Player Matchup

Zhong Kui
Zhong Kui
Big_Byrd_07
Zhong Kui
Level 113
God Stats
24W - 13L
1,703 SR
Queue Stats
124W - 116L
1,456 Elo+
Party 2
Discordia
Discordia
Mandioca19
Discordia
Level 49
God Stats
0W - 1L
1,600 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo
Arachne
Arachne
WingNuutzz
Arachne
Level 155
God Stats
3W - 4L
1,517 SR
Queue Stats
628W - 635L
1,440 Elo+
Party 2
Cupid
Cupid
iTSBi FuSiOnZ
Cupid
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,440 Elo+
Party 1
Ymir
Ymir
waveysmith
Ymir
Level 69
God Stats
13W - 7L
1,706 SR
Queue Stats
38W - 30L
1,526 Elo+
Party 1
Team Averages
Level 91
1,605 SR
1,472 Elo+

VS

Team Averages
Level 95
1,455 SR
1,490 Elo+
Neith
Neith
 
Neith
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Ehfy
Olorun
Level 128
God Stats
10W - 6L
1,526 SR
Queue Stats
240W - 240L
1,450 Elo+
Solo
Chaac
Chaac
Holybananas-_-
Chaac
Level 69
God Stats
7W - 8L
1,649 SR
Queue Stats
45W - 54L
1,415 Elo+
Solo
Shiva
Shiva
ikerbukel
Shiva
Level 89
God Stats
5W - 4L
1,101 SR
Queue Stats
194W - 187L
1,519 Elo+
Solo
Fenrir
Fenrir
lilbiggy3
Fenrir
Level 78
God Stats
8W - 5L
1,498 SR
Queue Stats
95W - 66L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Big_Byrd_07
Zhong Kui
11
1 / 7 / 4
6,752
519
9,354
13,791
8,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Discordia
Mandioca19
Discordia
10
2 / 4 / 0
6,066
467
3,017
6,620
1,680
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
WingNuutzz
Arachne
12
7 / 6 / 3
7,741
595
11,339
13,055
4,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

10
1 / 2 / 4
5,529
425
3,515
7,052
2,072
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 4
5,743
442
2,793
11,267
6,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
5 / 1 / 3
9,236
710
4,617
6,619
2,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
Ehfy
Olorun
12
3 / 2 / 3
7,238
557
8,166
7,462
2,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
2 / 2 / 7
8,183
629
7,605
9,980
5,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Shiva
ikerbukel
Shiva
12
3 / 4 / 4
7,968
613
8,373
13,529
11,135
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Fenrir
lilbiggy3
Fenrir
12
7 / 3 / 4
7,918
609
6,851
11,270
4,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
41
11
Kills
20
21
Deaths
12
15
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
1
3
6.5
L
Zhong Kui
Big_Byrd_07
Zhong Kui
1
7
4
0.43
W
Olorun
Ehfy
Olorun
3
2
3
2.25
W
2
2
7
2.75
L
Discordia
Mandioca19
Discordia
2
4
0
0.5
L
Arachne
WingNuutzz
Arachne
7
6
3
1.42
L
1
2
4
1.5
W
Shiva
ikerbukel
Shiva
3
4
4
1.25
W
Fenrir
lilbiggy3
Fenrir
7
3
4
3
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,018
Damage
35,612
51,785
Taken
48,860
23,796
Mitigated
26,631
16,718
Healing
12,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,617
1,357
0
2,604
6,619
2,161
1,145
3,132
3,487
0
59,994
L
Zhong Kui
Big_Byrd_07
Zhong Kui
9,354
2,712
0
5,180
13,791
8,708
0
2,335
11,456
42,259
13,057
W
Olorun
Ehfy
Olorun
8,166
2,111
858
2,783
7,462
2,525
666
2,677
4,785
50,934
2,343
W
7,605
1,427
0
2,591
9,980
5,893
94
1,613
8,367
0
49,040
L
Discordia
Mandioca19
Discordia
3,017
237
0
0
6,620
1,680
235
162
6,458
26,976
1,401
L
Arachne
WingNuutzz
Arachne
11,339
7,227
0
5,147
13,055
4,601
0
1,080
11,975
0
46,447
L
3,515
1,630
1,011
2,780
7,052
2,072
0
1,994
5,058
0
23,575
W
Shiva
ikerbukel
Shiva
8,373
1,578
43
1,722
13,529
11,135
87
5,191
8,338
458
30,228
W
Fenrir
lilbiggy3
Fenrir
6,851
1,988
0
1,973
11,270
4,917
212
2,957
8,313
0
44,187
L
2,793
244
0
2,600
11,267
6,735
0
3,004
8,263
17,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,831
Gold Earned
40,543
262
Minions Killed
389
0
Camps Cleared
0
1,242,669
Distance Traveled
1,255,103
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,236
710
128
10
0
231,373
0
L
Zhong Kui
6,752
519
92
7
0
218,935
0
W
Olorun
7,238
557
79
6
0
242,738
4
W
Chaac
8,183
629
81
6
0
249,149
1
L
Discordia
6,066
467
46
4
0
252,267
0
L
Arachne
7,741
595
60
5
0
288,482
0
L
Cupid
5,529
425
43
3
0
238,196
0
W
Shiva
7,968
613
29
2
0
247,805
0
W
Fenrir
7,918
609
72
6
0
284,038
0
L
Ymir
5,743
442
21
2
0
244,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role