Player Matchup

Lancelot
Lancelot
Gold III
IamUrStep
Lancelot
Gold III
Level 143
God Stats
5W - 3L
1,738 SR
Queue Stats
147W - 155L
1,529 MMR
Party 1
Serqet
Serqet
Gold II
K7RSAT
Serqet
Gold II
Level 105
God Stats
12W - 10L
1,610 SR
Queue Stats
72W - 75L
1,612 MMR
Party 3
Merlin
Merlin
Gold III
Lawléss
Merlin
Gold III
Level 141
God Stats
2W - 5L
1,587 SR
Queue Stats
56W - 57L
1,432 MMR
Party 3
Ares
Ares
Gold II
adsl_alex
Ares
Gold II
Level 148
God Stats
2W - 6L
1,248 SR
Queue Stats
179W - 178L
1,504 MMR
Solo
Danzaburou
Danzaburou
Gold I
lamUrStepBro
Danzaburou
Gold I
Level 128
God Stats
7W - 3L
1,859 SR
Queue Stats
126W - 118L
1,625 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,608 SR
1,540 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 109
1,600 SR
1,506 MMR
Pele
Pele
Gold II
 
Pele
Gold II
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold V
 
Anubis
Gold V
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold IV
 
Artio
Gold IV
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Poseidon
Poseidon
Gold I
Breezyy 2K
Poseidon
Gold I
Level 145
God Stats
9W - 8L
1,670 SR
Queue Stats
394W - 391L
1,488 MMR
Solo
Izanami
Izanami
Gold IV
TheRealWACKEN
Izanami
Gold IV
Level 52
God Stats
4W - 1L
1,830 SR
Queue Stats
40W - 37L
1,541 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
IamUrStep
Lancelot
12
0 / 4 / 0
6,456
461
1,774
9,706
3,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
K7RSAT
Serqet
10
0 / 5 / 3
6,169
441
3,793
12,959
3,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Lawléss
Merlin
12
0 / 3 / 2
6,580
470
4,476
5,417
1,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
11
2 / 7 / 1
7,283
520
5,133
16,987
14,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
lamUrStepBro
Danzaburou
13
1 / 4 / 0
7,265
519
6,405
10,358
3,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ThanatosFreyaCharybdisCabrakan

VS

Bans
GebThothChang'eMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
4 / 0 / 1
10,178
727
6,517
8,793
4,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Anubis
 
Anubis
14
5 / 2 / 7
8,171
584
10,361
7,186
3,104
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
 
Artio
12
4 / 0 / 7
7,808
558
5,304
10,891
9,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
Breezyy 2K
Poseidon
15
9 / 1 / 6
8,833
631
9,924
8,798
3,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
15
1 / 0 / 6
8,820
630
7,213
7,776
2,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
3
Kills
23
23
Deaths
3
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
0
1
4.5
W
Anubis
 
Anubis
5
2
7
4.25
W
Artio
 
Artio
4
0
7
7.5
W
Poseidon
Breezyy 2K
Poseidon
9
1
6
12
L
Lancelot
IamUrStep
Lancelot
0
4
0
0
L
Serqet
K7RSAT
Serqet
0
5
3
0.3
L
Merlin
Lawléss
Merlin
0
3
2
0.33
W
Izanami
1
0
6
4
L
Ares
2
7
1
0.36
L
Danzaburou
lamUrStepBro
Danzaburou
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,581
Damage
39,319
55,427
Taken
43,444
25,696
Mitigated
22,428
14,575
Healing
18,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,517
700
0
3,812
8,793
4,397
0
0
8,793
0
78,667
W
Anubis
 
Anubis
10,361
389
0
3,417
7,186
3,104
142
3,530
3,368
60,786
1,627
W
Artio
 
Artio
5,304
929
624
4,139
10,891
9,223
0
3,618
7,273
17,667
0
W
Poseidon
Breezyy 2K
Poseidon
9,924
2,241
0
2,131
8,798
3,117
0
2,499
6,159
78,906
0
L
Lancelot
IamUrStep
Lancelot
1,774
0
0
2,271
9,706
3,779
0
0
9,706
0
42,789
L
Serqet
K7RSAT
Serqet
3,793
757
0
5,550
12,959
3,390
0
6,203
6,756
0
34,082
L
Merlin
Lawléss
Merlin
4,476
180
0
1,089
5,417
1,141
0
4,108
1,309
45,080
0
W
Izanami
7,213
4,832
0
4,530
7,776
2,587
179
451
7,325
0
72,714
L
Ares
5,133
550
0
1,944
16,987
14,184
0
12,492
4,495
18,161
581
L
Danzaburou
lamUrStepBro
Danzaburou
6,405
2,534
0
3,721
10,358
3,202
0
2,772
7,586
0
56,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,753
Gold Earned
43,810
370
Minions Killed
555
0
Camps Cleared
0
1,435,730
Distance Traveled
1,449,800
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,178
727
152
11
0
249,383
2
W
Anubis
8,171
584
95
7
0
271,480
0
W
Artio
7,808
558
31
2
0
317,594
6
W
Poseidon
8,833
631
115
8
0
346,794
6
L
Lancelot
6,456
461
79
6
0
318,989
0
L
Serqet
6,169
441
76
5
0
302,567
2
L
Merlin
6,580
470
95
7
0
269,996
2
W
Izanami
8,820
630
162
12
0
264,549
2
L
Ares
7,283
520
26
2
0
267,394
4
L
Danzaburou
7,265
519
94
7
0
276,784
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role