Player Matchup

Charybdis
Charybdis
Darknor08
Charybdis
Level 21
God Stats
23W - 24L
1,316 SR
Queue Stats
49W - 53L
1,302 Elo+
Party 1
Kuzenbo
Kuzenbo
FrogetMogget
Kuzenbo
Level 58
God Stats
5W - 23L
1,243 SR
Queue Stats
53W - 68L
1,252 Elo+
Party 1
Fenrir
Fenrir
OLF12308
Fenrir
Level 27
God Stats
3W - 5L
1,384 SR
Queue Stats
10W - 23L
1,248 Elo+
Party 1
Anubis
Anubis
YaBioKilz567
Anubis
Level 122
God Stats
11W - 17L
1,465 SR
Queue Stats
473W - 463L
1,492 Elo+
Solo
King Arthur
King Arthur
wesluux
King Arthur
Level 124
God Stats
5W - 8L
1,387 SR
Queue Stats
151W - 135L
1,450 Elo+
Solo
Team Averages
Level 70
1,359 SR
1,349 Elo+

VS

Team Averages
Level 99
1,501 SR
1,487 Elo+
Chaac
Chaac
 
Chaac
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
Angmar248
Yu Huang
Level 149
God Stats
2W - 1L
1,713 SR
Queue Stats
52W - 63L
1,437 Elo+
Solo
Arachne
Arachne
Sagelion
Arachne
Level 50
God Stats
1W - 1L
1,291 SR
Queue Stats
7W - 10L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Darknor08
Charybdis
12
0 / 3 / 1
6,713
420
3,751
8,698
2,858
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
FrogetMogget
Kuzenbo
11
1 / 2 / 1
6,966
435
5,260
9,391
8,043
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
OLF12308
Fenrir
11
1 / 1 / 3
6,629
414
1,980
6,499
2,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
13
3 / 2 / 0
7,828
489
6,114
8,914
3,511
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
wesluux
King Arthur
15
1 / 2 / 1
8,689
543
15,814
18,037
15,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
2 / 1 / 0
9,093
568
8,683
17,618
12,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
 
Kumbhakarna
13
1 / 0 / 5
8,389
524
4,346
9,997
7,508
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cernunnos
 
Cernunnos
13
1 / 1 / 1
7,699
481
5,426
5,500
1,909
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yu Huang
Angmar248
Yu Huang
14
2 / 1 / 1
8,244
515
6,580
4,449
908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
Sagelion
Arachne
14
4 / 3 / 1
7,944
497
6,128
12,971
5,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
6
Kills
10
10
Deaths
6
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
1
0
2
W
Kumbhakarna
 
Kumbhakarna
1
0
5
3.5
W
Cernunnos
 
Cernunnos
1
1
1
1.5
W
Yu Huang
Angmar248
Yu Huang
2
1
1
2.5
L
Charybdis
Darknor08
Charybdis
0
3
1
0.17
L
Kuzenbo
FrogetMogget
Kuzenbo
1
2
1
0.75
L
Fenrir
OLF12308
Fenrir
1
1
3
2.5
W
Arachne
Sagelion
Arachne
4
3
1
1.5
L
Anubis
3
2
0
1.5
L
King Arthur
wesluux
King Arthur
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,919
Damage
31,163
51,539
Taken
50,535
32,596
Mitigated
27,500
14,269
Healing
14,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,683
1,261
0
6,260
17,618
12,092
0
0
17,618
0
73,158
W
Kumbhakarna
 
Kumbhakarna
4,346
73
0
2,868
9,997
7,508
30
4,263
5,734
28,199
437
W
Cernunnos
 
Cernunnos
5,426
1,437
0
2,162
5,500
1,909
509
1,679
3,821
0
46,876
W
Yu Huang
Angmar248
Yu Huang
6,580
47
0
330
4,449
908
223
2,960
1,489
45,075
836
L
Charybdis
Darknor08
Charybdis
3,751
2,648
0
1,290
8,698
2,858
0
2,471
6,205
0
48,103
L
Kuzenbo
FrogetMogget
Kuzenbo
5,260
2,144
0
3,102
9,391
8,043
0
2,149
7,198
28,565
0
L
Fenrir
OLF12308
Fenrir
1,980
735
0
305
6,499
2,722
0
1,358
5,027
0
31,008
W
Arachne
Sagelion
Arachne
6,128
4,820
0
2,872
12,971
5,083
0
2,211
10,760
0
64,730
L
Anubis
6,114
119
0
4,004
8,914
3,511
0
4,035
4,444
50,724
2,423
L
King Arthur
wesluux
King Arthur
15,814
772
0
5,568
18,037
15,462
0
0
18,037
0
83,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,825
Gold Earned
41,369
401
Minions Killed
467
0
Camps Cleared
0
1,496,998
Distance Traveled
1,663,737
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,093
568
133
8
0
291,716
1
W
Kumbhakarna
8,389
524
24
2
0
345,062
8
W
Cernunnos
7,699
481
103
6
0
322,310
0
W
Yu Huang
8,244
515
112
7
0
325,481
0
L
Charybdis
6,713
420
89
6
0
296,769
0
L
Kuzenbo
6,966
435
38
2
0
310,713
3
L
Fenrir
6,629
414
51
3
0
400,417
0
W
Arachne
7,944
497
95
6
0
379,168
0
L
Anubis
7,828
489
99
6
0
198,641
4
L
King Arthur
8,689
543
124
8
0
290,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role