Player Matchup

Arachne
Arachne
 
Arachne
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
Crimsito
Terra
Level 16
God Stats
2W - 3L
1,468 SR
Queue Stats
10W - 16L
1,384 Elo+
Party 1
Artio
Artio
Fearless P3
Artio
Level 119
God Stats
14W - 12L
1,746 SR
Queue Stats
594W - 548L
1,546 Elo+
Solo
Ra
Ra
JEEtooTHEeff2
Ra
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,465 Elo+
Party 2
Jing Wei
Jing Wei
TheCraizyMan
Jing Wei
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,420 Elo+
Party 1
Team Averages
Level 107
1,543 SR
1,463 Elo+

VS

Team Averages
Level 98
1,598 SR
1,461 Elo+
Zeus
Zeus
TheVatiHendo
Zeus
Level 141
God Stats
236W - 228L
1,534 SR
Queue Stats
413W - 452L
1,470 Elo+
Party 3
Sylvanus
Sylvanus
TwistdUpBlunts
Sylvanus
Level 107
God Stats
42W - 32L
1,522 SR
Queue Stats
56W - 49L
1,460 Elo+
Party 3
Ratatoskr
Ratatoskr
WHJ Kenny
Ratatoskr
Level 122
God Stats
18W - 11L
1,630 SR
Queue Stats
194W - 172L
1,503 Elo+
Solo
Sun Wukong
Sun Wukong
Xtractaurs
Sun Wukong
Level 38
God Stats
9W - 10L
1,688 SR
Queue Stats
50W - 48L
1,397 Elo+
Solo
Rama
Rama
nikodatenshi
Rama
Level 83
God Stats
24W - 12L
1,615 SR
Queue Stats
273W - 254L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
3 / 2 / 1
6,268
482
6,162
9,413
4,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Terra
Crimsito
Terra
10
3 / 3 / 2
5,897
454
5,318
14,573
9,888
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
0 / 2 / 2
6,840
526
5,721
14,144
10,316
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 2 / 0
7,047
542
2,443
6,452
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
TheCraizyMan
Jing Wei
11
1 / 5 / 4
6,177
475
6,938
9,988
2,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 3
7,740
595
5,171
3,288
956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
12
1 / 3 / 7
6,671
513
7,212
9,230
6,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ratatoskr
WHJ Kenny
Ratatoskr
12
3 / 1 / 4
6,606
508
5,992
9,830
4,446
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Sun Wukong
Xtractaurs
Sun Wukong
12
1 / 2 / 2
6,750
519
8,782
11,226
6,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
7 / 2 / 3
7,685
591
9,053
10,461
3,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
8
Kills
14
14
Deaths
9
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
2
1
1.75
L
Terra
Crimsito
Terra
3
3
2
1.33
L
0
2
2
0.5
L
1
2
0
0.5
L
Jing Wei
TheCraizyMan
Jing Wei
1
5
4
0.6
W
2
1
3
3.5
W
Sylvanus
1
3
7
1.5
W
Ratatoskr
WHJ Kenny
Ratatoskr
3
1
4
5
W
Sun Wukong
Xtractaurs
Sun Wukong
1
2
2
1
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,582
Damage
36,210
54,570
Taken
44,035
29,171
Mitigated
22,352
16,450
Healing
16,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,162
4,787
0
1,850
9,413
4,245
0
1,887
7,424
0
32,761
L
Terra
Crimsito
Terra
5,318
2,104
640
4,845
14,573
9,888
0
4,517
10,008
18,382
1,103
L
5,721
741
432
6,238
14,144
10,316
0
0
14,144
43,870
2,938
L
2,443
101
48
1,802
6,452
1,930
26
2,275
3,889
48,546
0
L
Jing Wei
TheCraizyMan
Jing Wei
6,938
5,146
0
595
9,988
2,792
0
2,558
7,422
0
42,251
W
5,171
526
0
409
3,288
956
754
1,174
2,050
55,732
611
W
Sylvanus
7,212
1,863
755
3,600
9,230
6,855
143
2,613
6,617
29,153
9,084
W
Ratatoskr
WHJ Kenny
Ratatoskr
5,992
823
0
4,512
9,830
4,446
0
1,478
8,352
0
41,992
W
Sun Wukong
Xtractaurs
Sun Wukong
8,782
1,473
0
1,846
11,226
6,744
0
4,716
6,510
0
45,714
W
9,053
7,779
0
5,093
10,461
3,351
350
3,149
7,236
0
50,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,229
Gold Earned
35,452
324
Minions Killed
405
0
Camps Cleared
0
1,359,682
Distance Traveled
1,228,053
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,268
482
53
4
0
307,622
0
L
Terra
5,897
454
35
3
0
277,911
3
L
Artio
6,840
526
77
6
0
237,572
3
L
Ra
7,047
542
94
7
0
258,843
5
L
Jing Wei
6,177
475
65
5
0
277,734
0
W
Zeus
7,740
595
117
9
0
226,389
0
W
Sylvanus
6,671
513
60
5
0
232,358
0
W
Ratatoskr
6,606
508
66
5
0
292,722
0
W
Sun Wukong
6,750
519
85
7
0
233,430
0
W
Rama
7,685
591
77
6
0
243,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role