Player Matchup

Anubis
Anubis
KeepDyіng
Anubis
Level 102
God Stats
21W - 10L
1,829 SR
Queue Stats
136W - 133L
1,577 Elo+
Party 1
Medusa
Medusa
King1of1Crabs
Medusa
Level 26
God Stats
5W - 6L
1,570 SR
Queue Stats
67W - 60L
1,564 Elo+
Party 1
Janus
Janus
KingMomoVT
Janus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Athena
Athena
RoyalHuntress
Athena
Level 146
God Stats
35W - 20L
1,602 SR
Queue Stats
135W - 131L
1,479 Elo+
Party 3
Hun Batz
Hun Batz
gfdsda
Hun Batz
Level 122
God Stats
4W - 3L
1,290 SR
Queue Stats
404W - 365L
1,556 Elo+
Solo
Team Averages
Level 81
1,558 SR
1,535 Elo+

VS

Team Averages
Level 114
1,533 SR
1,518 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
 
Ravana
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Simptuous
Medusa
Level 136
God Stats
34W - 23L
1,596 SR
Queue Stats
253W - 242L
1,522 Elo+
Party 2
Bacchus
Bacchus
Tom Paine7
Bacchus
Level 90
God Stats
6W - 3L
1,783 SR
Queue Stats
24W - 18L
1,574 Elo+
Party 2
Agni
Agni
VaanSpak
Agni
Level 48
God Stats
1W - 0L
1,285 SR
Queue Stats
57W - 73L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
KeepDyіng
Anubis
12
2 / 2 / 0
6,220
622
2,725
5,924
2,339
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
0 / 4 / 0
4,896
490
2,591
5,685
1,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Janus
6
0 / 3 / 2
4,639
464
1,299
3,167
648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 2 / 0
5,268
527
1,579
6,112
4,540
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
gfdsda
Hun Batz
11
1 / 1 / 0
5,358
536
2,685
6,595
1,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
3 / 1 / 0
6,601
660
2,899
7,210
2,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
 
Ravana
12
2 / 0 / 2
6,172
617
2,727
2,872
1,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Simptuous
Medusa
11
3 / 1 / 2
6,252
625
5,614
5,869
1,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Tom Paine7
Bacchus
10
2 / 1 / 5
6,241
624
2,891
5,989
5,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Agni
12
2 / 1 / 2
6,592
659
3,975
4,046
837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
4
Kills
12
12
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
3
1
0
3
W
Ravana
 
Ravana
2
0
2
3
L
Anubis
KeepDyіng
Anubis
2
2
0
1
L
0
4
0
0
L
Janus
0
3
2
0.33
L
1
2
0
0.5
W
Medusa
Simptuous
Medusa
3
1
2
4
W
Bacchus
Tom Paine7
Bacchus
2
1
5
4.5
W
Agni
2
1
2
3
L
Hun Batz
gfdsda
Hun Batz
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,879
Damage
18,106
27,483
Taken
25,986
11,194
Mitigated
11,932
9,461
Healing
9,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
2,899
1,494
0
3,799
7,210
2,881
13
1,360
5,539
0
40,993
W
Ravana
 
Ravana
2,727
499
0
923
2,872
1,093
0
434
2,438
0
55,547
L
Anubis
KeepDyіng
Anubis
2,725
104
0
2,530
5,924
2,339
0
2,880
2,747
40,007
1,225
L
2,591
498
0
892
5,685
1,694
0
1,541
4,144
0
30,582
L
Janus
1,299
59
77
929
3,167
648
13
351
2,816
7,119
0
L
1,579
817
0
942
6,112
4,540
0
972
5,130
8,630
0
W
Medusa
Simptuous
Medusa
5,614
1,628
0
2,004
5,869
1,879
0
805
5,064
0
48,814
W
Bacchus
Tom Paine7
Bacchus
2,891
557
0
2,048
5,989
5,242
0
517
5,452
11,353
0
W
Agni
3,975
305
0
709
4,046
837
0
2,236
1,810
34,057
185
L
Hun Batz
gfdsda
Hun Batz
2,685
699
0
4,091
6,595
1,973
0
702
5,797
0
43,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,381
Gold Earned
31,858
272
Minions Killed
327
0
Camps Cleared
0
935,380
Distance Traveled
1,069,562
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,601
660
70
7
0
215,447
2
W
Ravana
6,172
617
86
9
0
252,761
1
L
Anubis
6,220
622
96
10
0
187,821
0
L
Medusa
4,896
490
53
5
0
197,231
0
L
Janus
4,639
464
21
2
0
82,700
0
L
Athena
5,268
527
17
2
0
192,859
3
W
Medusa
6,252
625
87
9
0
197,031
0
W
Bacchus
6,241
624
14
1
0
201,917
1
W
Agni
6,592
659
70
7
0
202,406
0
L
Hun Batz
5,358
536
85
9
0
274,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role