Player Matchup

Nox
Nox
 
Nox
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Pika_De
Terra
Level 159
God Stats
8W - 4L
1,640 SR
Queue Stats
293W - 288L
1,453 Elo+
Solo
Sun Wukong
Sun Wukong
Shinichi97
Sun Wukong
Level 146
God Stats
3W - 0L
1,698 SR
Queue Stats
105W - 118L
1,356 Elo+
Party 1
Neith
Neith
ssewerr
Neith
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 76L
1,436 Elo+
Solo
Team Averages
Level 124
1,568 SR
1,449 Elo+

VS

Team Averages
Level 128
1,447 SR
1,387 Elo+
Lancelot
Lancelot
AyoBlkDynamite_
Lancelot
Level 127
God Stats
3W - 1L
1,618 SR
Queue Stats
164W - 170L
1,453 Elo+
Party 2
Nut
Nut
AyoPreech_
Nut
Level 109
God Stats
6W - 2L
1,556 SR
Queue Stats
333W - 348L
1,450 Elo+
Party 2
Chiron
Chiron
CJ THE TAURUS
Chiron
Level 162
God Stats
0W - 2L
1,225 SR
Queue Stats
6W - 16L
1,068 Elo+
Party 2
Guan Yu
Guan Yu
WrySoup35773150
Guan Yu
Level 124
God Stats
3W - 7L
1,335 SR
Queue Stats
572W - 568L
1,446 Elo+
Solo
Hades
Hades
donnieats4L
Hades
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 44L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
3 / 0 / 9
6,568
1,314
3,116
2,926
1,034
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
 
Raijin
9
3 / 1 / 9
5,827
1,165
3,527
3,139
1,196
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
Pika_De
Terra
11
3 / 1 / 9
6,458
1,292
4,253
6,106
6,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sun Wukong
Shinichi97
Sun Wukong
9
2 / 1 / 11
5,799
1,160
2,888
3,301
3,044
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
ssewerr
Neith
12
4 / 1 / 11
6,867
1,373
9,850
4,238
1,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
5
0 / 1 / 0
4,252
850
610
1,200
332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
3 / 3 / 1
5,800
1,160
4,118
4,794
1,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 3 / 2
5,334
1,067
2,958
4,780
1,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 5 / 3
5,239
1,048
1,330
9,376
3,198
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 3 / 0
4,756
951
4,662
5,754
2,940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
10
15
Kills
4
4
Deaths
15
49
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
3
0
9
7.5
W
Raijin
 
Raijin
3
1
9
7.5
L
Lancelot
0
1
0
0
L
3
3
1
1.17
L
1
3
2
0.67
W
Terra
Pika_De
Terra
3
1
9
7.5
W
Sun Wukong
Shinichi97
Sun Wukong
2
1
11
7.5
L
0
5
3
0.3
L
0
3
0
0
W
Neith
ssewerr
Neith
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,634
Damage
13,678
19,710
Taken
25,904
13,056
Mitigated
9,231
7,935
Healing
5,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
3,116
361
1,266
1,171
2,926
1,034
448
949
1,977
10,156
464
W
Raijin
 
Raijin
3,527
613
0
280
3,139
1,196
265
748
2,391
6,018
0
L
Lancelot
610
0
0
100
1,200
332
0
613
587
0
610
L
4,118
1,549
11
384
4,794
1,427
0
2,186
2,608
0
10,055
L
2,958
616
353
255
4,780
1,334
0
1,540
3,240
0
8,546
W
Terra
Pika_De
Terra
4,253
105
2,192
1,549
6,106
6,192
182
1,543
4,563
6,414
0
W
Sun Wukong
Shinichi97
Sun Wukong
2,888
803
82
316
3,301
3,044
236
772
2,529
0
6,309
L
1,330
0
1,184
2,032
9,376
3,198
0
3,741
5,635
0
4,134
L
4,662
331
176
1,134
5,754
2,940
0
2,696
3,058
7,021
245
W
Neith
ssewerr
Neith
9,850
1,829
226
853
4,238
1,590
332
551
3,687
0
19,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,519
Gold Earned
25,381
53
Minions Killed
35
0
Camps Cleared
0
521,637
Distance Traveled
383,931
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,568
1,314
20
4
0
108,055
0
W
Raijin
5,827
1,165
4
1
0
85,738
0
L
Lancelot
4,252
850
0
0
0
30,438
0
L
Nut
5,800
1,160
8
2
0
84,482
0
L
Chiron
5,334
1,067
12
2
0
79,710
0
W
Terra
6,458
1,292
0
0
0
107,626
0
W
Sun Wukong
5,799
1,160
3
1
0
104,016
0
L
Guan Yu
5,239
1,048
6
1
0
98,055
0
L
Hades
4,756
951
9
2
0
91,246
0
W
Neith
6,867
1,373
26
5
0
116,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role