Player Matchup

Chaac
Chaac
DerProktologe
Chaac
Level 156
God Stats
67W - 43L
1,550 SR
Queue Stats
543W - 539L
1,487 Elo+
Solo
Mercury
Mercury
JDude95
Mercury
Level 122
God Stats
0W - 3L
1,268 SR
Queue Stats
66W - 53L
1,569 Elo+
Solo
Danzaburou
Danzaburou
djnarrow
Danzaburou
Level 151
God Stats
25W - 34L
1,543 SR
Queue Stats
125W - 131L
1,520 Elo+
Solo
Khepri
Khepri
railgunm2
Khepri
Level 142
God Stats
0W - 2L
1,283 SR
Queue Stats
47W - 55L
1,447 Elo+
Solo
Aphrodite
Aphrodite
serathskyemartin
Aphrodite
Level 101
God Stats
23W - 18L
1,623 SR
Queue Stats
68W - 73L
1,483 Elo+
Solo
Team Averages
Level 134
1,453 SR
1,501 Elo+

VS

Team Averages
Level 138
1,596 SR
1,519 Elo+
Lancelot
Lancelot
Sander42
Lancelot
Level 100
God Stats
8W - 5L
1,496 SR
Queue Stats
47W - 35L
1,533 Elo+
Solo
Atlas
Atlas
ShinigamiTrinity
Atlas
Level 128
God Stats
7W - 2L
1,738 SR
Queue Stats
138W - 134L
1,439 Elo+
Solo
Hercules
Hercules
SirJor
Hercules
Level 164
God Stats
26W - 10L
1,792 SR
Queue Stats
134W - 108L
1,558 Elo+
Solo
Janus
Janus
VVVALIGAR
Janus
Level 143
God Stats
1W - 0L
1,325 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
pirifootball
Charybdis
Level 157
God Stats
3W - 1L
1,629 SR
Queue Stats
386W - 364L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,695
470
3,458
5,887
3,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
JDude95
Mercury
11
2 / 1 / 0
5,555
556
1,950
6,248
2,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
djnarrow
Danzaburou
10
2 / 1 / 2
6,032
603
6,779
7,001
2,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
railgunm2
Khepri
9
1 / 2 / 4
5,512
551
2,155
7,280
4,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Aphrodite
9
0 / 4 / 1
4,952
495
2,626
7,095
2,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Sander42
Lancelot
9
2 / 0 / 2
5,525
553
2,819
4,808
1,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 6
5,475
548
3,000
7,683
4,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
SirJor
Hercules
13
2 / 0 / 1
7,398
740
3,573
7,809
3,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Janus
VVVALIGAR
Janus
13
7 / 0 / 0
7,435
744
4,992
4,600
1,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
pirifootball
Charybdis
10
0 / 2 / 1
5,630
563
3,305
7,602
2,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
5
Kills
11
11
Deaths
5
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Mercury
JDude95
Mercury
2
1
0
2
W
Lancelot
Sander42
Lancelot
2
0
2
3
W
0
3
6
1
W
Hercules
SirJor
Hercules
2
0
1
2.5
W
Janus
VVVALIGAR
Janus
7
0
0
7
L
Danzaburou
djnarrow
Danzaburou
2
1
2
3
W
Charybdis
pirifootball
Charybdis
0
2
1
0.25
L
Khepri
railgunm2
Khepri
1
2
4
1.5
L
Aphrodite
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,968
Damage
17,689
33,511
Taken
32,502
15,292
Mitigated
13,235
10,008
Healing
14,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,458
582
0
1,825
5,887
3,825
0
400
5,487
0
23,147
L
Mercury
JDude95
Mercury
1,950
563
0
641
6,248
2,185
0
1,055
5,101
0
42,589
W
Lancelot
Sander42
Lancelot
2,819
768
240
2,666
4,808
1,568
0
1,109
3,699
0
22,068
W
3,000
1,114
0
1,510
7,683
4,727
0
1,139
6,544
11,717
425
W
Hercules
SirJor
Hercules
3,573
1,807
0
4,682
7,809
3,606
252
0
7,809
197
55,399
W
Janus
VVVALIGAR
Janus
4,992
626
0
1,661
4,600
1,288
0
1,677
2,923
55,244
1,785
L
Danzaburou
djnarrow
Danzaburou
6,779
3,043
0
1,978
7,001
2,388
42
789
6,212
0
47,697
W
Charybdis
pirifootball
Charybdis
3,305
1,930
0
3,312
7,602
2,046
0
856
6,746
0
37,901
L
Khepri
railgunm2
Khepri
2,155
174
0
2,316
7,280
4,783
0
2,303
4,921
15,962
0
L
Aphrodite
2,626
415
331
2,917
7,095
2,111
0
3,110
3,788
28,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,746
Gold Earned
31,463
271
Minions Killed
378
0
Camps Cleared
0
946,938
Distance Traveled
1,080,404
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,695
470
51
5
0
113,971
0
L
Mercury
5,555
556
80
8
0
249,954
2
W
Lancelot
5,525
553
56
6
0
235,636
0
W
Atlas
5,475
548
17
2
0
222,997
2
W
Hercules
7,398
740
119
12
0
215,985
0
W
Janus
7,435
744
107
11
0
207,542
2
L
Danzaburou
6,032
603
70
7
0
196,926
0
W
Charybdis
5,630
563
79
8
0
198,244
0
L
Khepri
5,512
551
16
2
0
204,713
0
L
Aphrodite
4,952
495
54
5
0
181,374
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role