Player Matchup

Baron Samedi
Baron Samedi
DanielDarkzun
Baron Samedi
Level 61
God Stats
1W - 0L
1,272 SR
Queue Stats
98W - 81L
1,540 Elo+
Solo
Cthulhu
Cthulhu
MrTaYnAsA
Cthulhu
Level 63
God Stats
2W - 1L
1,463 SR
Queue Stats
72W - 69L
1,530 Elo+
Solo
Hun Batz
Hun Batz
NYBADBOY
Hun Batz
Level 135
God Stats
5W - 2L
1,546 SR
Queue Stats
32W - 31L
1,484 Elo+
Solo
Ymir
Ymir
Tharmis
Ymir
Level 86
God Stats
3W - 2L
1,443 SR
Queue Stats
10W - 10L
1,433 Elo+
Solo
Charybdis
Charybdis
xpertkiller75
Charybdis
Level 107
God Stats
2W - 3L
1,145 SR
Queue Stats
87W - 67L
1,553 Elo+
Solo
Team Averages
Level 90
1,374 SR
1,508 Elo+

VS

Team Averages
Level 101
1,568 SR
1,519 Elo+
Jing Wei
Jing Wei
BiggunB
Jing Wei
Level 44
God Stats
3W - 1L
1,485 SR
Queue Stats
92W - 86L
1,513 Elo+
Party 1
Atlas
Atlas
Esballo
Atlas
Level 88
God Stats
1W - 1L
1,773 SR
Queue Stats
186W - 161L
1,512 Elo+
Solo
Nu Wa
Nu Wa
Fenrir9264
Nu Wa
Level 156
God Stats
6W - 7L
1,550 SR
Queue Stats
96W - 102L
1,503 Elo+
Solo
Bastet
Bastet
ItsNashi
Bastet
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 21L
1,583 Elo+
Party 1
Cliodhna
Cliodhna
NotTooHidden
Cliodhna
Level 61
God Stats
3W - 4L
1,531 SR
Queue Stats
97W - 95L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DanielDarkzun
Baron Samedi
15
3 / 1 / 1
8,722
581
3,976
5,694
2,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
MrTaYnAsA
Cthulhu
13
0 / 2 / 6
8,269
551
7,283
13,431
9,733
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hun Batz
NYBADBOY
Hun Batz
15
6 / 1 / 2
8,869
591
8,050
11,666
4,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
Tharmis
Ymir
14
0 / 1 / 3
8,568
571
5,227
12,610
9,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
xpertkiller75
Charybdis
15
4 / 1 / 1
8,740
583
9,187
7,185
2,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BiggunB
Jing Wei
13
4 / 2 / 0
7,070
471
7,132
8,648
2,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
Esballo
Atlas
11
0 / 3 / 4
6,701
447
7,164
15,998
13,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
8
0 / 2 / 1
5,851
390
3,811
2,952
789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
ItsNashi
Bastet
13
1 / 2 / 0
7,400
493
7,909
10,111
3,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cliodhna
NotTooHidden
Cliodhna
12
1 / 4 / 0
6,415
428
2,178
11,747
3,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
13
Kills
6
6
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BiggunB
Jing Wei
4
2
0
2
W
Baron Samedi
DanielDarkzun
Baron Samedi
3
1
1
3.5
L
Atlas
Esballo
Atlas
0
3
4
0.67
L
Nu Wa
0
2
1
0.25
L
Bastet
ItsNashi
Bastet
1
2
0
0.5
W
Cthulhu
MrTaYnAsA
Cthulhu
0
2
6
1.5
W
Hun Batz
NYBADBOY
Hun Batz
6
1
2
7
L
Cliodhna
NotTooHidden
Cliodhna
1
4
0
0.25
W
Ymir
Tharmis
Ymir
0
1
3
1.5
W
Charybdis
xpertkiller75
Charybdis
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,723
Damage
28,194
50,586
Taken
49,456
28,381
Mitigated
23,472
22,588
Healing
10,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BiggunB
Jing Wei
7,132
4,325
0
1,726
8,648
2,913
0
4,052
4,510
0
45,832
W
Baron Samedi
DanielDarkzun
Baron Samedi
3,976
369
561
1,435
5,694
2,750
808
1,751
3,943
59,837
729
L
Atlas
Esballo
Atlas
7,164
2,424
0
1,384
15,998
13,073
0
6,109
9,794
26,040
0
L
Nu Wa
3,811
1,310
0
530
2,952
789
0
1,568
1,384
22,883
460
L
Bastet
ItsNashi
Bastet
7,909
1,453
0
2,178
10,111
3,179
0
4,200
5,535
0
50,255
W
Cthulhu
MrTaYnAsA
Cthulhu
7,283
600
3,279
4,182
13,431
9,733
603
3,344
10,087
30,382
0
W
Hun Batz
NYBADBOY
Hun Batz
8,050
2,204
0
6,007
11,666
4,410
216
2,123
9,543
0
66,705
L
Cliodhna
NotTooHidden
Cliodhna
2,178
583
0
4,538
11,747
3,518
0
0
11,747
0
40,918
W
Ymir
Tharmis
Ymir
5,227
939
0
4,981
12,610
9,050
68
1,681
10,929
50,783
0
W
Charybdis
xpertkiller75
Charybdis
9,187
4,448
0
2,143
7,185
2,438
2,007
2,014
5,171
0
74,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,168
Gold Earned
33,437
514
Minions Killed
350
0
Camps Cleared
0
1,457,520
Distance Traveled
1,281,484
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,070
471
82
5
0
291,405
0
W
Baron Samedi
8,722
581
108
7
0
269,074
2
L
Atlas
6,701
447
33
2
0
311,607
4
L
Nu Wa
5,851
390
52
3
0
114,153
0
L
Bastet
7,400
493
100
7
0
275,743
1
W
Cthulhu
8,269
551
31
2
0
314,700
0
W
Hun Batz
8,869
591
114
8
0
354,260
0
L
Cliodhna
6,415
428
83
6
0
288,576
0
W
Ymir
8,568
571
123
8
0
253,746
2
W
Charybdis
8,740
583
138
9
0
265,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role