Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Daibrui26
Cerberus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,259 Elo+
Party 1
King Arthur
King Arthur
NINJAOSCARGG
King Arthur
Level 66
God Stats
3W - 2L
1,680 SR
Queue Stats
59W - 34L
1,546 Elo+
Party 1
Rama
Rama
aragonesloco
Rama
Level 87
God Stats
0W - 2L
1,215 SR
Queue Stats
71W - 46L
1,504 Elo+
Party 1
Zhong Kui
Zhong Kui
marcusdragnell98
Zhong Kui
Level 128
God Stats
3W - 1L
1,691 SR
Queue Stats
296W - 279L
1,395 Elo+
Solo
Team Averages
Level 88
1,517 SR
1,441 Elo+

VS

Team Averages
Level 92
1,538 SR
1,463 Elo+
Atlas
Atlas
MangledOrchard
Atlas
Level 115
God Stats
19W - 17L
1,499 SR
Queue Stats
127W - 115L
1,468 Elo+
Party 2
Agni
Agni
ROZZLER99
Agni
Level 122
God Stats
3W - 5L
1,277 SR
Queue Stats
144W - 134L
1,461 Elo+
Party 2
Apollo
Apollo
Vanaatje
Apollo
Level 70
God Stats
5W - 4L
1,804 SR
Queue Stats
115W - 124L
1,425 Elo+
Solo
Mulan
Mulan
Yo Frenz
Mulan
Level 85
God Stats
8W - 8L
1,424 SR
Queue Stats
44W - 49L
1,447 Elo+
Party 2
Bastet
Bastet
nicogomezm
Bastet
Level 68
God Stats
6W - 3L
1,685 SR
Queue Stats
39W - 23L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
1 / 3 / 0
4,096
585
1,972
6,629
2,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
Daibrui26
Cerberus
6
0 / 2 / 1
3,991
570
2,740
5,400
2,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
NINJAOSCARGG
King Arthur
5
0 / 3 / 0
3,449
493
1,330
4,711
1,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

7
1 / 1 / 0
3,962
566
2,318
4,593
1,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
8
0 / 3 / 0
4,065
581
2,730
5,584
2,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 2
4,432
633
2,651
4,415
1,853
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Agni
9
5 / 0 / 0
5,288
755
3,381
3,998
1,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Vanaatje
Apollo
7
2 / 1 / 1
4,406
629
3,253
3,736
859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mulan
Yo Frenz
Mulan
9
4 / 0 / 0
5,665
809
4,171
5,236
3,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bastet
nicogomezm
Bastet
8
0 / 1 / 3
4,446
635
2,294
4,481
1,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
12
12
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
3
0
0.33
L
Cerberus
Daibrui26
Cerberus
0
2
1
0.25
W
1
0
2
2
L
King Arthur
NINJAOSCARGG
King Arthur
0
3
0
0
W
Agni
5
0
0
5
W
Apollo
Vanaatje
Apollo
2
1
1
2.5
W
Mulan
Yo Frenz
Mulan
4
0
0
4
L
1
1
0
1
L
Zhong Kui
0
3
0
0
W
Bastet
nicogomezm
Bastet
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,090
Damage
15,750
26,917
Taken
21,866
10,565
Mitigated
8,848
8,880
Healing
8,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
1,972
127
0
2,821
6,629
2,143
0
1,059
5,570
0
21,440
L
Cerberus
Daibrui26
Cerberus
2,740
418
0
2,104
5,400
2,840
0
1,316
4,084
10,797
0
W
2,651
1,008
0
1,322
4,415
1,853
0
1,553
2,862
8,218
1,388
L
King Arthur
NINJAOSCARGG
King Arthur
1,330
210
0
335
4,711
1,462
0
0
4,711
0
10,423
W
Agni
3,381
285
0
1,308
3,998
1,032
0
1,964
1,742
22,083
0
W
Apollo
Vanaatje
Apollo
3,253
2,408
0
1,416
3,736
859
0
1,187
2,549
0
23,896
W
Mulan
Yo Frenz
Mulan
4,171
830
0
2,708
5,236
3,707
0
0
5,236
0
30,807
L
2,318
1,456
113
1,260
4,593
1,196
0
1,051
3,542
0
21,881
L
Zhong Kui
2,730
237
0
2,247
5,584
2,924
0
2,322
3,262
19,180
1,152
W
Bastet
nicogomezm
Bastet
2,294
413
0
1,608
4,481
1,397
0
327
4,104
0
26,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,563
Gold Earned
24,237
166
Minions Killed
210
0
Camps Cleared
0
630,404
Distance Traveled
774,234
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,096
585
43
6
0
133,353
0
L
Cerberus
3,991
570
35
5
0
133,739
0
W
Atlas
4,432
633
14
2
0
164,667
0
L
King Arthur
3,449
493
18
3
0
98,573
0
W
Agni
5,288
755
39
6
0
148,152
0
W
Apollo
4,406
629
49
7
0
131,334
0
W
Mulan
5,665
809
61
9
0
136,557
0
L
Rama
3,962
566
34
5
0
133,760
0
L
Zhong Kui
4,065
581
36
5
0
130,979
0
W
Bastet
4,446
635
47
7
0
193,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role