Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
DarthShepard7
Shiva
Level 133
God Stats
2W - 3L
1,588 SR
Queue Stats
82W - 58L
1,648 Elo+
Solo
Janus
Janus
Maddmike840
Janus
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,100 Elo+
Party 1
Ao Kuang
Ao Kuang
MidnightSunsets
Ao Kuang
Level 158
God Stats
5W - 14L
1,456 SR
Queue Stats
293W - 289L
1,573 Elo+
Party 3
Yemoja
Yemoja
OvO aWeSoMe OvO
Yemoja
Level 145
God Stats
7W - 5L
1,761 SR
Queue Stats
222W - 222L
1,562 Elo+
Party 3
Team Averages
Level 111
1,561 SR
1,476 Elo+

VS

Team Averages
Level 187
1,501 SR
1,542 Elo+
Surtr
Surtr
GilGms
Surtr
Level 252
God Stats
2W - 1L
1,367 SR
Queue Stats
47W - 32L
1,570 Elo+
Party 2
Hel
Hel
Ipodnum3
Hel
Level 199
God Stats
2W - 0L
1,687 SR
Queue Stats
115W - 95L
1,594 Elo+
Solo
Serqet
Serqet
Tyfodo
Serqet
Level 141
God Stats
2W - 1L
1,539 SR
Queue Stats
134W - 128L
1,465 Elo+
Solo
Zhong Kui
Zhong Kui
eusoubrhuehuezz
Zhong Kui
Level 156
God Stats
2W - 0L
1,424 SR
Queue Stats
91W - 80L
1,543 Elo+
Party 2
Poseidon
Poseidon
ninetailedjosh
Poseidon
Level 185
God Stats
2W - 5L
1,487 SR
Queue Stats
142W - 146L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 7 / 1
7,320
732
4,936
9,663
3,796
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

15
1 / 2 / 6
7,718
772
13,911
13,196
9,520
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 5 / 2
6,626
663
3,694
9,644
3,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ao Kuang
14
5 / 4 / 3
8,125
813
8,263
12,390
10,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
1 / 1 / 4
7,903
790
2,139
8,413
6,084
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
GilGms
Surtr
13
1 / 4 / 10
8,507
851
9,180
17,339
12,854
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
3 / 1 / 16
8,946
895
7,070
8,105
4,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Serqet
Tyfodo
Serqet
12
2 / 3 / 9
8,523
852
3,985
10,610
8,171
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Zhong Kui
eusoubrhuehuezz
Zhong Kui
14
2 / 1 / 16
8,546
855
12,306
10,368
6,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Poseidon
17
11 / 0 / 6
10,385
1,039
13,268
5,331
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
76
9
Kills
19
19
Deaths
9
16
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
7
1
0.36
L
1
2
6
2
W
Surtr
GilGms
Surtr
1
4
10
1.5
W
3
1
16
11
L
0
5
2
0.2
L
Ao Kuang
5
4
3
1.63
L
1
1
4
3
W
Serqet
Tyfodo
Serqet
2
3
9
2.17
W
Zhong Kui
eusoubrhuehuezz
Zhong Kui
2
1
16
10
W
Poseidon
11
0
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,943
Damage
45,809
53,306
Taken
51,753
33,928
Mitigated
34,191
19,908
Healing
33,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,936
1,138
920
515
9,663
3,796
0
5,983
3,470
0
7,577
L
13,911
1,433
376
1,339
13,196
9,520
0
7,331
5,515
864
30,381
W
Surtr
GilGms
Surtr
9,180
2,691
136
5,748
17,339
12,854
602
5,314
11,575
409
16,029
W
7,070
96
14,378
6,141
8,105
4,036
1,605
1,948
5,854
15,524
587
L
3,694
913
0
297
9,644
3,625
0
5,693
3,610
18,101
0
L
Ao Kuang
8,263
1,086
246
2,017
12,390
10,903
0
6,734
5,102
14,904
429
L
2,139
445
10,837
3,361
8,413
6,084
0
4,462
3,636
4,648
1,892
W
Serqet
Tyfodo
Serqet
3,985
605
251
1,724
10,610
8,171
561
2,097
7,953
0
5,723
W
Zhong Kui
eusoubrhuehuezz
Zhong Kui
12,306
478
0
3,034
10,368
6,991
1,741
2,004
7,882
19,386
948
W
Poseidon
13,268
1,586
1,387
457
5,331
2,139
1,774
1,999
3,089
29,333
859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,692
Gold Earned
44,907
107
Minions Killed
105
0
Camps Cleared
0
805,964
Distance Traveled
955,194
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,320
732
6
1
0
149,581
0
L
Shiva
7,718
772
39
4
0
193,276
0
W
Surtr
8,507
851
18
2
0
171,502
0
W
Hel
8,946
895
10
1
0
206,601
0
L
Janus
6,626
663
34
3
0
127,473
2
L
Ao Kuang
8,125
813
15
2
0
170,742
0
L
Yemoja
7,903
790
13
1
0
164,892
0
W
Serqet
8,523
852
4
0
0
182,082
0
W
Zhong Kui
8,546
855
16
2
0
200,833
0
W
Poseidon
10,385
1,039
57
6
0
194,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role