Player Matchup

Ra
Ra
 
Ra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Narza-_-
Cthulhu
Level 126
God Stats
38W - 33L
1,493 SR
Queue Stats
212W - 205L
1,483 Elo+
Solo
Team Averages
Level 126
1,498 SR
1,494 Elo+

VS

Team Averages
Level 148
1,686 SR
1,476 Elo+
Ishtar
Ishtar
Alcatraz32
Ishtar
Level 127
God Stats
21W - 27L
1,475 SR
Queue Stats
219W - 221L
1,455 Elo+
Solo
King Arthur
King Arthur
Gotchyooh
King Arthur
Level 162
God Stats
8W - 6L
1,835 SR
Queue Stats
361W - 345L
1,580 Elo+
Solo
Sol
Sol
Xxcleankill25xX
Sol
Level 154
God Stats
8W - 5L
1,748 SR
Queue Stats
157W - 196L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 3 / 1
7,813
781
3,998
5,031
1,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ne Zha
 
Ne Zha
14
0 / 0 / 2
7,754
775
4,931
8,458
6,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Narza-_-
Cthulhu
14
2 / 1 / 1
8,314
831
10,026
10,830
9,389
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Alcatraz32
Ishtar
10
0 / 1 / 1
6,471
647
1,278
5,054
1,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

King Arthur
Gotchyooh
King Arthur
14
3 / 1 / 1
8,112
811
10,148
12,821
12,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 1 / 1
7,782
778
7,503
6,226
2,185
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
3
Kills
4
4
Deaths
3
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
3
1
0.5
W
Ne Zha
 
Ne Zha
0
0
2
1
L
Ishtar
Alcatraz32
Ishtar
0
1
1
0.5
L
King Arthur
Gotchyooh
King Arthur
3
1
1
3.5
W
Cthulhu
Narza-_-
Cthulhu
2
1
1
2.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,955
Damage
18,929
24,319
Taken
24,101
17,565
Mitigated
16,292
7,456
Healing
5,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,998
37
1,789
760
5,031
1,827
0
786
4,066
22,384
0
W
Ne Zha
 
Ne Zha
4,931
2,011
0
2,584
8,458
6,349
0
2,614
5,423
0
29,421
L
Ishtar
Alcatraz32
Ishtar
1,278
722
0
1,096
5,054
1,665
0
3,084
1,962
0
6,055
L
King Arthur
Gotchyooh
King Arthur
10,148
1,086
0
2,759
12,821
12,442
0
7,029
5,781
0
23,315
W
Cthulhu
Narza-_-
Cthulhu
10,026
1,467
0
2,323
10,830
9,389
75
4,186
6,266
25,292
2,208
L
7,503
2,308
0
1,246
6,226
2,185
0
2,649
3,497
29,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,881
Gold Earned
22,365
131
Minions Killed
88
0
Camps Cleared
0
563,506
Distance Traveled
478,419
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,813
781
39
4
0
159,497
0
W
Ne Zha
7,754
775
45
5
0
214,890
0
L
Ishtar
6,471
647
11
1
0
101,242
0
L
King Arthur
8,112
811
27
3
0
210,166
0
W
Cthulhu
8,314
831
47
5
0
189,119
0
L
Sol
7,782
778
50
5
0
167,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role