Player Matchup

Sol
Sol
Silver I
 
Sol
Silver I
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Pele
Pele
Silver III
C0D3R3D916
Pele
Silver III
Level 118
God Stats
46W - 70L
1,390 SR
Queue Stats
478W - 601L
974 MMR
Party 1
Hercules
Hercules
Gold V
CwLost
Hercules
Gold V
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 97L
1,376 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 146
1,463 SR
1,283 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,668 SR
1,126 MMR
Martichoras
Martichoras
Silver I
BARTSIMPSON7777
Martichoras
Silver I
Level 128
God Stats
8W - 4L
2,052 SR
Queue Stats
27W - 30L
1,421 MMR
Solo
Cthulhu
Cthulhu
Silver II
BigCokeXL
Cthulhu
Silver II
Level 45
God Stats
18W - 16L
1,433 SR
Queue Stats
70W - 77L
1,055 MMR
Solo
Nu Wa
Nu Wa
Silver I
Yaiqab7
Nu Wa
Silver I
Level 150
God Stats
59W - 50L
1,520 SR
Queue Stats
384W - 454L
902 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
4 / 3 / 1
10,750
768
13,578
13,895
4,792
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

7
0 / 1 / 0
7,513
537
70
1,659
450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hercules
CwLost
Hercules
19
1 / 1 / 4
10,070
719
8,136
23,614
23,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AchillesSobekFreyaErlang Shen

VS

Bans
ChronosBaron SamediNe ZhaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
BARTSIMPSON7777
Martichoras
18
2 / 1 / 3
11,832
845
11,117
12,953
5,376
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
BigCokeXL
Cthulhu
17
2 / 1 / 3
10,883
777
12,206
12,544
10,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nu Wa
Yaiqab7
Nu Wa
16
1 / 3 / 4
10,138
724
9,137
6,821
2,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
5
Kills
5
5
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
3
1
1.5
W
Martichoras
BARTSIMPSON7777
Martichoras
2
1
3
3.5
W
Cthulhu
BigCokeXL
Cthulhu
2
1
3
3.5
L
0
1
0
0
L
Hercules
CwLost
Hercules
1
1
4
3
W
Nu Wa
Yaiqab7
Nu Wa
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,784
Damage
32,460
39,168
Taken
32,318
28,429
Mitigated
18,542
13,259
Healing
4,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,578
4,001
0
5,898
13,895
4,792
336
6,303
6,879
63,521
2,430
W
Martichoras
BARTSIMPSON7777
Martichoras
11,117
2,430
0
3,728
12,953
5,376
1,532
6,300
6,510
0
72,930
W
Cthulhu
BigCokeXL
Cthulhu
12,206
511
93
1,073
12,544
10,796
641
4,581
7,616
36,166
697
L
70
0
0
14
1,659
450
0
1,125
468
0
1,861
L
Hercules
CwLost
Hercules
8,136
1,570
0
7,347
23,614
23,187
0
10,969
11,153
0
31,804
W
Nu Wa
Yaiqab7
Nu Wa
9,137
2,401
0
22
6,821
2,370
2,221
2,660
3,999
22,222
354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,333
Gold Earned
32,853
138
Minions Killed
213
0
Camps Cleared
0
553,344
Distance Traveled
732,134
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,750
768
87
6
0
233,008
2
W
Martichoras
11,832
845
108
8
0
239,324
0
W
Cthulhu
10,883
777
56
4
0
268,599
3
L
Pele
7,513
537
2
0
0
36,483
2
L
Hercules
10,070
719
49
4
0
283,853
3
W
Nu Wa
10,138
724
49
4
0
224,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role