Player Matchup

Medusa
Medusa
 
Medusa
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Ban_Deh
Amaterasu
Level 119
God Stats
6W - 2L
1,500 SR
Queue Stats
208W - 180L
1,520 Elo+
Solo
Scylla
Scylla
DampJanne
Scylla
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 90L
1,454 Elo+
Party 3
Loki
Loki
MrPitzky
Loki
Level 8
God Stats
4W - 1L
1,619 SR
Queue Stats
4W - 5L
1,418 Elo+
Party 3
Aphrodite
Aphrodite
xWargirlX
Aphrodite
Level 86
God Stats
184W - 158L
1,552 SR
Queue Stats
558W - 532L
1,452 Elo+
Party 2
Team Averages
Level 71
1,534 SR
1,469 Elo+

VS

Team Averages
Level 71
1,428 SR
1,413 Elo+
Achilles
Achilles
 
Achilles
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
BoBinActionZ
Nu Wa
Level 84
God Stats
1W - 5L
1,242 SR
Queue Stats
36W - 34L
1,450 Elo+
Party 1
Apollo
Apollo
Gangmemberfo
Apollo
Level 62
God Stats
16W - 10L
1,695 SR
Queue Stats
173W - 162L
1,505 Elo+
Solo
Anhur
Anhur
millo1197
Anhur
Level 33
God Stats
2W - 3L
1,203 SR
Queue Stats
12W - 20L
1,108 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
8 / 0 / 1
6,650
665
8,247
5,245
1,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Ban_Deh
Amaterasu
10
1 / 3 / 1
5,594
559
3,416
10,961
8,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Scylla
DampJanne
Scylla
11
1 / 1 / 4
5,929
593
3,312
4,068
1,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
9
1 / 0 / 2
5,183
518
1,364
5,197
1,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Aphrodite
xWargirlX
Aphrodite
10
0 / 0 / 7
6,256
626
1,435
4,626
2,081
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 1 / 3
5,577
558
7,750
9,164
7,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fafnir
 
Fafnir
9
1 / 1 / 1
5,099
510
2,563
7,242
5,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
2 / 2 / 0
5,813
581
3,140
4,765
1,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
10
0 / 4 / 2
5,324
532
3,498
8,641
2,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anhur
millo1197
Anhur
3
0 / 3 / 0
3,664
366
392
2,357
441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
11
Kills
4
4
Deaths
11
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
0
1
8.5
L
Achilles
 
Achilles
1
1
3
2.5
L
Fafnir
 
Fafnir
1
1
1
1.5
W
Amaterasu
Ban_Deh
Amaterasu
1
3
1
0.5
L
2
2
0
1
W
Scylla
DampJanne
Scylla
1
1
4
3
L
Apollo
0
4
2
0.25
W
Loki
1
0
2
2
L
Anhur
millo1197
Anhur
0
3
0
0
W
Aphrodite
xWargirlX
Aphrodite
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,774
Damage
17,343
30,097
Taken
32,169
14,686
Mitigated
17,703
13,297
Healing
8,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,247
3,830
0
1,787
5,245
1,698
542
780
4,465
0
48,844
L
Achilles
 
Achilles
7,750
1,070
0
3,454
9,164
7,639
0
271
8,371
0
32,458
L
Fafnir
 
Fafnir
2,563
531
0
1,846
7,242
5,643
0
1,667
5,575
13,322
0
W
Amaterasu
Ban_Deh
Amaterasu
3,416
1,235
0
4,062
10,961
8,144
0
1,191
9,770
0
31,089
L
3,140
175
0
1,107
4,765
1,373
18
1,126
3,639
40,312
1,223
W
Scylla
DampJanne
Scylla
3,312
466
0
750
4,068
1,406
0
1,098
2,970
44,321
0
L
Apollo
3,498
1,265
0
2,111
8,641
2,607
0
1,434
7,178
0
40,105
W
Loki
1,364
414
0
2,777
5,197
1,357
0
1,241
3,956
0
24,985
L
Anhur
millo1197
Anhur
392
184
0
252
2,357
441
0
249
2,108
0
4,738
W
Aphrodite
xWargirlX
Aphrodite
1,435
101
1,537
2,384
4,626
2,081
349
1,393
3,233
18,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,612
Gold Earned
25,477
321
Minions Killed
217
0
Camps Cleared
0
946,593
Distance Traveled
878,553
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,650
665
91
9
0
189,236
0
L
Achilles
5,577
558
43
4
0
216,857
2
L
Fafnir
5,099
510
18
2
0
203,149
0
W
Amaterasu
5,594
559
62
6
0
166,969
0
L
Nu Wa
5,813
581
78
8
0
204,061
0
W
Scylla
5,929
593
98
10
0
190,292
0
L
Apollo
5,324
532
72
7
0
192,858
0
W
Loki
5,183
518
49
5
0
202,020
0
L
Anhur
3,664
366
6
1
0
61,628
0
W
Aphrodite
6,256
626
21
2
0
198,076
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role