Player Matchup

Arachne
Arachne
Gold II
 
Arachne
Gold II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum IV
DéadlØck
Rama
Platinum IV
Level 198
God Stats
30W - 23L
1,593 SR
Queue Stats
173W - 160L
1,658 MMR
Party 1
Scylla
Scylla
Gold I
JustinC98
Scylla
Gold I
Level 142
God Stats
2W - 1L
1,736 SR
Queue Stats
191W - 189L
1,700 MMR
Solo
Ganesha
Ganesha
Gold III
XskeetlesX
Ganesha
Gold III
Level 157
God Stats
4W - 5L
1,549 SR
Queue Stats
139W - 138L
1,442 MMR
Party 1
Charybdis
Charybdis
Platinum III
Yuvia
Charybdis
Platinum III
Level 178
God Stats
56W - 65L
1,543 SR
Queue Stats
434W - 437L
1,728 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 165
1,584 SR
1,605 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,571 SR
1,581 MMR
Chang'e
Chang'e
Gold II
 
Chang'e
Gold II
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
DarkdioZ-
Kuzenbo
Platinum V
Level 165
God Stats
19W - 20L
1,504 SR
Queue Stats
206W - 200L
1,752 MMR
Solo
Mulan
Mulan
Bronze III
Live2kill305
Mulan
Bronze III
Level 69
God Stats
1W - 0L
1,372 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Bacchus
Bacchus
Gold I
Wallabe Darned
Bacchus
Gold I
Level 160
God Stats
16W - 12L
1,592 SR
Queue Stats
290W - 290L
1,654 MMR
Solo
Izanami
Izanami
Bronze III
theDRAGON 786
Izanami
Bronze III
Level 69
God Stats
1W - 0L
1,887 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
3 / 2 / 0
5,287
661
2,924
8,175
2,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

6
1 / 5 / 0
4,349
544
3,686
5,877
1,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
JustinC98
Scylla
8
0 / 5 / 1
4,584
573
2,818
5,711
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ganesha
XskeetlesX
Ganesha
8
0 / 2 / 0
4,726
591
2,909
8,273
4,397
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Charybdis
Yuvia
Charybdis
8
0 / 1 / 0
4,693
587
3,337
3,545
1,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
BellonaAo KuangThorKing Arthur

VS

Bans
ThanatosAresErlang ShenJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
3 / 1 / 3
5,604
701
4,390
3,824
947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
DarkdioZ-
Kuzenbo
7
1 / 0 / 2
4,544
568
3,098
5,778
4,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
5 / 3 / 1
6,273
784
5,819
7,299
3,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
5 / 0 / 1
5,374
672
3,901
5,228
2,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
8
1 / 0 / 1
4,473
559
2,740
3,049
772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
4
Kills
15
15
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
2
0
1.5
W
Chang'e
 
Chang'e
3
1
3
4.5
W
Kuzenbo
DarkdioZ-
Kuzenbo
1
0
2
2
L
1
5
0
0.2
L
Scylla
JustinC98
Scylla
0
5
1
0.1
W
5
3
1
1.83
W
5
0
1
5.5
L
Ganesha
XskeetlesX
Ganesha
0
2
0
0
L
Charybdis
Yuvia
Charybdis
0
1
0
0
W
Izanami
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,674
Damage
19,948
31,581
Taken
25,178
10,623
Mitigated
12,854
10,024
Healing
10,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,924
1,787
0
3,576
8,175
2,559
0
2,777
5,290
0
29,079
W
Chang'e
 
Chang'e
4,390
188
154
1,579
3,824
947
0
1,932
1,674
29,633
768
W
Kuzenbo
DarkdioZ-
Kuzenbo
3,098
1,411
0
2,118
5,778
4,509
0
1,325
4,453
13,064
0
L
3,686
3,377
0
1,326
5,877
1,355
0
0
5,649
0
16,623
L
Scylla
JustinC98
Scylla
2,818
404
0
938
5,711
1,309
0
4,007
1,390
24,794
0
W
5,819
1,408
0
2,922
7,299
3,741
0
0
7,299
0
33,720
W
3,901
967
0
3,363
5,228
2,885
0
894
4,210
30,695
0
L
Ganesha
XskeetlesX
Ganesha
2,909
260
95
2,246
8,273
4,397
0
2,534
5,713
15,306
970
L
Charybdis
Yuvia
Charybdis
3,337
1,636
0
1,843
3,545
1,003
228
1,493
2,052
0
40,356
W
Izanami
2,740
2,148
0
265
3,049
772
0
1,033
2,016
0
26,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,639
Gold Earned
26,268
248
Minions Killed
267
0
Camps Cleared
0
760,764
Distance Traveled
829,939
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,287
661
58
7
0
198,914
0
W
Chang'e
5,604
701
73
9
0
182,660
3
W
Kuzenbo
4,544
568
19
2
0
179,504
2
L
Rama
4,349
544
37
5
0
100,906
0
L
Scylla
4,584
573
54
7
0
162,191
0
W
Mulan
6,273
784
64
8
0
123,411
1
W
Bacchus
5,374
672
54
7
0
192,670
2
L
Ganesha
4,726
591
2
0
0
157,894
1
L
Charybdis
4,693
587
97
12
0
140,859
0
W
Izanami
4,473
559
57
7
0
151,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role