Player Matchup

Surtr
Surtr
Silver II
Ippelsted
Surtr
Silver II
Level 109
God Stats
18W - 23L
1,483 SR
Queue Stats
74W - 91L
1,083 MMR
Solo
Tiamat
Tiamat
Silver I
LordTenebrae1666
Tiamat
Silver I
Level 148
God Stats
10W - 12L
1,528 SR
Queue Stats
250W - 269L
1,175 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
Original_Dmoney
Baron Samedi
Silver IV
Level 129
God Stats
9W - 8L
1,393 SR
Queue Stats
49W - 75L
1,132 MMR
Solo
Cernunnos
Cernunnos
Silver II
TheRealDeWZee
Cernunnos
Silver II
Level 157
God Stats
4W - 1L
1,661 SR
Queue Stats
122W - 131L
1,113 MMR
Solo
Arachne
Arachne
Silver IV
sManuels
Arachne
Silver IV
Level 146
God Stats
3W - 2L
1,611 SR
Queue Stats
31W - 41L
1,180 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 138
1,535 SR
1,137 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 154
1,459 SR
1,205 MMR
Merlin
Merlin
Silver II
 
Merlin
Silver II
Level 318
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Silver III
Beau26_-
Achilles
Silver III
Level 81
God Stats
0W - 2L
1,388 SR
Queue Stats
7W - 12L
1,287 MMR
Party 1
Charon
Charon
Bronze III
Camino_11
Charon
Bronze III
Level 64
God Stats
0W - 1L
1,226 SR
Queue Stats
2W - 7L
1,262 MMR
Party 1
Bakasura
Bakasura
Silver I
ImBeta-Haze
Bakasura
Silver I
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 123L
1,005 MMR
Solo
Danzaburou
Danzaburou
Silver II
MKZ xWOLVERINEx
Danzaburou
Silver II
Level 159
God Stats
0W - 2L
1,680 SR
Queue Stats
75W - 102L
972 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Ippelsted
Surtr
16
3 / 6 / 4
10,156
597
14,715
20,437
11,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
0 / 0 / 0
9,850
579
6,764
6,144
3,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Original_Dmoney
Baron Samedi
15
3 / 0 / 5
8,574
504
8,085
8,120
8,263
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Cernunnos
TheRealDeWZee
Cernunnos
16
2 / 1 / 0
9,824
578
9,062
7,135
2,437
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
sManuels
Arachne
17
6 / 1 / 2
9,746
573
10,808
18,580
7,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
HerculesMaman BrigitteThanatosAwilix

VS

Bans
PoseidonNu WaMedusaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
0 / 0 / 1
8,589
505
5,170
8,763
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Beau26_-
Achilles
16
5 / 6 / 1
9,787
576
14,867
20,297
19,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charon
Camino_11
Charon
13
0 / 2 / 1
7,614
448
3,692
13,079
12,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
ImBeta-Haze
Bakasura
17
2 / 3 / 2
9,224
543
9,989
16,317
10,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Danzaburou
MKZ xWOLVERINEx
Danzaburou
15
1 / 3 / 0
8,428
496
4,964
12,519
4,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
14
Kills
8
8
Deaths
14
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
1
0.5
L
Achilles
Beau26_-
Achilles
5
6
1
0.92
L
Charon
Camino_11
Charon
0
2
1
0.25
L
Bakasura
ImBeta-Haze
Bakasura
2
3
2
1
W
Surtr
Ippelsted
Surtr
3
6
4
0.83
W
0
0
0
0
L
Danzaburou
MKZ xWOLVERINEx
Danzaburou
1
3
0
0.33
W
Baron Samedi
Original_Dmoney
Baron Samedi
3
0
5
5.5
W
Cernunnos
TheRealDeWZee
Cernunnos
2
1
0
2
W
Arachne
sManuels
Arachne
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,434
Damage
38,682
60,416
Taken
70,975
33,860
Mitigated
48,841
27,224
Healing
19,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,170
146
0
1,614
8,763
2,797
0
6,557
2,206
71,351
413
L
Achilles
Beau26_-
Achilles
14,867
3,331
0
6,566
20,297
19,550
360
2,587
17,710
0
74,617
L
Charon
Camino_11
Charon
3,692
645
225
1,823
13,079
12,376
120
2,323
10,756
29,095
204
L
Bakasura
ImBeta-Haze
Bakasura
9,989
6,145
0
5,822
16,317
10,048
110
2,330
13,987
0
86,524
W
Surtr
Ippelsted
Surtr
14,715
6,594
0
8,936
20,437
11,892
1,506
213
18,451
2,145
70,623
W
6,764
337
0
3,280
6,144
3,543
440
3,582
2,562
79,943
923
L
Danzaburou
MKZ xWOLVERINEx
Danzaburou
4,964
1,861
0
3,840
12,519
4,070
0
2,064
10,455
0
64,266
W
Baron Samedi
Original_Dmoney
Baron Samedi
8,085
473
911
2,911
8,120
8,263
0
1,795
6,159
36,362
1,136
W
Cernunnos
TheRealDeWZee
Cernunnos
9,062
3,952
0
1,644
7,135
2,437
374
1,176
5,738
0
89,688
W
Arachne
sManuels
Arachne
10,808
6,408
0
9,542
18,580
7,725
0
1,855
15,679
0
84,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,150
Gold Earned
43,642
613
Minions Killed
636
0
Camps Cleared
0
1,808,758
Distance Traveled
1,719,109
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,589
505
167
10
0
328,014
10
L
Achilles
9,787
576
136
8
0
312,076
1
L
Charon
7,614
448
37
2
0
362,319
5
L
Bakasura
9,224
543
167
10
0
407,909
1
W
Surtr
10,156
597
115
7
0
350,576
4
W
Tiamat
9,850
579
178
10
0
374,940
0
L
Danzaburou
8,428
496
129
8
0
308,791
0
W
Baron Samedi
8,574
504
54
3
0
337,307
4
W
Cernunnos
9,824
578
166
10
0
344,834
2
W
Arachne
9,746
573
100
6
0
401,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role