Player Matchup

Apollo
Apollo
Gold V
AMARU92NL
Apollo
Gold V
Level 181
God Stats
73W - 74L
1,576 SR
Queue Stats
259W - 265L
1,345 MMR
Solo
Lancelot
Lancelot
Gold V
Gazoprovod
Lancelot
Gold V
Level 66
God Stats
11W - 9L
1,473 SR
Queue Stats
124W - 130L
1,307 MMR
Solo
Merlin
Merlin
Bronze III
Mrbig_banana
Merlin
Bronze III
Level 119
God Stats
5W - 6L
1,542 SR
Queue Stats
9W - 11L
1,350 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
Y4akuzy
Erlang Shen
Gold IV
Level 105
God Stats
17W - 18L
1,515 SR
Queue Stats
278W - 289L
1,321 MMR
Solo
Jing Wei
Jing Wei
Gold IV
Zolitaire1
Jing Wei
Gold IV
Level 67
God Stats
101W - 93L
1,579 SR
Queue Stats
166W - 174L
1,365 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,537 SR
1,337 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,575 SR
1,381 MMR
Cu Chulainn
Cu Chulainn
Gold V
 
Cu Chulainn
Gold V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold V
Gearzay
Charybdis
Gold V
Level 162
God Stats
1W - 4L
1,520 SR
Queue Stats
119W - 124L
1,384 MMR
Party 1
Khepri
Khepri
Silver IV
PEDJ0NI
Khepri
Silver IV
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,309 MMR
Solo
Tiamat
Tiamat
Gold V
Phaetje
Tiamat
Gold V
Level 165
God Stats
0W - 1L
1,835 SR
Queue Stats
119W - 124L
1,384 MMR
Party 1
Set
Set
Silver I
TheEnchanted
Set
Silver I
Level 96
God Stats
6W - 3L
1,518 SR
Queue Stats
18W - 20L
1,325 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AMARU92NL
Apollo
11
1 / 0 / 1
5,842
584
2,751
5,876
1,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Gazoprovod
Lancelot
11
2 / 0 / 2
5,512
551
3,343
5,819
2,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
11
1 / 0 / 0
5,875
588
2,313
2,205
473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Erlang Shen
Y4akuzy
Erlang Shen
10
1 / 0 / 4
5,701
570
4,670
8,600
3,854
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Jing Wei
Zolitaire1
Jing Wei
11
3 / 0 / 1
6,713
671
4,346
4,336
1,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
Ao KuangHorusJanusThanatos

VS

Bans
Ix ChelMulanAchillesFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
10
0 / 2 / 0
5,583
558
4,926
9,068
5,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Charybdis
Gearzay
Charybdis
10
0 / 2 / 0
5,448
545
3,789
6,426
1,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Khepri
PEDJ0NI
Khepri
5
0 / 1 / 0
4,064
406
1,250
3,442
1,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
Phaetje
Tiamat
10
0 / 1 / 0
5,515
552
1,736
3,677
1,635
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 0
4,965
497
3,556
7,582
2,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
8
Kills
0
0
Deaths
8
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
2
0
0
W
Apollo
AMARU92NL
Apollo
1
0
1
1.5
W
Lancelot
Gazoprovod
Lancelot
2
0
2
3
L
Charybdis
Gearzay
Charybdis
0
2
0
0
W
Merlin
1
0
0
1
L
Khepri
PEDJ0NI
Khepri
0
1
0
0
L
Tiamat
Phaetje
Tiamat
0
1
0
0
L
0
2
0
0
W
Erlang Shen
Y4akuzy
Erlang Shen
1
0
4
3
W
Jing Wei
Zolitaire1
Jing Wei
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,423
Damage
15,257
26,836
Taken
30,195
9,667
Mitigated
13,069
12,706
Healing
10,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
4,926
173
0
2,312
9,068
5,350
0
0
9,068
0
39,561
W
Apollo
AMARU92NL
Apollo
2,751
1,549
0
2,482
5,876
1,952
0
0
5,876
0
33,315
W
Lancelot
Gazoprovod
Lancelot
3,343
1,252
0
3,186
5,819
2,207
0
340
5,479
0
38,963
L
Charybdis
Gearzay
Charybdis
3,789
1,723
0
2,412
6,426
1,549
0
0
6,426
0
42,157
W
Merlin
2,313
152
0
1,298
2,205
473
0
954
1,251
39,623
245
L
Khepri
PEDJ0NI
Khepri
1,250
205
0
1,031
3,442
1,941
0
264
3,171
6,999
0
L
Tiamat
Phaetje
Tiamat
1,736
105
0
1,660
3,677
1,635
0
1,099
2,426
36,303
0
L
3,556
1,428
0
2,883
7,582
2,594
0
674
6,831
0
32,096
W
Erlang Shen
Y4akuzy
Erlang Shen
4,670
2,656
0
3,266
8,600
3,854
0
1,212
7,388
0
19,268
W
Jing Wei
Zolitaire1
Jing Wei
4,346
4,293
0
2,474
4,336
1,181
49
480
3,856
0
48,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,643
Gold Earned
25,575
356
Minions Killed
315
0
Camps Cleared
0
1,033,000
Distance Traveled
939,540
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
5,583
558
66
7
0
172,193
0
W
Apollo
5,842
584
74
7
0
182,467
1
W
Lancelot
5,512
551
68
7
0
239,816
1
L
Charybdis
5,448
545
92
9
0
195,096
0
W
Merlin
5,875
588
96
10
0
179,647
4
L
Khepri
4,064
406
4
0
0
164,313
0
L
Tiamat
5,515
552
90
9
0
196,109
1
L
Set
4,965
497
63
6
0
211,829
0
W
Erlang Shen
5,701
570
19
2
0
225,581
4
W
Jing Wei
6,713
671
99
10
0
205,489
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role