Player Matchup

Hera
Hera
Gold IV
ShiestyAzrael
Hera
Gold IV
Level 103
God Stats
1W - 1L
2,001 SR
Queue Stats
20W - 21L
1,620 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 103
2,001 SR
1,620 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 157
1,500 SR
1,500 MMR
He Bo
He Bo
Gold V
 
He Bo
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,166
896
4,594
5,661
2,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AgniArachneOlorunPoseidonNe Zha

VS

Bans
SetSkadiUllrKuzenboAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
3 / 0 / 0
7,906
988
3,679
6,886
3,614
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
0
0
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,594
Damage
3,679
5,661
Taken
6,886
2,436
Mitigated
3,614
250
Healing
1,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
3,679
170
0
1,589
6,886
3,614
182
4,486
2,400
32,790
0
L
4,594
820
0
250
5,661
2,436
0
4,126
1,535
30,866
1,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,166
Gold Earned
7,906
77
Minions Killed
70
5
Camps Cleared
4
161,682
Distance Traveled
152,389
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,906
988
70
9
4
152,389
0
L
Hera
7,166
896
77
10
5
161,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role