Player Matchup

Heimdallr
Heimdallr
Meglidir
Heimdallr
Level 110
God Stats
0W - 3L
1,291 SR
Queue Stats
128W - 134L
1,490 Elo+
Solo
Achilles
Achilles
YaGirlLovesTrev
Achilles
Level 127
God Stats
5W - 7L
1,530 SR
Queue Stats
130W - 119L
1,565 Elo+
Solo
Bakasura
Bakasura
couldyoudieplz
Bakasura
Level 127
God Stats
0W - 1L
1,382 SR
Queue Stats
48W - 40L
1,539 Elo+
Solo
Raijin
Raijin
jdog0310
Raijin
Level 144
God Stats
3W - 2L
1,927 SR
Queue Stats
207W - 156L
1,655 Elo+
Solo
Hel
Hel
saintblue2
Hel
Level 148
God Stats
37W - 48L
1,552 SR
Queue Stats
210W - 195L
1,477 Elo+
Solo
Team Averages
Level 131
1,536 SR
1,545 Elo+

VS

Team Averages
Level 136
1,408 SR
1,561 Elo+
Janus
Janus
Butcher91s
Janus
Level 137
God Stats
7W - 10L
1,394 SR
Queue Stats
195W - 181L
1,525 Elo+
Solo
Hou Yi
Hou Yi
Carloshf1605
Hou Yi
Level 148
God Stats
1W - 0L
1,572 SR
Queue Stats
14W - 8L
1,559 Elo+
Party 1
King Arthur
King Arthur
FrustraLupus
King Arthur
Level 124
God Stats
43W - 40L
1,528 SR
Queue Stats
455W - 401L
1,563 Elo+
Solo
Fenrir
Fenrir
MISTERDELLA
Fenrir
Level 141
God Stats
1W - 2L
1,047 SR
Queue Stats
59W - 64L
1,515 Elo+
Solo
Sylvanus
Sylvanus
poderosoVerdugo
Sylvanus
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Meglidir
Heimdallr
7
0 / 4 / 0
4,215
527
1,866
5,678
1,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
7
0 / 3 / 0
4,131
516
1,770
6,390
2,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Bakasura
10
1 / 1 / 0
4,733
592
1,773
5,846
1,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
jdog0310
Raijin
10
0 / 0 / 1
5,054
632
2,105
2,526
618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 0
4,199
525
2,556
4,932
1,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
0 / 1 / 0
5,269
659
448
2,619
589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
10
2 / 0 / 3
4,920
615
3,938
3,236
880
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
FrustraLupus
King Arthur
11
4 / 0 / 1
6,022
753
5,650
8,034
4,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Fenrir
10
2 / 0 / 2
5,068
634
1,809
6,261
1,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
9
2 / 0 / 3
5,076
635
1,874
3,457
2,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
1
Kills
10
10
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
0
1
0
0
W
Hou Yi
2
0
3
3.5
W
King Arthur
FrustraLupus
King Arthur
4
0
1
4.5
W
Fenrir
2
0
2
3
L
Heimdallr
Meglidir
Heimdallr
0
4
0
0
L
Achilles
0
3
0
0
L
Bakasura
1
1
0
1
L
Raijin
jdog0310
Raijin
0
0
1
0.5
W
Sylvanus
2
0
3
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,070
Damage
13,719
25,372
Taken
23,607
7,970
Mitigated
10,424
10,326
Healing
10,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
448
97
0
500
2,619
589
0
1,292
1,101
33,571
520
W
Hou Yi
3,938
1,484
0
903
3,236
880
0
618
2,508
0
30,196
W
King Arthur
FrustraLupus
King Arthur
5,650
913
0
2,645
8,034
4,848
0
1,194
6,308
87
37,581
W
Fenrir
1,809
342
0
3,513
6,261
1,916
0
597
5,537
0
30,359
L
Heimdallr
Meglidir
Heimdallr
1,866
889
0
772
5,678
1,516
0
1,049
4,629
0
18,391
L
Achilles
1,770
354
0
2,560
6,390
2,656
0
87
6,303
0
18,893
L
Bakasura
1,773
993
0
3,527
5,846
1,920
0
122
5,724
0
18,888
L
Raijin
jdog0310
Raijin
2,105
0
0
625
2,526
618
0
342
2,180
35,453
0
W
Sylvanus
1,874
915
1,527
1,159
3,457
2,191
14
744
2,713
13,908
2,191
L
2,556
265
645
2,197
4,932
1,260
0
673
4,259
24,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,332
Gold Earned
26,355
269
Minions Killed
283
0
Camps Cleared
0
832,691
Distance Traveled
862,892
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,269
659
87
11
0
179,428
3
W
Hou Yi
4,920
615
55
7
0
173,465
1
W
King Arthur
6,022
753
62
8
0
157,890
0
W
Fenrir
5,068
634
53
7
0
208,841
0
L
Heimdallr
4,215
527
38
5
0
154,781
0
L
Achilles
4,131
516
37
5
0
127,419
0
L
Bakasura
4,733
592
56
7
0
193,926
0
L
Raijin
5,054
632
87
11
0
179,165
0
W
Sylvanus
5,076
635
26
3
0
143,268
1
L
Hel
4,199
525
51
6
0
177,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role