Player Matchup

Mercury
Mercury
Silver I
JesúsofNazareth
Mercury
Silver I
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 8L
1,600 MMR
Party 2
Amaterasu
Amaterasu
Gold IV
Nadie2655
Amaterasu
Gold IV
Level 89
God Stats
12W - 3L
1,689 SR
Queue Stats
191W - 212L
1,534 MMR
Solo
Ra
Ra
Bronze III
senortaco1234
Ra
Bronze III
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,534 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 73
1,563 SR
1,556 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 152
1,503 SR
1,557 MMR
Mulan
Mulan
Silver I
LeonardPvp
Mulan
Silver I
Level 151
God Stats
1W - 0L
1,330 SR
Queue Stats
25W - 19L
1,555 MMR
Party 1
Nox
Nox
Gold IV
guidox3000
Nox
Gold IV
Level 157
God Stats
9W - 12L
1,489 SR
Queue Stats
49W - 53L
1,533 MMR
Solo
Hun Batz
Hun Batz
Silver I
lJaxx01
Hun Batz
Silver I
Level 149
God Stats
7W - 4L
1,691 SR
Queue Stats
25W - 19L
1,584 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 5
11,041
920
9,663
16,288
16,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
Nadie2655
Amaterasu
9
0 / 2 / 3
7,345
612
1,377
3,423
1,428
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

17
6 / 3 / 7
10,505
875
13,849
13,638
5,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
KuzenboAchillesNe ZhaThothSerqet

VS

Bans
HeraVulcanAnubisDiscordiaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
17
3 / 6 / 3
10,441
870
9,890
17,830
10,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 3 / 5
10,881
907
7,178
6,806
2,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hun Batz
lJaxx01
Hun Batz
16
4 / 4 / 3
11,088
924
10,231
12,147
6,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
13
Kills
9
9
Deaths
13
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
7
4
5
2.38
W
Mulan
3
6
3
0.75
L
Amaterasu
Nadie2655
Amaterasu
0
2
3
0.75
W
2
3
5
1.5
W
Hun Batz
lJaxx01
Hun Batz
4
4
3
1.38
L
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,889
Damage
27,299
33,349
Taken
36,783
23,680
Mitigated
20,150
8,249
Healing
5,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,663
3,094
0
1,515
16,288
16,462
0
3,467
12,584
2,155
22,276
W
Mulan
9,890
1,017
0
3,776
17,830
10,953
16
7,422
8,947
0
29,691
L
Amaterasu
Nadie2655
Amaterasu
1,377
728
0
792
3,423
1,428
33
135
3,288
0
5,948
W
7,178
501
0
520
6,806
2,559
1,806
1,800
4,543
44,275
1,240
W
Hun Batz
lJaxx01
Hun Batz
10,231
2,437
0
770
12,147
6,638
928
3,678
7,605
0
38,327
L
13,849
929
1,404
4,538
13,638
5,790
0
2,984
10,603
35,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,891
Gold Earned
32,410
101
Minions Killed
168
0
Camps Cleared
0
571,013
Distance Traveled
663,916
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,041
920
43
4
0
251,718
0
W
Mulan
10,441
870
31
3
0
205,765
0
L
Amaterasu
7,345
612
8
1
0
86,403
0
W
Nox
10,881
907
81
7
0
230,533
0
W
Hun Batz
11,088
924
56
5
0
227,618
0
L
Ra
10,505
875
50
4
0
232,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role