Player Matchup

King Arthur
King Arthur
MaxPowersFTW
King Arthur
Level 180
God Stats
19W - 12L
1,645 SR
Queue Stats
156W - 162L
1,432 Elo+
Party 3
Charybdis
Charybdis
TheSpycyMeatbol
Charybdis
Level 166
God Stats
5W - 1L
1,500 SR
Queue Stats
35W - 28L
1,507 Elo+
Party 3
Eset
Eset
marshal258
Eset
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
185W - 190L
1,535 Elo+
Party 1
Bakasura
Bakasura
xRoninxX
Bakasura
Level 89
God Stats
2W - 1L
1,420 SR
Queue Stats
103W - 101L
1,456 Elo+
Party 1
Bacchus
Bacchus
xXBORJA55Xx
Bacchus
Level 26
God Stats
4W - 0L
1,776 SR
Queue Stats
10W - 4L
1,394 Elo+
Party 3
Team Averages
Level 112
1,568 SR
1,465 Elo+

VS

Team Averages
Level 114
1,637 SR
1,523 Elo+
Horus
Horus
S3VN
Horus
Level 146
God Stats
28W - 24L
1,561 SR
Queue Stats
214W - 207L
1,526 Elo+
Party 2
Chaac
Chaac
Spocony_SzymonQ
Chaac
Level 93
God Stats
2W - 1L
1,835 SR
Queue Stats
140W - 129L
1,578 Elo+
Solo
Olorun
Olorun
The_Emo_Lord
Olorun
Level 121
God Stats
2W - 2L
1,634 SR
Queue Stats
27W - 19L
1,523 Elo+
Party 4
Sol
Sol
mariexfv
Sol
Level 126
God Stats
10W - 12L
1,502 SR
Queue Stats
176W - 179L
1,483 Elo+
Party 2
Bacchus
Bacchus
rugbyboss123
Bacchus
Level 85
God Stats
10W - 6L
1,651 SR
Queue Stats
25W - 20L
1,504 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MaxPowersFTW
King Arthur
8
1 / 0 / 0
4,377
730
3,700
4,963
2,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Charybdis
TheSpycyMeatbol
Charybdis
8
7 / 0 / 1
5,267
878
2,712
2,450
592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

7
1 / 2 / 0
4,181
697
1,676
2,368
497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bakasura
xRoninxX
Bakasura
7
0 / 1 / 1
3,805
634
431
5,035
1,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bacchus
xXBORJA55Xx
Bacchus
7
1 / 0 / 7
4,629
772
2,468
2,802
1,785
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
S3VN
Horus
6
1 / 2 / 2
3,702
617
1,426
3,795
1,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
0 / 1 / 0
3,564
594
2,803
5,612
3,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
3
0 / 3 / 0
2,890
482
1,547
2,300
539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
2 / 1 / 1
4,117
686
1,952
3,005
822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
rugbyboss123
Bacchus
3
0 / 3 / 0
2,946
491
574
3,023
1,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
10
Kills
3
3
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
MaxPowersFTW
King Arthur
1
0
0
1
L
Horus
S3VN
Horus
1
2
2
1
L
0
1
0
0
W
Charybdis
TheSpycyMeatbol
Charybdis
7
0
1
7.5
L
Olorun
0
3
0
0
L
2
1
1
2.5
W
1
2
0
0.5
L
Bacchus
rugbyboss123
Bacchus
0
3
0
0
W
Bakasura
xRoninxX
Bakasura
0
1
1
0.5
W
Bacchus
xXBORJA55Xx
Bacchus
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,987
Damage
8,302
17,618
Taken
17,735
6,638
Mitigated
8,089
6,785
Healing
4,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
MaxPowersFTW
King Arthur
3,700
949
0
1,758
4,963
2,057
0
0
4,623
0
24,668
L
Horus
S3VN
Horus
1,426
623
200
640
3,795
1,172
0
831
2,964
0
15,466
L
2,803
627
0
2,356
5,612
3,711
0
0
5,612
0
17,519
W
Charybdis
TheSpycyMeatbol
Charybdis
2,712
1,631
0
1,941
2,450
592
112
1,295
1,155
0
28,029
L
Olorun
1,547
842
0
120
2,300
539
0
827
1,473
7,255
0
L
1,952
840
0
1,181
3,005
822
0
1,509
1,486
17,123
1,690
W
1,676
130
88
268
2,368
497
0
1,307
861
17,064
0
L
Bacchus
rugbyboss123
Bacchus
574
123
10
214
3,023
1,845
0
977
2,046
3,107
0
W
Bakasura
xRoninxX
Bakasura
431
361
0
1,770
5,035
1,707
0
343
4,612
0
17,170
W
Bacchus
xXBORJA55Xx
Bacchus
2,468
435
0
960
2,802
1,785
0
826
1,976
11,624
886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,259
Gold Earned
17,219
194
Minions Killed
114
0
Camps Cleared
0
619,863
Distance Traveled
497,173
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
4,377
730
41
7
0
120,569
0
L
Horus
3,702
617
30
5
0
139,061
0
L
Chaac
3,564
594
29
5
0
100,053
0
W
Charybdis
5,267
878
49
8
0
103,873
1
L
Olorun
2,890
482
12
2
0
73,609
0
L
Sol
4,117
686
39
7
0
109,268
0
W
Eset
4,181
697
33
6
0
113,365
0
L
Bacchus
2,946
491
4
1
0
75,182
0
W
Bakasura
3,805
634
48
8
0
147,417
0
W
Bacchus
4,629
772
23
4
0
134,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role