Player Matchup

Kali
Kali
GiggleGod
Kali
Level 147
God Stats
1W - 0L
1,287 SR
Queue Stats
29W - 6L
1,761 Elo+
Party 1
Mulan
Mulan
HolyHotDog
Mulan
Level 120
God Stats
2W - 2L
1,487 SR
Queue Stats
104W - 53L
1,664 Elo+
Party 1
Baron Samedi
Baron Samedi
Minnks
Baron Samedi
Level 148
God Stats
3W - 1L
1,884 SR
Queue Stats
109W - 39L
1,684 Elo+
Party 1
Sobek
Sobek
Paradoxical_Ant
Sobek
Level 86
God Stats
3W - 0L
1,887 SR
Queue Stats
76W - 85L
1,504 Elo+
Solo
Nike
Nike
PerilousProphet
Nike
Level 157
God Stats
8W - 3L
1,653 SR
Queue Stats
546W - 409L
1,646 Elo+
Solo
Team Averages
Level 132
1,640 SR
1,652 Elo+

VS

Team Averages
Level 120
1,518 SR
1,525 Elo+
Fafnir
Fafnir
 
Fafnir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Cinetick
Janus
Level 102
God Stats
2W - 1L
1,336 SR
Queue Stats
57W - 49L
1,542 Elo+
Solo
Hercules
Hercules
Maliquek
Hercules
Level 98
God Stats
0W - 3L
1,415 SR
Queue Stats
211W - 186L
1,504 Elo+
Solo
Heimdallr
Heimdallr
RylicTWG
Heimdallr
Level 119
God Stats
2W - 3L
1,599 SR
Queue Stats
100W - 99L
1,573 Elo+
Solo
Cupid
Cupid
tamaldepollo
Cupid
Level 132
God Stats
1W - 1L
1,740 SR
Queue Stats
97W - 90L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
11
1 / 5 / 13
7,337
1,048
4,609
8,603
3,814
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Mulan
13
2 / 3 / 10
7,364
1,052
4,084
10,516
9,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
Minnks
Baron Samedi
14
11 / 1 / 5
8,549
1,221
13,516
6,638
3,015
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
2 / 3 / 11
7,390
1,056
3,204
10,566
12,400
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
4 / 4 / 11
7,902
1,129
9,683
10,568
10,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
2 / 4 / 7
6,826
975
3,397
11,195
12,835
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Janus
Cinetick
Janus
14
8 / 5 / 5
8,936
1,277
7,811
8,227
3,217
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Maliquek
Hercules
1
0 / 0 / 0
1,984
283
0
0
0
Heimdallr
RylicTWG
Heimdallr
14
5 / 6 / 5
7,499
1,071
6,248
8,437
3,763
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
1 / 6 / 6
5,847
835
6,656
8,968
3,529
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
39
20
Kills
16
16
Deaths
21
50
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
2
4
7
1.38
L
Janus
Cinetick
Janus
8
5
5
2.1
W
Kali
1
5
13
1.5
W
Mulan
2
3
10
2.33
L
Hercules
Maliquek
Hercules
0
0
0
0
W
Baron Samedi
Minnks
Baron Samedi
11
1
5
13.5
W
2
3
11
2.5
W
4
4
11
2.38
L
Heimdallr
RylicTWG
Heimdallr
5
6
5
1.25
L
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,096
Damage
24,112
46,891
Taken
36,827
38,642
Mitigated
23,344
13,657
Healing
6,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,397
840
978
1,932
11,195
12,835
0
5,792
5,403
3,512
0
L
Janus
Cinetick
Janus
7,811
33
99
1,205
8,227
3,217
0
3,319
4,908
16,042
297
W
Kali
4,609
1,865
90
1,830
8,603
3,814
213
2,180
6,423
0
9,942
W
Mulan
4,084
330
346
1,749
10,516
9,092
0
1,949
8,567
0
8,945
L
Hercules
Maliquek
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Baron Samedi
Minnks
Baron Samedi
13,516
1,510
3,526
3,336
6,638
3,015
374
2,262
4,376
23,393
0
W
3,204
118
1,062
1,718
10,566
12,400
162
2,696
7,870
8,159
0
W
9,683
759
0
0
10,568
10,321
524
1,911
8,657
1,114
18,897
L
Heimdallr
RylicTWG
Heimdallr
6,248
2,589
224
237
8,437
3,763
0
3,984
4,453
0
15,330
L
6,656
3,185
758
1,328
8,968
3,529
0
4,310
4,658
0
11,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,542
Gold Earned
31,092
70
Minions Killed
43
0
Camps Cleared
0
777,354
Distance Traveled
510,825
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,826
975
0
0
0
126,907
0
L
Janus
8,936
1,277
22
3
0
128,310
0
W
Kali
7,337
1,048
5
1
0
133,233
0
W
Mulan
7,364
1,052
12
2
0
165,148
0
L
Hercules
1,984
283
0
0
0
0
0
W
Baron Samedi
8,549
1,221
18
3
0
144,169
0
W
Sobek
7,390
1,056
8
1
0
172,129
0
W
Nike
7,902
1,129
27
4
0
162,675
0
L
Heimdallr
7,499
1,071
13
2
0
139,226
0
L
Cupid
5,847
835
8
1
0
116,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role