Player Matchup

Rama
Rama
Masters
ActionDayz
Rama
Masters
Level 217
God Stats
3W - 1L
1,701 SR
Queue Stats
335W - 304L
2,063 MMR
Solo
Terra
Terra
Diamond IV
AwetismPatrol
Terra
Diamond IV
Level 136
God Stats
5W - 5L
1,486 SR
Queue Stats
281W - 277L
2,068 MMR
Solo
Set
Set
Platinum II
Hisоka
Set
Platinum II
Level 128
God Stats
5W - 0L
1,698 SR
Queue Stats
64W - 50L
2,024 MMR
Party 1
Thoth
Thoth
Diamond V
Roric
Thoth
Diamond V
Level 149
God Stats
7W - 10L
1,607 SR
Queue Stats
75W - 58L
2,121 MMR
Party 1
Cabrakan
Cabrakan
Diamond V
iAdjudicator
Cabrakan
Diamond V
Level 190
God Stats
28W - 12L
1,817 SR
Queue Stats
325W - 316L
2,082 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 164
1,662 SR
2,072 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 172
1,518 SR
1,964 MMR
Ullr
Ullr
Diamond V
 
Ullr
Diamond V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Platinum III
DrGollic
Artio
Platinum III
Level 181
God Stats
6W - 4L
1,259 SR
Queue Stats
490W - 476L
2,008 MMR
Solo
King Arthur
King Arthur
Diamond IV
Jeximus
King Arthur
Diamond IV
Level 200
God Stats
10W - 10L
1,583 SR
Queue Stats
252W - 238L
2,077 MMR
Party 2
Heimdallr
Heimdallr
Diamond III
Vunn
Heimdallr
Diamond III
Level 181
God Stats
3W - 4L
1,637 SR
Queue Stats
237W - 204L
2,153 MMR
Party 2
Ao Kuang
Ao Kuang
Diamond IV
justyyn
Ao Kuang
Diamond IV
Level 148
God Stats
8W - 4L
1,611 SR
Queue Stats
219W - 192L
2,083 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 1
7,347
565
5,754
11,319
4,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 0 / 3
7,146
550
5,405
9,190
7,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Set
14
5 / 3 / 6
8,063
620
11,296
13,148
9,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mace

Mace

+10
Physical Power

Thoth
Roric
Thoth
14
3 / 0 / 1
8,258
635
5,147
2,406
879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cabrakan
iAdjudicator
Cabrakan
16
6 / 1 / 1
9,724
748
13,208
13,627
11,113
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
AresChronosKumbhakarnaSusano

VS

Bans
SkadiLancelotNu WaZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
10
0 / 3 / 1
6,248
481
1,357
6,546
1,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
DrGollic
Artio
12
0 / 1 / 5
6,898
531
3,310
12,312
7,636
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
Jeximus
King Arthur
13
0 / 6 / 0
7,093
546
8,729
17,661
11,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heimdallr
Vunn
Heimdallr
13
2 / 2 / 3
7,242
557
8,949
10,715
4,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ao Kuang
justyyn
Ao Kuang
13
5 / 4 / 2
7,590
584
9,482
13,431
5,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
16
Kills
7
7
Deaths
16
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
3
1
0.17
W
1
3
1
0.5
W
1
0
3
2.5
L
Artio
DrGollic
Artio
0
1
5
2.5
W
Set
5
3
6
2.67
L
King Arthur
Jeximus
King Arthur
0
6
0
0
W
Thoth
Roric
Thoth
3
0
1
3.5
L
Heimdallr
Vunn
Heimdallr
2
2
3
1.75
W
Cabrakan
iAdjudicator
Cabrakan
6
1
1
6.5
L
Ao Kuang
justyyn
Ao Kuang
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,810
Damage
31,827
49,690
Taken
60,665
32,897
Mitigated
30,517
19,476
Healing
20,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
1,357
324
0
892
6,546
1,722
0
1,198
5,146
0
41,499
W
5,754
4,367
0
4,338
11,319
4,585
0
3,814
7,505
0
64,427
W
5,405
366
755
3,236
9,190
7,072
0
1,602
7,588
12,291
2,664
L
Artio
DrGollic
Artio
3,310
330
2,227
5,128
12,312
7,636
0
3,922
8,179
27,179
0
W
Set
11,296
5,505
0
2,532
13,148
9,248
0
5,472
7,676
0
57,886
L
King Arthur
Jeximus
King Arthur
8,729
1,954
0
4,397
17,661
11,912
0
11,967
5,694
0
60,381
W
Thoth
Roric
Thoth
5,147
239
0
252
2,406
879
0
586
1,820
59,324
404
L
Heimdallr
Vunn
Heimdallr
8,949
5,701
0
4,826
10,715
4,229
0
1,669
8,982
0
59,852
W
Cabrakan
iAdjudicator
Cabrakan
13,208
1,759
0
8,363
13,627
11,113
207
1,318
12,309
78,030
0
L
Ao Kuang
justyyn
Ao Kuang
9,482
2,700
0
3,020
13,431
5,018
0
3,391
9,914
51,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,538
Gold Earned
35,071
487
Minions Killed
402
0
Camps Cleared
0
1,358,849
Distance Traveled
1,225,009
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,248
481
93
7
0
182,766
0
W
Rama
7,347
565
121
9
0
228,566
0
W
Terra
7,146
550
16
1
0
312,518
4
L
Artio
6,898
531
48
4
0
253,390
1
W
Set
8,063
620
91
7
0
297,500
0
L
King Arthur
7,093
546
102
8
0
236,344
0
W
Thoth
8,258
635
109
8
0
274,963
2
L
Heimdallr
7,242
557
89
7
0
250,812
1
W
Cabrakan
9,724
748
150
12
0
245,302
2
L
Ao Kuang
7,590
584
70
5
0
301,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role