Player Matchup

Medusa
Medusa
Canaan-StarChild
Medusa
Level 119
God Stats
46W - 38L
1,551 SR
Queue Stats
539W - 551L
1,392 Elo+
Solo
Cthulhu
Cthulhu
KingLuca_7K
Cthulhu
Level 122
God Stats
21W - 11L
1,588 SR
Queue Stats
378W - 363L
1,451 Elo+
Solo
Hera
Hera
LordBrosiah
Hera
Level 106
God Stats
6W - 1L
1,738 SR
Queue Stats
79W - 70L
1,485 Elo+
Solo
Team Averages
Level 116
1,626 SR
1,443 Elo+

VS

Team Averages
Level 75
1,613 SR
1,484 Elo+
Ix Chel
Ix Chel
NGMsnowman0507x
Ix Chel
Level 129
God Stats
2W - 2L
1,594 SR
Queue Stats
3W - 5L
1,573 Elo+
Party 1
Achilles
Achilles
kaiba2000
Achilles
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 43L
1,378 Elo+
Solo
Loki
Loki
xForgivinSoulx
Loki
Level 29
God Stats
0W - 1L
1,745 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 8
9,336
934
6,778
4,329
1,553
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cthulhu
KingLuca_7K
Cthulhu
15
6 / 1 / 3
9,410
941
9,804
9,734
7,388
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

14
3 / 2 / 4
8,785
879
3,462
5,066
1,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
7,902
790
5,744
7,072
2,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
kaiba2000
Achilles
12
0 / 3 / 3
7,340
734
3,921
11,199
10,513
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 4 / 1
8,241
824
3,762
6,939
2,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
11
Kills
3
3
Deaths
11
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
0
8
6
W
Cthulhu
KingLuca_7K
Cthulhu
6
1
3
7.5
W
3
2
4
2.5
L
1
4
2
0.5
L
Achilles
kaiba2000
Achilles
0
3
3
0.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,044
Damage
13,427
19,129
Taken
25,210
10,559
Mitigated
15,348
3,427
Healing
3,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,778
3,194
0
1,099
4,329
1,553
1,121
1,080
3,204
0
32,222
W
Cthulhu
KingLuca_7K
Cthulhu
9,804
395
208
1,640
9,734
7,388
400
3,753
5,924
26,764
0
W
3,462
517
0
480
5,066
1,618
0
935
4,081
17,350
341
L
5,744
632
1,292
1,493
7,072
2,606
0
4,063
2,985
33,759
0
L
Achilles
kaiba2000
Achilles
3,921
645
0
654
11,199
10,513
0
5,583
5,590
0
11,138
L
3,762
448
0
401
6,939
2,229
0
3,472
3,467
0
14,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,531
Gold Earned
23,483
134
Minions Killed
110
0
Camps Cleared
0
629,366
Distance Traveled
590,489
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,336
934
70
7
0
219,794
2
W
Cthulhu
9,410
941
22
2
0
218,826
7
W
Hera
8,785
879
42
4
0
190,746
0
L
Ix Chel
7,902
790
60
6
0
192,400
1
L
Achilles
7,340
734
24
2
0
199,004
0
L
Loki
8,241
824
26
3
0
199,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role