Player Matchup

Danzaburou
Danzaburou
CatholicCthulhu
Danzaburou
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 17L
1,542 Elo+
Party 2
Anubis
Anubis
ItadoriiYuji
Anubis
Level 88
God Stats
5W - 4L
1,631 SR
Queue Stats
33W - 35L
1,515 Elo+
Solo
Thor
Thor
JpLightning11
Thor
Level 126
God Stats
6W - 4L
1,513 SR
Queue Stats
72W - 74L
1,504 Elo+
Party 2
Hou Yi
Hou Yi
TheRealDDC
Hou Yi
Level 109
God Stats
1W - 1L
1,627 SR
Queue Stats
31W - 26L
1,550 Elo+
Solo
Surtr
Surtr
raudales179
Surtr
Level 155
God Stats
501W - 397L
1,570 SR
Queue Stats
629W - 552L
1,497 Elo+
Solo
Team Averages
Level 121
1,568 SR
1,521 Elo+

VS

Team Averages
Level 93
1,552 SR
1,527 Elo+
Yemoja
Yemoja
 
Yemoja
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
FUNKYPOPTART
Jing Wei
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 17L
1,664 Elo+
Party 1
King Arthur
King Arthur
Freeeeloo
King Arthur
Level 119
God Stats
12W - 17L
1,643 SR
Queue Stats
250W - 231L
1,557 Elo+
Solo
Agni
Agni
Haxkss
Agni
Level 107
God Stats
2W - 4L
1,592 SR
Queue Stats
228W - 217L
1,499 Elo+
Party 1
Awilix
Awilix
TimelyEh
Awilix
Level 37
God Stats
2W - 2L
1,527 SR
Queue Stats
17W - 33L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CatholicCthulhu
Danzaburou
13
2 / 3 / 3
7,903
608
4,089
7,905
2,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Anubis
16
11 / 1 / 4
10,355
797
15,966
11,026
5,179
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 1 / 4
8,075
621
6,282
9,667
6,542
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Hou Yi
TheRealDDC
Hou Yi
15
5 / 0 / 4
8,698
669
8,789
6,738
2,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 0 / 4
7,897
607
6,135
8,503
3,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
1 / 0 / 2
6,692
515
2,880
10,213
8,482
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
FUNKYPOPTART
Jing Wei
10
0 / 5 / 0
5,720
440
2,131
8,232
2,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Freeeeloo
King Arthur
10
1 / 9 / 0
6,077
467
6,975
18,341
5,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
Haxkss
Agni
12
3 / 6 / 1
6,897
531
5,792
7,595
2,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
TimelyEh
Awilix
11
0 / 7 / 2
6,009
462
4,881
12,071
3,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
27
Kills
5
5
Deaths
27
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
0
2
2
W
Danzaburou
CatholicCthulhu
Danzaburou
2
3
3
1.17
L
Jing Wei
FUNKYPOPTART
Jing Wei
0
5
0
0
L
King Arthur
Freeeeloo
King Arthur
1
9
0
0.11
L
Agni
Haxkss
Agni
3
6
1
0.58
W
Anubis
11
1
4
13
W
4
1
4
6
W
Hou Yi
TheRealDDC
Hou Yi
5
0
4
7
L
Awilix
TimelyEh
Awilix
0
7
2
0.14
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,261
Damage
22,659
43,839
Taken
56,452
20,471
Mitigated
22,401
19,135
Healing
10,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,880
589
1,741
3,060
10,213
8,482
0
150
10,063
19,054
1,077
W
Danzaburou
CatholicCthulhu
Danzaburou
4,089
658
0
1,746
7,905
2,563
85
3,528
3,977
0
50,116
L
Jing Wei
FUNKYPOPTART
Jing Wei
2,131
1,405
0
1,106
8,232
2,117
0
191
8,041
0
32,824
L
King Arthur
Freeeeloo
King Arthur
6,975
738
0
3,054
18,341
5,902
0
11,973
6,368
0
35,930
L
Agni
Haxkss
Agni
5,792
267
0
485
7,595
2,178
0
727
6,868
37,277
0
W
Anubis
15,966
1,790
0
9,265
11,026
5,179
64
0
11,000
86,262
1,722
W
6,282
706
0
1,654
9,667
6,542
0
2,972
6,509
449
24,592
W
Hou Yi
TheRealDDC
Hou Yi
8,789
3,599
0
2,146
6,738
2,526
3,519
212
6,526
0
72,844
L
Awilix
TimelyEh
Awilix
4,881
1,952
0
809
12,071
3,722
0
3,010
9,061
0
43,986
W
6,135
2,061
0
4,324
8,503
3,661
202
1,015
7,410
1,867
56,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,928
Gold Earned
31,395
491
Minions Killed
321
0
Camps Cleared
0
1,319,129
Distance Traveled
1,273,251
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,692
515
37
3
0
250,994
5
W
Danzaburou
7,903
608
96
7
0
245,468
0
L
Jing Wei
5,720
440
70
5
0
186,402
0
L
King Arthur
6,077
467
58
4
0
259,766
0
L
Agni
6,897
531
92
7
0
261,161
0
W
Anubis
10,355
797
152
12
0
229,480
2
W
Thor
8,075
621
41
3
0
264,310
0
W
Hou Yi
8,698
669
117
9
0
245,846
2
L
Awilix
6,009
462
64
5
0
314,928
0
W
Surtr
7,897
607
85
7
0
334,025
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role