Player Matchup

Bakasura
Bakasura
Diamond V
 
Bakasura
Diamond V
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
KingSilvs
Cthulhu
Gold IV
Level 129
God Stats
7W - 8L
1,445 SR
Queue Stats
309W - 331L
1,264 MMR
Solo
Cerberus
Cerberus
Silver II
LoneFusionn
Cerberus
Silver II
Level 103
God Stats
1W - 0L
1,198 SR
Queue Stats
21W - 18L
1,285 MMR
Solo
Scylla
Scylla
Gold II
Wallabe Darned
Scylla
Gold II
Level 160
God Stats
6W - 5L
1,545 SR
Queue Stats
290W - 290L
1,481 MMR
Solo
Medusa
Medusa
Gold V
iCon Avoid
Medusa
Gold V
Level 97
God Stats
17W - 18L
1,584 SR
Queue Stats
100W - 108L
1,393 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 143
1,454 SR
1,385 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 155
1,567 SR
1,474 MMR
Xbalanque
Xbalanque
Silver V
Reepah Rell
Xbalanque
Silver V
Level 157
God Stats
2W - 1L
1,818 SR
Queue Stats
16W - 37L
1,024 MMR
Solo
Xing Tian
Xing Tian
Gold V
STONEhengetinge
Xing Tian
Gold V
Level 226
God Stats
10W - 9L
1,545 SR
Queue Stats
146W - 145L
1,324 MMR
Solo
Janus
Janus
Gold IV
Th3majesticone
Janus
Gold IV
Level 122
God Stats
3W - 12L
1,242 SR
Queue Stats
108W - 112L
1,469 MMR
Solo
Nike
Nike
Diamond V
Witness Heroism
Nike
Diamond V
Level 107
God Stats
276W - 241L
1,639 SR
Queue Stats
329W - 310L
2,167 MMR
Solo
Arachne
Arachne
Bronze V
darkgoddess
Arachne
Bronze V
Level 164
God Stats
10W - 12L
1,591 SR
Queue Stats
29W - 38L
1,384 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
5 / 1 / 0
6,234
623
4,100
7,598
2,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Cthulhu
KingSilvs
Cthulhu
10
1 / 3 / 3
5,976
598
5,717
7,747
5,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cerberus
LoneFusionn
Cerberus
9
0 / 2 / 2
5,251
525
3,917
9,115
5,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 0 / 0
6,587
659
6,893
3,360
994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
iCon Avoid
Medusa
12
4 / 0 / 1
6,549
655
6,490
3,678
1,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
LokiChang'eFreyaZeus

VS

Bans
King ArthurJormungandrMulanNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Reepah Rell
Xbalanque
7
1 / 2 / 0
4,472
447
2,670
4,843
1,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
STONEhengetinge
Xing Tian
8
0 / 1 / 2
5,031
503
2,712
10,500
6,429
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 3 / 0
5,791
579
3,283
6,733
1,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 4 / 0
6,183
618
6,591
10,090
3,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Arachne
darkgoddess
Arachne
10
0 / 2 / 0
4,999
500
3,348
9,327
2,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
12
Kills
6
6
Deaths
12
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
1
0
5
W
Cthulhu
KingSilvs
Cthulhu
1
3
3
0.83
W
Cerberus
LoneFusionn
Cerberus
0
2
2
0.5
L
Xbalanque
Reepah Rell
Xbalanque
1
2
0
0.5
L
Xing Tian
STONEhengetinge
Xing Tian
0
1
2
1
L
2
3
0
0.67
W
2
0
0
2
L
3
4
0
0.75
L
Arachne
darkgoddess
Arachne
0
2
0
0
W
Medusa
iCon Avoid
Medusa
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,117
Damage
18,604
31,498
Taken
41,493
15,556
Mitigated
15,968
11,200
Healing
10,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
4,100
2,442
0
3,848
7,598
2,880
0
604
6,954
0
36,434
W
Cthulhu
KingSilvs
Cthulhu
5,717
661
0
1,490
7,747
5,096
0
213
7,534
29,640
455
W
Cerberus
LoneFusionn
Cerberus
3,917
254
0
4,048
9,115
5,470
0
2,803
6,156
16,294
2,693
L
Xbalanque
Reepah Rell
Xbalanque
2,670
1,076
0
1,598
4,843
1,310
0
602
4,241
0
23,856
L
Xing Tian
STONEhengetinge
Xing Tian
2,712
243
0
1,609
10,500
6,429
0
3,935
6,347
15,933
0
L
3,283
225
0
2,327
6,733
1,816
0
3,630
2,509
39,558
531
W
6,893
805
0
960
3,360
994
0
2,302
902
56,339
0
L
6,591
1,799
0
2,061
10,090
3,585
0
4,350
4,703
1,003
45,680
L
Arachne
darkgoddess
Arachne
3,348
2,142
0
2,431
9,327
2,828
0
2,263
6,786
0
36,107
W
Medusa
iCon Avoid
Medusa
6,490
1,498
0
854
3,678
1,116
0
281
3,397
0
48,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,597
Gold Earned
26,476
407
Minions Killed
296
0
Camps Cleared
0
1,038,313
Distance Traveled
947,598
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,234
623
74
7
0
248,046
0
W
Cthulhu
5,976
598
64
6
0
174,077
0
W
Cerberus
5,251
525
61
6
0
216,485
1
L
Xbalanque
4,472
447
46
5
0
152,641
4
L
Xing Tian
5,031
503
27
3
0
197,870
2
L
Janus
5,791
579
82
8
0
190,851
0
W
Scylla
6,587
659
114
11
0
200,389
0
L
Nike
6,183
618
83
8
0
213,026
0
L
Arachne
4,999
500
58
6
0
193,210
0
W
Medusa
6,549
655
94
9
0
199,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role