Player Matchup

Bacchus
Bacchus
JabbaTheHutt423
Bacchus
Level 122
God Stats
103W - 105L
1,545 SR
Queue Stats
301W - 324L
1,458 Elo+
Solo
Medusa
Medusa
Starkiller617
Medusa
Level 49
God Stats
7W - 7L
1,458 SR
Queue Stats
51W - 51L
1,395 Elo+
Party 1
Khepri
Khepri
Therealsolium12
Khepri
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,290 Elo+
Party 1
Janus
Janus
Zextus523
Janus
Level 29
God Stats
0W - 2L
1,264 SR
Queue Stats
65W - 77L
1,389 Elo+
Party 1
Hou Yi
Hou Yi
juanfr1
Hou Yi
Level 183
God Stats
8W - 8L
1,621 SR
Queue Stats
347W - 345L
1,534 Elo+
Solo
Team Averages
Level 80
1,477 SR
1,413 Elo+

VS

Team Averages
Level 64
1,450 SR
1,426 Elo+
Janus
Janus
 
Janus
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
NtNezix
King Arthur
Level 49
God Stats
16W - 14L
1,444 SR
Queue Stats
50W - 68L
1,376 Elo+
Party 2
Thanatos
Thanatos
SlingShotLX
Thanatos
Level 104
God Stats
32W - 43L
1,432 SR
Queue Stats
113W - 116L
1,465 Elo+
Solo
Sylvanus
Sylvanus
loviliisa666
Sylvanus
Level 82
God Stats
3W - 4L
1,264 SR
Queue Stats
22W - 14L
1,419 Elo+
Solo
Scylla
Scylla
skatejef
Scylla
Level 47
God Stats
6W - 6L
1,612 SR
Queue Stats
52W - 61L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 3
6,835
621
5,346
5,968
3,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

9
2 / 3 / 0
5,605
510
5,409
6,523
1,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 6 / 1
4,802
437
1,865
9,806
3,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
Zextus523
Janus
10
1 / 6 / 0
5,583
508
2,656
7,566
1,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
juanfr1
Hou Yi
12
1 / 0 / 2
6,742
613
5,334
6,842
2,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
7 / 2 / 3
7,149
650
6,313
5,242
1,678
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
NtNezix
King Arthur
10
0 / 2 / 0
6,161
560
4,887
9,259
6,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Thanatos
SlingShotLX
Thanatos
12
4 / 3 / 2
6,823
620
5,658
8,652
3,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
loviliisa666
Sylvanus
10
1 / 0 / 10
6,529
594
3,347
8,853
5,556
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
skatejef
Scylla
13
4 / 1 / 4
7,354
669
5,911
4,964
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
8
Kills
16
16
Deaths
8
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
2
3
4.25
L
4
1
3
5.5
W
King Arthur
NtNezix
King Arthur
0
2
0
0
W
Thanatos
SlingShotLX
Thanatos
4
3
2
1.67
L
2
3
0
0.67
L
0
6
1
0.08
L
Janus
Zextus523
Janus
1
6
0
0.17
L
Hou Yi
juanfr1
Hou Yi
1
0
2
2
W
Sylvanus
loviliisa666
Sylvanus
1
0
10
6
W
Scylla
skatejef
Scylla
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,610
Damage
26,116
36,705
Taken
36,970
11,991
Mitigated
18,751
8,029
Healing
15,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,313
1,520
0
477
5,242
1,678
944
1,413
3,789
37,227
502
L
5,346
643
0
2,415
5,968
3,101
0
1,806
3,975
42,593
3,140
W
King Arthur
NtNezix
King Arthur
4,887
182
0
980
9,259
6,672
0
1,033
8,226
0
35,712
W
Thanatos
SlingShotLX
Thanatos
5,658
824
0
5,648
8,652
3,311
361
2,383
6,229
0
47,114
L
5,409
2,292
0
1,321
6,523
1,785
0
2,402
3,919
0
35,614
L
1,865
464
985
658
9,806
3,257
0
6,259
3,153
9,207
633
L
Janus
Zextus523
Janus
2,656
240
0
915
7,566
1,722
163
3,921
3,291
24,864
0
L
Hou Yi
juanfr1
Hou Yi
5,334
2,814
0
1,735
6,842
2,126
0
0
6,842
0
41,719
W
Sylvanus
loviliisa666
Sylvanus
3,347
1,351
2,286
4,465
8,853
5,556
319
1,629
7,224
14,095
0
W
Scylla
skatejef
Scylla
5,911
702
0
1,971
4,964
1,534
189
2,823
1,831
48,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,567
Gold Earned
34,016
281
Minions Killed
325
0
Camps Cleared
0
999,034
Distance Traveled
1,085,936
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,149
650
58
5
0
198,476
3
L
Bacchus
6,835
621
73
7
0
245,222
0
W
King Arthur
6,161
560
65
6
0
223,790
1
W
Thanatos
6,823
620
82
7
0
240,821
0
L
Medusa
5,605
510
52
5
0
187,550
0
L
Khepri
4,802
437
14
1
0
200,959
2
L
Janus
5,583
508
63
6
0
180,852
0
L
Hou Yi
6,742
613
79
7
0
184,451
0
W
Sylvanus
6,529
594
28
3
0
179,739
2
W
Scylla
7,354
669
92
8
0
243,110
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role