Player Matchup

Apollo
Apollo
Bronze III
Caloric
Apollo
Bronze III
Level 126
God Stats
0W - 1L
1,385 SR
Queue Stats
1W - 2L
1,501 MMR
Solo
King Arthur
King Arthur
Silver I
ImTinselSon
King Arthur
Silver I
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 13L
1,488 MMR
Solo
Bacchus
Bacchus
Bronze III
Kazitoxxx
Bacchus
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 MMR
Solo
Vulcan
Vulcan
Gold IV
SheldorThConq
Vulcan
Gold IV
Level 142
God Stats
106W - 95L
1,645 SR
Queue Stats
158W - 164L
1,501 MMR
Solo
Loki
Loki
Gold IV
SupremeShiba
Loki
Gold IV
Level 129
God Stats
3W - 2L
1,679 SR
Queue Stats
52W - 53L
1,492 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 132
1,542 SR
1,497 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,549 SR
1,496 MMR
Ah Puch
Ah Puch
Gold I
CozMercs
Ah Puch
Gold I
Level 147
God Stats
8W - 4L
1,658 SR
Queue Stats
128W - 124L
1,496 MMR
Solo
Neith
Neith
Gold IV
Redlady13
Neith
Gold IV
Level 109
God Stats
7W - 11L
1,562 SR
Queue Stats
69W - 66L
1,480 MMR
Party 1
Eset
Eset
Gold I
ibeizzy
Eset
Gold I
Level 154
God Stats
6W - 10L
1,522 SR
Queue Stats
241W - 252L
1,503 MMR
Solo
Athena
Athena
Gold III
stinkygrinky
Athena
Gold III
Level 113
God Stats
2W - 1L
1,391 SR
Queue Stats
98W - 102L
1,479 MMR
Solo
Awilix
Awilix
Gold IV
xSUPREMExPuPx
Awilix
Gold IV
Level 149
God Stats
8W - 2L
1,613 SR
Queue Stats
21W - 12L
1,524 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Caloric
Apollo
12
1 / 7 / 3
7,802
411
6,770
17,674
5,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
ImTinselSon
King Arthur
17
4 / 2 / 1
10,936
576
12,726
15,329
13,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
Kazitoxxx
Bacchus
12
0 / 7 / 4
8,256
435
5,069
15,791
14,502
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
1 / 4 / 2
9,508
500
12,196
7,474
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
4 / 3 / 4
10,137
534
7,027
15,481
5,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
BellonaCthulhuKumbhakarnaKuzenbo

VS

Bans
Bake KujiraUllrLancelotHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CozMercs
Ah Puch
17
3 / 4 / 6
10,948
576
11,122
17,616
12,278
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
Redlady13
Neith
16
5 / 3 / 3
10,103
532
7,825
7,117
2,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eset
ibeizzy
Eset
17
2 / 1 / 7
10,281
541
9,773
9,282
3,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Athena
15
2 / 1 / 11
9,615
506
5,329
18,611
17,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
11 / 1 / 5
11,329
596
13,279
11,860
4,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
55
10
Kills
23
23
Deaths
10
14
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Apollo
Caloric
Apollo
1
7
3
0.36
W
Ah Puch
CozMercs
Ah Puch
3
4
6
1.5
L
King Arthur
ImTinselSon
King Arthur
4
2
1
2.25
L
Bacchus
Kazitoxxx
Bacchus
0
7
4
0.29
W
Neith
Redlady13
Neith
5
3
3
2.17
L
1
4
2
0.5
L
4
3
4
2
W
Eset
ibeizzy
Eset
2
1
7
5.5
W
Athena
2
1
11
7.5
W
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,788
Damage
47,328
71,749
Taken
64,486
41,781
Mitigated
40,017
14,348
Healing
20,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Caloric
Apollo
6,770
3,313
0
3,746
17,674
5,395
234
6,282
11,138
0
46,248
W
Ah Puch
CozMercs
Ah Puch
11,122
1,643
0
8,425
17,616
12,278
365
579
17,037
73,442
1,951
L
King Arthur
ImTinselSon
King Arthur
12,726
1,517
0
2,426
15,329
13,668
0
8,650
6,626
0
78,255
L
Bacchus
Kazitoxxx
Bacchus
5,069
1,247
0
2,214
15,791
14,502
0
3,654
12,040
22,209
1,143
W
Neith
Redlady13
Neith
7,825
2,526
0
793
7,117
2,772
0
2,509
4,608
0
72,628
L
12,196
311
0
510
7,474
2,714
1,145
3,487
3,853
69,133
695
L
7,027
1,827
0
5,452
15,481
5,502
262
3,288
12,141
0
96,325
W
Eset
ibeizzy
Eset
9,773
633
220
1,430
9,282
3,208
0
4,283
4,999
75,158
477
W
Athena
5,329
1,151
0
3,671
18,611
17,115
0
7,755
10,856
25,685
0
W
13,279
4,789
0
5,560
11,860
4,644
450
3,980
7,880
0
95,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,639
Gold Earned
52,276
502
Minions Killed
563
0
Camps Cleared
0
1,859,579
Distance Traveled
1,901,631
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,802
411
77
4
0
364,189
0
W
Ah Puch
10,948
576
123
6
0
301,078
0
L
King Arthur
10,936
576
137
7
0
367,349
2
L
Bacchus
8,256
435
25
1
0
331,109
2
W
Neith
10,103
532
121
6
0
362,440
2
L
Vulcan
9,508
500
117
6
0
382,295
1
L
Loki
10,137
534
146
8
0
414,637
0
W
Eset
10,281
541
156
8
0
359,080
8
W
Athena
9,615
506
29
2
0
420,025
8
W
Awilix
11,329
596
134
7
0
459,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role