Player Matchup

Nox
Nox
PrestigiousPira
Nox
Level 123
God Stats
14W - 13L
1,512 SR
Queue Stats
494W - 452L
1,495 Elo+
Solo
Artemis
Artemis
ROB THE COB
Artemis
Level 146
God Stats
41W - 39L
1,502 SR
Queue Stats
337W - 314L
1,535 Elo+
Solo
Pele
Pele
TxBeaster030
Pele
Level 163
God Stats
3W - 2L
1,687 SR
Queue Stats
398W - 373L
1,512 Elo+
Solo
Cabrakan
Cabrakan
myPPstinks
Cabrakan
Level 109
God Stats
1W - 1L
1,734 SR
Queue Stats
239W - 223L
1,509 Elo+
Solo
Mulan
Mulan
xDBxBigMike
Mulan
Level 158
God Stats
13W - 6L
1,786 SR
Queue Stats
230W - 219L
1,502 Elo+
Solo
Team Averages
Level 140
1,644 SR
1,511 Elo+

VS

Team Averages
Level 119
1,393 SR
1,508 Elo+
Vamana
Vamana
BrokenLunge
Vamana
Level 126
God Stats
13W - 7L
1,619 SR
Queue Stats
323W - 307L
1,515 Elo+
Party 1
Ganesha
Ganesha
DepthSound
Ganesha
Level 109
God Stats
8W - 6L
1,551 SR
Queue Stats
252W - 246L
1,517 Elo+
Party 1
Neith
Neith
PoltergeistPasta
Neith
Level 145
God Stats
20W - 22L
1,494 SR
Queue Stats
206W - 193L
1,551 Elo+
Party 2
Hun Batz
Hun Batz
Snarlmarx
Hun Batz
Level 122
God Stats
1W - 2L
1,220 SR
Queue Stats
149W - 140L
1,456 Elo+
Solo
Merlin
Merlin
unstoppable_711
Merlin
Level 95
God Stats
1W - 4L
1,083 SR
Queue Stats
170W - 174L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 1
8,496
607
4,281
8,436
3,270
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
ROB THE COB
Artemis
14
1 / 2 / 1
7,969
569
7,049
7,557
2,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 2
7,719
551
3,547
10,518
4,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cabrakan
myPPstinks
Cabrakan
8
0 / 4 / 0
5,532
395
1,849
8,293
7,790
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 4 / 1
7,706
550
9,202
12,713
7,606
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
8 / 1 / 3
10,371
741
13,109
11,681
7,592
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
DepthSound
Ganesha
12
2 / 1 / 6
7,835
560
5,118
11,905
9,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 2 / 2
7,271
519
4,179
8,939
2,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
Snarlmarx
Hun Batz
15
3 / 1 / 3
8,454
604
2,035
6,898
2,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 5 / 1
7,258
518
2,957
7,336
1,777
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
10
Kills
16
16
Deaths
10
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Vamana
8
1
3
9.5
W
Ganesha
DepthSound
Ganesha
2
1
6
5
W
2
2
2
1.5
L
4
4
1
1.13
L
Artemis
ROB THE COB
Artemis
1
2
1
0.75
W
Hun Batz
Snarlmarx
Hun Batz
3
1
3
4.5
L
2
2
2
1.5
L
Cabrakan
myPPstinks
Cabrakan
0
4
0
0
W
1
5
1
0.3
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,928
Damage
27,398
47,517
Taken
46,759
25,732
Mitigated
24,295
14,495
Healing
17,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
13,109
8,208
0
4,585
11,681
7,592
108
2,205
9,476
0
74,693
W
Ganesha
DepthSound
Ganesha
5,118
674
2,237
2,823
11,905
9,687
0
765
11,140
24,618
0
W
4,179
1,007
0
2,778
8,939
2,918
0
0
8,939
0
46,267
L
4,281
223
0
1,705
8,436
3,270
0
2,710
5,726
62,679
0
L
Artemis
ROB THE COB
Artemis
7,049
3,103
0
3,916
7,557
2,848
270
2,074
5,483
0
65,427
W
Hun Batz
Snarlmarx
Hun Batz
2,035
146
0
3,014
6,898
2,321
0
482
6,416
0
63,325
L
3,547
1,390
0
2,515
10,518
4,218
0
720
9,798
0
56,025
L
Cabrakan
myPPstinks
Cabrakan
1,849
202
0
2,848
8,293
7,790
0
0
8,293
24,022
0
W
2,957
159
0
1,650
7,336
1,777
0
2,877
4,459
42,059
2,418
L
9,202
773
0
3,511
12,713
7,606
484
2,254
10,459
0
43,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,422
Gold Earned
41,189
435
Minions Killed
416
0
Camps Cleared
0
1,386,835
Distance Traveled
1,408,532
154
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,371
741
133
10
0
287,323
0
W
Ganesha
7,835
560
10
1
0
271,342
9
W
Neith
7,271
519
101
7
0
276,128
2
L
Nox
8,496
607
131
9
0
272,513
2
L
Artemis
7,969
569
120
9
0
277,452
0
W
Hun Batz
8,454
604
105
8
0
337,562
0
L
Pele
7,719
551
81
6
0
293,615
0
L
Cabrakan
5,532
395
37
3
0
265,548
148
W
Merlin
7,258
518
67
5
0
236,177
3
L
Mulan
7,706
550
66
5
0
277,707
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role