Player Matchup

Sun Wukong
Sun Wukong
Gold V
ACES Dmac420
Sun Wukong
Gold V
Level 196
God Stats
41W - 18L
1,708 SR
Queue Stats
84W - 73L
1,278 MMR
Party 2
Anubis
Anubis
Gold II
king Dankboy
Anubis
Gold II
Level 155
God Stats
5W - 6L
1,475 SR
Queue Stats
580W - 513L
1,606 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum V
weebutton
Kuzenbo
Platinum V
Level 159
God Stats
420W - 323L
1,634 SR
Queue Stats
581W - 513L
1,706 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 170
1,606 SR
1,530 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 87
1,476 SR
1,507 MMR
Nu Wa
Nu Wa
Gold III
Buebito6052
Nu Wa
Gold III
Level 85
God Stats
0W - 1L
1,518 SR
Queue Stats
13W - 16L
1,501 MMR
Solo
Sylvanus
Sylvanus
Silver II
Kid01344876054
Sylvanus
Silver II
Level 70
God Stats
3W - 5L
1,319 SR
Queue Stats
22W - 27L
1,394 MMR
Party 1
Mercury
Mercury
Gold IV
Skate20000
Mercury
Gold IV
Level 106
God Stats
10W - 5L
1,591 SR
Queue Stats
26W - 26L
1,625 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ACES Dmac420
Sun Wukong
20
7 / 2 / 2
14,296
894
15,669
19,733
17,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
19
2 / 3 / 4
12,612
788
13,497
10,938
4,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Kuzenbo
weebutton
Kuzenbo
19
0 / 1 / 8
12,120
758
13,499
19,748
26,138
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
MulanAchillesAresGilgameshBacchus

VS

Bans
OdinShivaDanzaburouCthulhuMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 4
11,721
733
19,021
14,270
6,111
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
17
2 / 1 / 4
10,958
685
8,264
20,403
23,355
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mercury
Skate20000
Mercury
16
2 / 5 / 4
11,228
702
11,513
14,368
5,733
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
9
Kills
6
6
Deaths
9
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ACES Dmac420
Sun Wukong
7
2
2
4
L
2
3
4
1.33
L
Sylvanus
2
1
4
4
L
Mercury
Skate20000
Mercury
2
5
4
0.8
W
Anubis
2
3
4
1.33
W
Kuzenbo
weebutton
Kuzenbo
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,665
Damage
38,798
50,419
Taken
49,041
48,103
Mitigated
35,199
16,268
Healing
14,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ACES Dmac420
Sun Wukong
15,669
2,455
0
6,924
19,733
17,116
1,602
10,053
9,680
6
76,647
L
19,021
7,514
0
4,244
14,270
6,111
13
6,135
7,836
64,094
0
L
Sylvanus
8,264
1,162
3,413
6,368
20,403
23,355
0
11,472
8,072
19,265
0
L
Mercury
Skate20000
Mercury
11,513
6,672
0
250
14,368
5,733
0
6,843
7,357
0
37,999
W
Anubis
13,497
758
0
3,574
10,938
4,849
1,453
5,515
5,384
65,036
342
W
Kuzenbo
weebutton
Kuzenbo
13,499
3,578
833
4,937
19,748
26,138
225
11,816
7,899
47,515
4,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,028
Gold Earned
33,907
287
Minions Killed
163
0
Camps Cleared
0
930,853
Distance Traveled
866,348
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,296
894
129
8
0
322,804
0
L
Nu Wa
11,721
733
82
5
0
274,948
0
L
Sylvanus
10,958
685
33
2
0
292,690
3
L
Mercury
11,228
702
48
3
0
298,710
1
W
Anubis
12,612
788
103
6
0
292,056
0
W
Kuzenbo
12,120
758
55
3
0
315,993
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role