Player Matchup

Nut
Nut
 
Nut
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Nozi8
Hun Batz
Level 104
God Stats
1W - 1L
1,671 SR
Queue Stats
125W - 124L
1,510 Elo+
Party 3
Terra
Terra
PrimaryFire905
Terra
Level 190
God Stats
14W - 14L
1,470 SR
Queue Stats
437W - 452L
1,525 Elo+
Party 3
Mulan
Mulan
firefliesalco
Mulan
Level 74
God Stats
4W - 3L
1,537 SR
Queue Stats
55W - 45L
1,589 Elo+
Solo
Hel
Hel
saintblue2
Hel
Level 148
God Stats
37W - 48L
1,506 SR
Queue Stats
210W - 195L
1,453 Elo+
Solo
Team Averages
Level 119
1,537 SR
1,515 Elo+

VS

Team Averages
Level 127
1,492 SR
1,487 Elo+
Ymir
Ymir
ExpiredNoodIes
Ymir
Level 145
God Stats
6W - 4L
1,601 SR
Queue Stats
34W - 29L
1,588 Elo+
Party 1
Olorun
Olorun
FrawwgDawg
Olorun
Level 123
God Stats
1W - 0L
1,492 SR
Queue Stats
3W - 5L
1,562 Elo+
Party 1
Danzaburou
Danzaburou
HJVS_ViequesPR77
Danzaburou
Level 148
God Stats
58W - 44L
1,491 SR
Queue Stats
258W - 273L
1,442 Elo+
Party 2
Erlang Shen
Erlang Shen
PopRaid
Erlang Shen
Level 89
God Stats
17W - 29L
1,375 SR
Queue Stats
361W - 402L
1,397 Elo+
Party 2
Kali
Kali
ViperRSQ
Kali
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 15L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
10
1 / 2 / 0
5,554
555
5,006
4,575
1,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hun Batz
Nozi8
Hun Batz
7
0 / 5 / 2
4,535
454
3,871
7,387
2,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 0 / 1
4,607
461
2,377
5,041
1,765
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 6 / 0
5,112
511
3,777
8,544
4,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 3 / 0
5,205
521
3,074
6,188
2,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 2
5,382
538
2,346
7,917
4,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Olorun
FrawwgDawg
Olorun
11
2 / 0 / 2
6,088
609
3,733
5,930
1,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Danzaburou
HJVS_ViequesPR77
Danzaburou
11
4 / 0 / 0
6,603
660
5,380
4,432
1,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
PopRaid
Erlang Shen
12
7 / 0 / 0
7,434
743
6,019
8,686
10,748
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kali
10
1 / 1 / 5
5,645
565
2,520
7,727
2,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
2
Kills
16
16
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
1
2
0
0.5
W
2
1
2
3
W
Olorun
FrawwgDawg
Olorun
2
0
2
3
W
Danzaburou
HJVS_ViequesPR77
Danzaburou
4
0
0
4
L
Hun Batz
Nozi8
Hun Batz
0
5
2
0.2
W
Erlang Shen
PopRaid
Erlang Shen
7
0
0
7
L
1
0
1
1.5
W
Kali
1
1
5
3.5
L
0
6
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,105
Damage
19,998
31,735
Taken
34,692
11,766
Mitigated
20,654
8,017
Healing
14,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
5,006
3,155
0
1,787
4,575
1,290
56
2,587
1,988
0
44,355
W
2,346
814
0
2,207
7,917
4,293
0
1,136
6,781
17,517
0
W
Olorun
FrawwgDawg
Olorun
3,733
1,821
420
3,712
5,930
1,992
66
774
5,156
41,189
3,864
W
Danzaburou
HJVS_ViequesPR77
Danzaburou
5,380
1,591
0
1,440
4,432
1,255
169
2,036
2,082
0
41,528
L
Hun Batz
Nozi8
Hun Batz
3,871
1,248
0
250
7,387
2,433
0
1,276
6,111
0
26,647
W
Erlang Shen
PopRaid
Erlang Shen
6,019
3,074
0
2,424
8,686
10,748
0
0
8,686
2,874
41,757
L
2,377
559
954
2,227
5,041
1,765
0
1,602
3,439
11,051
0
W
Kali
2,520
1,334
0
4,584
7,727
2,366
0
1,075
6,536
0
36,810
L
3,777
742
0
888
8,544
4,148
0
804
7,740
0
28,440
L
3,074
49
192
1,719
6,188
2,130
0
202
5,986
32,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,013
Gold Earned
31,152
276
Minions Killed
313
0
Camps Cleared
0
993,386
Distance Traveled
973,152
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
5,554
555
83
8
0
160,632
0
W
Ymir
5,382
538
32
3
0
201,202
4
W
Olorun
6,088
609
77
8
0
186,042
0
W
Danzaburou
6,603
660
70
7
0
183,168
1
L
Hun Batz
4,535
454
48
5
0
223,432
1
W
Erlang Shen
7,434
743
72
7
0
167,840
0
L
Terra
4,607
461
24
2
0
222,612
2
W
Kali
5,645
565
62
6
0
234,900
0
L
Mulan
5,112
511
57
6
0
198,489
1
L
Hel
5,205
521
64
6
0
188,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role