Player Matchup

Awilix
Awilix
 
Awilix
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
BiggunB
Artemis
Level 44
God Stats
4W - 3L
1,507 SR
Queue Stats
73W - 64L
1,469 Elo+
Party 2
Vulcan
Vulcan
DEDLIFE69
Vulcan
Level 164
God Stats
3W - 3L
1,451 SR
Queue Stats
179W - 169L
1,516 Elo+
Solo
Maui
Maui
ItsNashi
Maui
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 21L
1,438 Elo+
Party 2
Sol
Sol
QuellyMelly
Sol
Level 106
God Stats
16W - 8L
1,735 SR
Queue Stats
74W - 74L
1,512 Elo+
Solo
Team Averages
Level 115
1,539 SR
1,487 Elo+

VS

Team Averages
Level 94
1,447 SR
1,515 Elo+
Chang'e
Chang'e
FerAlvarez
Chang'e
Level 177
God Stats
11W - 9L
1,560 SR
Queue Stats
130W - 132L
1,530 Elo+
Solo
Rama
Rama
Hiclclen
Rama
Level 129
God Stats
5W - 5L
1,383 SR
Queue Stats
63W - 53L
1,525 Elo+
Party 3
Thanatos
Thanatos
JmNova18
Thanatos
Level 48
God Stats
8W - 14L
1,419 SR
Queue Stats
50W - 51L
1,524 Elo+
Party 3
Artio
Artio
Ur-Ebanzz
Artio
Level 48
God Stats
0W - 2L
1,359 SR
Queue Stats
1W - 3L
1,434 Elo+
Party 1
Hun Batz
Hun Batz
maddietheslumpGo
Hun Batz
Level 67
God Stats
2W - 1L
1,513 SR
Queue Stats
3W - 3L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
8 / 2 / 2
7,419
618
7,661
7,037
2,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
BiggunB
Artemis
11
3 / 0 / 5
6,943
579
7,968
5,399
1,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vulcan
DEDLIFE69
Vulcan
12
0 / 2 / 0
6,766
564
5,877
6,276
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Maui
9
0 / 1 / 4
5,917
493
2,237
8,160
4,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
3 / 1 / 1
7,742
645
3,846
4,334
1,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FerAlvarez
Chang'e
12
1 / 1 / 3
6,651
554
3,982
6,719
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
11
0 / 3 / 2
6,187
516
4,743
7,558
2,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thanatos
JmNova18
Thanatos
12
3 / 1 / 2
6,286
524
3,735
9,662
3,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
Ur-Ebanzz
Artio
7
1 / 6 / 0
5,011
418
1,766
10,691
4,899
Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
1 / 3 / 1
5,667
472
3,581
7,491
2,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
14
Kills
6
6
Deaths
14
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
8
2
2
4.5
W
Artemis
BiggunB
Artemis
3
0
5
5.5
W
Vulcan
DEDLIFE69
Vulcan
0
2
0
0
L
Chang'e
FerAlvarez
Chang'e
1
1
3
2.5
L
Rama
0
3
2
0.33
W
Maui
0
1
4
2
L
Thanatos
JmNova18
Thanatos
3
1
2
4
W
3
1
1
3.5
L
Artio
Ur-Ebanzz
Artio
1
6
0
0.17
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,589
Damage
17,807
31,206
Taken
42,121
12,102
Mitigated
14,863
7,599
Healing
14,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
7,661
2,869
0
500
7,037
2,590
0
1,284
5,564
0
50,309
W
Artemis
BiggunB
Artemis
7,968
4,024
0
1,946
5,399
1,450
0
498
4,901
0
42,176
W
Vulcan
DEDLIFE69
Vulcan
5,877
383
0
801
6,276
1,892
0
1,370
4,703
57,913
502
L
Chang'e
FerAlvarez
Chang'e
3,982
217
448
3,609
6,719
1,706
0
3,221
3,227
41,121
987
L
Rama
4,743
4,049
0
1,651
7,558
2,071
0
527
7,031
0
43,411
W
Maui
2,237
454
0
1,810
8,160
4,926
0
1,201
6,657
19,047
0
L
Thanatos
JmNova18
Thanatos
3,735
247
0
5,489
9,662
3,354
0
2,896
6,549
0
40,845
W
3,846
2,110
0
2,542
4,334
1,244
268
744
3,556
39,457
13,470
L
Artio
Ur-Ebanzz
Artio
1,766
248
81
511
10,691
4,899
297
3,035
7,656
11,148
920
L
3,581
1,024
0
2,428
7,491
2,833
0
1,374
6,076
0
32,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,787
Gold Earned
29,802
378
Minions Killed
332
0
Camps Cleared
0
1,233,345
Distance Traveled
1,225,189
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,419
618
80
7
0
316,362
0
W
Artemis
6,943
579
64
5
0
224,070
0
W
Vulcan
6,766
564
101
8
0
236,157
0
L
Chang'e
6,651
554
104
9
0
251,863
0
L
Rama
6,187
516
86
7
0
214,613
0
W
Maui
5,917
493
34
3
0
256,865
0
L
Thanatos
6,286
524
65
5
0
269,574
2
W
Sol
7,742
645
99
8
0
199,891
5
L
Artio
5,011
418
16
1
0
236,205
0
L
Hun Batz
5,667
472
61
5
0
252,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role