Player Matchup

Izanami
Izanami
 
Izanami
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
PapaWalrus01
Thoth
Level 70
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 8L
1,553 Elo+
Party 3
Ares
Ares
Ranger777
Ares
Level 118
God Stats
1W - 1L
1,751 SR
Queue Stats
15W - 21L
1,566 Elo+
Party 3
Bakasura
Bakasura
TheUnknowenEnder
Bakasura
Level 77
God Stats
3W - 5L
1,309 SR
Queue Stats
48W - 50L
1,528 Elo+
Party 1
Mulan
Mulan
Vwildfire
Mulan
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,454 Elo+
Party 1
Team Averages
Level 84
1,512 SR
1,520 Elo+

VS

Team Averages
Level 104
1,615 SR
1,500 Elo+
Sun Wukong
Sun Wukong
Calderath
Sun Wukong
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 81L
1,525 Elo+
Solo
Pele
Pele
PORQUINHAPEPPA
Pele
Level 149
God Stats
2W - 2L
1,528 SR
Queue Stats
157W - 146L
1,534 Elo+
Party 2
Artemis
Artemis
Totsym
Artemis
Level 158
God Stats
1W - 1L
1,660 SR
Queue Stats
174W - 154L
1,550 Elo+
Party 2
Cthulhu
Cthulhu
k1nd9
Cthulhu
Level 65
God Stats
5W - 2L
1,572 SR
Queue Stats
30W - 30L
1,433 Elo+
Solo
Vulcan
Vulcan
kurko71
Vulcan
Level 40
God Stats
2W - 0L
1,817 SR
Queue Stats
22W - 18L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 5 / 3
4,718
472
3,008
6,990
2,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 2 / 3
5,937
594
2,209
3,865
1,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ares
8
1 / 4 / 3
5,487
549
2,160
8,916
4,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
7 / 3 / 0
6,628
663
8,795
9,889
3,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
Vwildfire
Mulan
9
0 / 3 / 0
4,939
494
4,793
9,589
3,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Calderath
Sun Wukong
12
2 / 0 / 1
6,691
669
6,300
7,555
4,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
6 / 3 / 4
6,521
652
4,171
8,937
2,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
Totsym
Artemis
11
5 / 1 / 4
6,233
623
8,080
5,305
1,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
k1nd9
Cthulhu
10
2 / 3 / 6
5,288
529
4,828
7,270
3,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Vulcan
kurko71
Vulcan
11
2 / 2 / 2
6,346
635
3,357
4,988
1,236
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
9
Kills
17
17
Deaths
9
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
3
0.3
W
Sun Wukong
Calderath
Sun Wukong
2
0
1
2.5
W
6
3
4
2.67
L
1
2
3
1.25
L
Ares
1
4
3
0.63
L
7
3
0
2.33
W
Artemis
Totsym
Artemis
5
1
4
7
L
Mulan
Vwildfire
Mulan
0
3
0
0
W
Cthulhu
k1nd9
Cthulhu
2
3
6
1.67
W
Vulcan
kurko71
Vulcan
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,965
Damage
26,736
39,249
Taken
34,055
15,168
Mitigated
13,001
11,231
Healing
9,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,008
1,785
0
1,016
6,990
2,008
0
1,562
5,428
0
31,991
W
Sun Wukong
Calderath
Sun Wukong
6,300
1,741
0
2,475
7,555
4,164
0
0
7,545
0
44,864
W
4,171
1,487
0
2,927
8,937
2,787
0
549
7,592
0
45,409
L
2,209
74
0
450
3,865
1,098
35
2,585
1,280
35,750
0
L
Ares
2,160
259
1,375
1,916
8,916
4,826
0
2,594
6,322
10,911
0
L
8,795
5,931
0
3,640
9,889
3,937
0
1,338
8,551
0
34,705
W
Artemis
Totsym
Artemis
8,080
4,066
0
500
5,305
1,264
1,000
918
3,957
0
35,357
L
Mulan
Vwildfire
Mulan
4,793
939
0
2,834
9,589
3,299
0
0
9,589
0
26,298
W
Cthulhu
k1nd9
Cthulhu
4,828
176
0
2,141
7,270
3,550
290
922
5,845
22,189
0
W
Vulcan
kurko71
Vulcan
3,357
226
0
1,826
4,988
1,236
0
1,641
2,793
37,143
1,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,709
Gold Earned
31,079
281
Minions Killed
316
0
Camps Cleared
0
980,054
Distance Traveled
1,003,019
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,718
472
59
6
0
145,745
0
W
Sun Wukong
6,691
669
82
8
0
178,181
0
W
Pele
6,521
652
71
7
0
221,647
2
L
Thoth
5,937
594
73
7
0
204,876
0
L
Ares
5,487
549
17
2
0
208,677
5
L
Bakasura
6,628
663
75
8
0
258,623
0
W
Artemis
6,233
623
67
7
0
176,464
0
L
Mulan
4,939
494
57
6
0
162,133
1
W
Cthulhu
5,288
529
26
3
0
207,904
4
W
Vulcan
6,346
635
70
7
0
218,823
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role