
1
1
4.5
W
Neith
Bagnarad
Neith
5
0
2
6
L
Arachne
Devilhead
Arachne
0
6
0
0
L
3
3
0
1
L
Baron Samedi
Jendrinjo
Baron Samedi
0
1
3
1.5
W
Baron Samedi
LiliumRegale
Baron Samedi
3
0
5
5.5
W
Erlang Shen
MeacherZ
Erlang Shen
4
0
4
6
L
Xing Tian
Robit5611
Xing Tian
0
1
1
0.5
W
Zhong Kui
Toc1n0
Zhong Kui
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,668
Damage
16,184
32,074
Taken
44,172
19,464
Mitigated
14,902
11,831
Healing
16,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,872
1,785
0
2,899
9,135
2,149
0
2,064
7,028
36,237
0
W
Lancelot
Asttrox
Lancelot
6,004
1,147
0
860
8,083
3,537
0
1,338
6,745
0
46,821
W
Neith
Bagnarad
Neith
4,071
2,582
0
2,122
5,028
1,711
336
2,988
2,040
0
40,403
L
Arachne
Devilhead
Arachne
2,961
1,787
0
5,185
13,159
3,733
0
0
12,648
0
26,307
L
3,923
1,128
0
2,216
9,339
3,158
0
2,288
7,008
0
45,626
L
Baron Samedi
Jendrinjo
Baron Samedi
3,013
37
230
1,779
3,662
1,225
0
1,102
2,517
36,398
0
W
Baron Samedi
LiliumRegale
Baron Samedi
4,699
933
517
3,290
6,090
3,704
213
1,906
4,184
20,564
1,552
W
Erlang Shen
MeacherZ
Erlang Shen
10,716
6,165
0
2,753
7,560
7,023
0
1,032
6,528
0
51,633
L
Xing Tian
Robit5611
Xing Tian
1,415
150
1,285
2,462
8,877
4,637
0
2,241
6,594
13,482
1,229
W
Zhong Kui
Toc1n0
Zhong Kui
3,178
230
0
2,289
5,313
3,489
0
1,994
3,319
29,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,757
Gold Earned
27,461
332
Minions Killed
282
0
Camps Cleared
0
1,077,039
Distance Traveled
1,034,408
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,143
468
57
5
0
194,719
0
W
Lancelot
6,283
571
77
7
0
263,079
0
W
Neith
6,499
591
69
6
0
195,442
0
L
Arachne
5,343
486
51
5
0
201,333
5
L
Pele
5,869
534
76
7
0
217,791
0
L
Baron Samedi
5,937
540
87
8
0
209,351
4
W
Baron Samedi
6,797
618
29
3
0
208,600
0
W
Erlang Shen
7,326
666
84
8
0
190,985
0
L
Xing Tian
5,169
470
11
1
0
211,214
3
W
Zhong Kui
5,852
532
73
7
0
218,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role