Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
GDaaaaawg7
Hachiman
Level 152
God Stats
4W - 5L
1,599 SR
Queue Stats
127W - 121L
1,520 Elo+
Solo
Ra
Ra
MuffelMan2
Ra
Level 144
God Stats
4W - 5L
1,513 SR
Queue Stats
179W - 143L
1,595 Elo+
Solo
Fafnir
Fafnir
NothingChanged
Fafnir
Level 149
God Stats
6W - 5L
1,777 SR
Queue Stats
113W - 119L
1,512 Elo+
Solo
Team Averages
Level 148
1,578 SR
1,525 Elo+

VS

Team Averages
Level 140
1,516 SR
1,534 Elo+
Fenrir
Fenrir
 
Fenrir
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
CHEBYRATOR3000
Freya
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 40L
1,510 Elo+
Party 1
Hercules
Hercules
MätiëBall
Hercules
Level 144
God Stats
6W - 4L
1,591 SR
Queue Stats
85W - 74L
1,541 Elo+
Party 1
Anubis
Anubis
PowerIdola
Anubis
Level 194
God Stats
30W - 42L
1,502 SR
Queue Stats
265W - 262L
1,537 Elo+
Solo
Bellona
Bellona
pilaus001
Bellona
Level 125
God Stats
5W - 6L
1,489 SR
Queue Stats
113W - 107L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
6 / 0 / 2
7,499
750
9,276
8,776
8,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
 
Fenrir
12
6 / 2 / 2
6,604
660
7,268
10,572
3,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hachiman
GDaaaaawg7
Hachiman
10
3 / 2 / 0
5,824
582
5,501
5,469
1,440
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 3 / 1
6,269
627
3,835
5,538
1,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 1 / 4
5,862
586
3,976
7,761
5,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 4 / 3
5,930
593
3,177
10,143
3,227
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 4 / 1
4,936
494
5,410
7,107
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hercules
MätiëBall
Hercules
9
2 / 1 / 1
6,052
605
3,707
8,734
6,649
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
PowerIdola
Anubis
13
3 / 1 / 1
6,950
695
5,428
6,630
2,540
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bellona
pilaus001
Bellona
9
0 / 7 / 0
5,417
542
4,759
12,300
8,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
17
Kills
8
8
Deaths
17
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
6
0
2
7
L
Fenrir
 
Fenrir
6
2
2
3.5
W
Fenrir
 
Fenrir
2
4
3
0.88
W
1
4
1
0.38
L
Hachiman
GDaaaaawg7
Hachiman
3
2
0
1.5
L
1
3
1
0.5
W
Hercules
MätiëBall
Hercules
2
1
1
2.5
L
1
1
4
3
W
Anubis
PowerIdola
Anubis
3
1
1
3.5
W
Bellona
pilaus001
Bellona
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,856
Damage
22,481
38,116
Taken
44,914
20,604
Mitigated
22,802
11,934
Healing
15,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
9,276
1,000
0
3,912
8,776
8,140
0
0
8,776
42,585
304
L
Fenrir
 
Fenrir
7,268
2,949
0
1,828
10,572
3,880
0
2,832
7,668
0
46,830
W
Fenrir
 
Fenrir
3,177
715
0
2,796
10,143
3,227
0
1,826
8,225
0
29,451
W
5,410
1,581
0
2,398
7,107
1,862
0
1,131
5,976
24,282
0
L
Hachiman
GDaaaaawg7
Hachiman
5,501
2,434
0
2,157
5,469
1,440
0
1,624
3,607
0
40,157
L
3,835
250
312
1,130
5,538
1,555
0
2,893
2,645
42,596
0
W
Hercules
MätiëBall
Hercules
3,707
768
0
3,535
8,734
6,649
0
2,961
5,631
0
28,003
L
3,976
898
0
2,595
7,761
5,589
0
2,740
4,632
11,254
2,644
W
Anubis
PowerIdola
Anubis
5,428
58
0
3,560
6,630
2,540
0
2,784
3,391
58,360
1,484
W
Bellona
pilaus001
Bellona
4,759
1,941
0
3,517
12,300
8,524
0
6,448
4,914
0
30,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,058
Gold Earned
29,285
354
Minions Killed
326
0
Camps Cleared
0
1,128,649
Distance Traveled
1,080,892
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,499
750
107
11
0
218,973
0
L
Fenrir
6,604
660
72
7
0
257,921
3
W
Fenrir
5,930
593
57
6
0
245,579
0
W
Freya
4,936
494
51
5
0
193,159
0
L
Hachiman
5,824
582
60
6
0
199,047
0
L
Ra
6,269
627
92
9
0
227,872
0
W
Hercules
6,052
605
40
4
0
238,859
0
L
Fafnir
5,862
586
23
2
0
224,836
4
W
Anubis
6,950
695
116
12
0
204,123
2
W
Bellona
5,417
542
62
6
0
199,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role